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  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Ecrire une actualité

    21 juin 2013, par

    Présentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
    Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
    Vous pouvez personnaliser le formulaire de création d’une actualité.
    Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (8831)

  • Interfacing to an Xbox Optical Drive

    1er octobre 2013, par Multimedia Mike — xbox

    The next generation Xbox is going to hit the streets soon. But for some reason, I’m still interested in the previous generation’s unit (i.e., the original Xbox). Specifically, I’ve always wondered if it’s possible to use the original Xbox’s optical drive in order to read Xbox discs from Linux. I was never curious enough to actually buy an Xbox just to find out but I eventually came across a cast-off console on a recycle pile.

    I have long known that the Xbox has what appears to be a more or less standard optical drive with a 40-pin IDE connector. The only difference is the power adapter which I surmise is probably the easiest way to turn a bit of standardized hardware into a bit of proprietary hardware. The IDE and power connectors look like this :


    Xbox optical drive connections

    Thus, I wanted to try opening an Xbox and plugging the optical drive into a regular PC, albeit one that supports IDE cables, and allow the Xbox to supply power to the drive. Do you still have hardware laying around that has 40-pin IDE connectors ? I guess my Mac Mini PPC fits the bill, but I’ll be darned if I’m going to pry that thing open again. I have another IDE-capable machine buried in my closet, last called into service when I needed a computer with a native RS-232 port 3 years ago. The ordeal surrounding making this old computer useful right now can be another post entirely.

    Here’s what the monstrosity looks like thanks to characteristically short IDE cable lengths :


    Xbox optical drive connected directly to PC

    Click for larger image


    Process :

    1. Turn on Xbox first
    2. Turn on PC

    Doing these things in the opposite order won’t work since the kernel really wants to see the drive when booting up. Inspecting the 'dmesg' log afterward reveals interesting items :

    <br />
    hdd: PHILIPS XBOX DVD DRIVE, ATAPI CD/DVD-ROM drive<br />
    hdd: host max PIO5 wanted PIO255(auto-tune) selected PIO4<br />
    hdd: UDMA/33 mode selected<br />
    [...]<br />
    hdd: ATAPI DVD-ROM drive, 128kB Cache<br />

    Why is that interesting ? When is the last time to saw disk devices prefixed by ‘hd’ rather than ‘sd’ ? Blast from the past. Oh, and the optical drive’s vendor string clearly indicates that this is an Xbox drive saying ‘hi !’.

    Time To Read
    When I first studied an Xbox disc in a normal optical drive, I noticed that I was able to read 6992 2048-byte sectors — about 14 MB of data — as reported by the disc table of contents (TOC). This is just enough data to play a standard DVD video animation that kindly instructs the viewer to please use a proper Xbox. At this point, I estimated that there must be something special about Xbox optical drive firmware that knows how to read alternate information on these discs and access further sectors.

    I ran my TOC query tool with an Xbox Magazine demo disc in the optical drive and it reported substantially more than 6992 sectors, enough to account for more than 2 GB of data. That’s promising. I then tried running 'dd' against the device and it was able to read… about 14 MB, an exact quantity of bytes that, when divided by 2048 bytes/sector, yields 6992 sectors.

    Future (Past ?) Work
    Assuming Google is your primary window into the broader internet, the world is beginning to lose its memory of things pertaining to the original Xbox (Microsoft’s naming scheme certainly doesn’t help searches). What I’m saying is that it can be difficult to find information about this stuff now. However, I was able to learn that a host needs to perform a sort of cryptographic handshake with the drive at the SCSI level before it is allowed to access the forbidden areas of the disc. I think. I’m still investigating this and will hopefully post more soon.

  • Unable to stream file onto localhost - ffmpeg

    18 octobre 2013, par trueblue

    I am new to ffmpeg/ffserver. I am trying to stream a local file named Trial onto a localhost using ffserver. I want to run the file in browser as http://localhost:8090/feed1.ffm
    I am executing the below command in Ubuntu(Trial is a Mpeg TS file) :

     ffmpeg -i Trial http://localhost:8090/feed1.ffm

    Upon execution of above command I am getting below error :

    FFmpeg version SVN-r0.5.9-4:0.5.9-0ubuntu0.10.04.3, Copyright (c) 2000-2009 Fabrice Bellard, et al.
     configuration: --extra-version=4:0.5.9-0ubuntu0.10.04.3 --prefix=/usr --enable-avfilter --enable-avfilter-lavf --enable-vdpau --enable-bzlib --enable-libgsm --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libvorbis --enable-pthreads --enable-zlib --disable-stripping --disable-vhook --enable-runtime-cpudetect --enable-gpl --enable-postproc --enable-swscale --enable-x11grab --enable-libdc1394 --enable-shared --disable-static
     libavutil     49.15. 0 / 49.15. 0
     libavcodec    52.20. 1 / 52.20. 1
     libavformat   52.31. 0 / 52.31. 0
     libavdevice   52. 1. 0 / 52. 1. 0
     libavfilter    0. 4. 0 /  0. 4. 0
     libswscale     0. 7. 1 /  0. 7. 1
     libpostproc   51. 2. 0 / 51. 2. 0
     built on Jan 24 2013 19:42:59, gcc: 4.4.3

    Seems stream 0 codec frame rate differs from container frame rate: 119.88 (120000/1001) -> 59.94 (60000/1001)
    Input #0, mpegts, from &#39;Trial&#39;:
     Duration: 00:00:04.22, start: 0.177633, bitrate: 40368 kb/s
     Program 2
       Stream #0.0[0x21]: Video: mpeg2video, yuv420p, 1280x720 [PAR 1:1 DAR 16:9], 45000 kb/s, 59.94 tbr, 90k tbn, 119.88 tbc
    Output #0, ffm, to &#39;http://localhost:8090/feed1.ffm&#39;:
       Stream #0.0: Video: flv, yuv420p, 352x288, q=1-5, 100 kb/s, 1000k tbn, 15 tbc
       Stream #0.1: Audio: mp2, 44100 Hz, mono, s16, 32 kb/s
       Stream #0.2: Video: mpeg1video, yuv420p, 160x128, q=3-31, 64 kb/s, 1000k tbn, 3 tbc
       Stream #0.3: Audio: mp2, 22050 Hz, mono, s16, 64 kb/s
       Stream #0.4: Video: msmpeg4, yuv420p, 352x240, q=3-31, 256 kb/s, 1000k tbn, 15 tbc
    Could not find input stream matching output stream #0.1

    My ffserver.conf file goes like this :

    # Port on which the server is listening. You must select a different
    # port from your standard HTTP web server if it is running on the same
    # computer.
    Port 8090

    # Address on which the server is bound. Only useful if you have
    # several network interfaces.
    BindAddress 0.0.0.0

    # Number of simultaneous HTTP connections that can be handled. It has
    # to be defined *before* the MaxClients parameter, since it defines the
    # MaxClients maximum limit.
    MaxHTTPConnections 2000

    # Number of simultaneous requests that can be handled. Since FFServer
    # is very fast, it is more likely that you will want to leave this high
    # and use MaxBandwidth, below.
    MaxClients 1000

    # This the maximum amount of kbit/sec that you are prepared to
    # consume when streaming to clients.
    MaxBandwidth 1000

    # Access log file (uses standard Apache log file format)
    # &#39;-&#39; is the standard output.
    CustomLog -

    # Suppress that if you want to launch ffserver as a daemon.
    NoDaemon


    ##################################################################
    # Definition of the live feeds. Each live feed contains one video
    # and/or audio sequence coming from an ffmpeg encoder or another
    # ffserver. This sequence may be encoded simultaneously with several
    # codecs at several resolutions.

    <feed>

    # You must use &#39;ffmpeg&#39; to send a live feed to ffserver. In this
    # example, you can type:
    #
    # ffmpeg http://localhost:8090/feed1.ffm

    # ffserver can also do time shifting. It means that it can stream any
    # previously recorded live stream. The request should contain:
    # "http://xxxx?date=[YYYY-MM-DDT][[HH:]MM:]SS[.m...]".You must specify
    # a path where the feed is stored on disk. You also specify the
    # maximum size of the feed, where zero means unlimited. Default:
    # File=/tmp/feed_name.ffm FileMaxSize=5M
    File /tmp/feed1.ffm
    FileMaxSize 5M

    # You could specify
    # ReadOnlyFile /saved/specialvideo.ffm
    # This marks the file as readonly and it will not be deleted or updated.

    # Specify launch in order to start ffmpeg automatically.
    # First ffmpeg must be defined with an appropriate path if needed,
    # after that options can follow, but avoid adding the http:// field
    #Launch ffmpeg

    # Only allow connections from localhost to the feed.
    ACL allow 127.0.0.1

    </feed>



    <stream>
    Feed feed1.ffm
    Format swf
    VideoCodec flv
    VideoFrameRate 15
    VideoBufferSize 80000
    VideoBitRate 100
    VideoQMin 1
    VideoQMax 5
    VideoSize 352x288
    PreRoll 0
    Noaudio
    </stream>

    ##################################################################
    # Now you can define each stream which will be generated from the
    # original audio and video stream. Each format has a filename (here
    # &#39;test1.mpg&#39;). FFServer will send this stream when answering a
    # request containing this filename.

    <stream>

    # coming from live feed &#39;feed1&#39;
    Feed feed1.ffm

    # Format of the stream : you can choose among:
    # mpeg       : MPEG-1 multiplexed video and audio
    # mpegvideo  : only MPEG-1 video
    # mp2        : MPEG-2 audio (use AudioCodec to select layer 2 and 3 codec)
    # ogg        : Ogg format (Vorbis audio codec)
    # rm         : RealNetworks-compatible stream. Multiplexed audio and video.
    # ra         : RealNetworks-compatible stream. Audio only.
    # mpjpeg     : Multipart JPEG (works with Netscape without any plugin)
    # jpeg       : Generate a single JPEG image.
    # asf        : ASF compatible streaming (Windows Media Player format).
    # swf        : Macromedia Flash compatible stream
    # avi        : AVI format (MPEG-4 video, MPEG audio sound)
    Format mpeg

    # Bitrate for the audio stream. Codecs usually support only a few
    # different bitrates.
    AudioBitRate 32

    # Number of audio channels: 1 = mono, 2 = stereo
    AudioChannels 1

    # Sampling frequency for audio. When using low bitrates, you should
    # lower this frequency to 22050 or 11025. The supported frequencies
    # depend on the selected audio codec.
    AudioSampleRate 44100

    # Bitrate for the video stream
    VideoBitRate 64


    # Ratecontrol buffer size
    VideoBufferSize 40

    # Number of frames per second
    VideoFrameRate 3

    # Size of the video frame: WxH (default: 160x128)
    # The following abbreviations are defined: sqcif, qcif, cif, 4cif, qqvga,
    # qvga, vga, svga, xga, uxga, qxga, sxga, qsxga, hsxga, wvga, wxga, wsxga,
    # wuxga, woxga, wqsxga, wquxga, whsxga, whuxga, cga, ega, hd480, hd720,
    # hd1080
    VideoSize 160x128

    # Transmit only intra frames (useful for low bitrates, but kills frame rate).
    #VideoIntraOnly

    # If non-intra only, an intra frame is transmitted every VideoGopSize
    # frames. Video synchronization can only begin at an intra frame.
    VideoGopSize 12

    # More MPEG-4 parameters
    # VideoHighQuality
    # Video4MotionVector

    # Choose your codecs:
    #AudioCodec mp2
    #VideoCodec mpeg1video

    # Suppress audio
    #NoAudio

    # Suppress video
    #NoVideo

    #VideoQMin 3
    #VideoQMax 31

    # Set this to the number of seconds backwards in time to start. Note that
    # most players will buffer 5-10 seconds of video, and also you need to allow
    # for a keyframe to appear in the data stream.
    #Preroll 15

    # ACL:

    # You can allow ranges of addresses (or single addresses)
    #ACL ALLOW <first address="address"> <last address="address">

    # You can deny ranges of addresses (or single addresses)
    #ACL DENY <first address="address"> <last address="address">

    # You can repeat the ACL allow/deny as often as you like. It is on a per
    # stream basis. The first match defines the action. If there are no matches,
    # then the default is the inverse of the last ACL statement.
    #
    # Thus &#39;ACL allow localhost&#39; only allows access from localhost.
    # &#39;ACL deny 1.0.0.0 1.255.255.255&#39; would deny the whole of network 1 and
    # allow everybody else.

    </last></first></last></first></stream>


    ##################################################################
    # Example streams


    # Multipart JPEG

    #<stream>
    #Feed feed1.ffm
    #Format mpjpeg
    #VideoFrameRate 2
    #VideoIntraOnly
    #NoAudio
    #Strict -1
    #</stream>


    # Single JPEG

    #<stream>
    #Feed feed1.ffm
    #Format jpeg
    #VideoFrameRate 2
    #VideoIntraOnly
    ##VideoSize 352x240
    #NoAudio
    #Strict -1
    #</stream>



    # Flash

    #<stream>
    #Feed feed1.ffm
    #Format swf
    #VideoFrameRate 2
    #VideoIntraOnly
    #NoAudio
    #</stream>


    # ASF compatible

    <stream>
    Feed feed1.ffm
    Format asf
    VideoFrameRate 15
    VideoSize 352x240
    VideoBitRate 256
    VideoBufferSize 40
    VideoGopSize 30
    AudioBitRate 64
    StartSendOnKey
    </stream>


    # MP3 audio

    #<stream>
    #Feed feed1.ffm
    #Format mp2
    #AudioCodec mp3
    #AudioBitRate 64
    #AudioChannels 1
    #AudioSampleRate 44100
    #NoVideo
    #</stream>


    # Ogg Vorbis audio

    #<stream>
    #Feed feed1.ffm
    #Title "Stream title"
    #AudioBitRate 64
    #AudioChannels 2
    #AudioSampleRate 44100
    #NoVideo
    #</stream>


    # Real with audio only at 32 kbits

    #<stream>
    #Feed feed1.ffm
    #Format rm
    #AudioBitRate 32
    #NoVideo
    #NoAudio
    #</stream>


    # Real with audio and video at 64 kbits

    #<stream>
    #Feed feed1.ffm
    #Format rm
    #AudioBitRate 32
    #VideoBitRate 128
    #VideoFrameRate 25
    #VideoGopSize 25
    #NoAudio
    #</stream>


    ##################################################################
    # A stream coming from a file: you only need to set the input
    # filename and optionally a new format. Supported conversions:
    #    AVI -> ASF

    #<stream>
    #File "/usr/local/httpd/htdocs/tlive.rm"
    #NoAudio
    #</stream>

    #<stream>
    #File "/usr/local/httpd/htdocs/test.asf"
    #NoAudio
    #Author "Me"
    #Copyright "Super MegaCorp"
    #Title "Test stream from disk"
    #Comment "Test comment"
    #</stream>


    ##################################################################
    # RTSP examples
    #
    # You can access this stream with the RTSP URL:
    #   rtsp://localhost:5454/test1-rtsp.mpg
    #
    # A non-standard RTSP redirector is also created. Its URL is:
    #   http://localhost:8090/test1-rtsp.rtsp

    #<stream>
    #Format rtp
    #File "/usr/local/httpd/htdocs/test1.mpg"
    #</stream>


    ##################################################################
    # SDP/multicast examples
    #
    # If you want to send your stream in multicast, you must set the
    # multicast address with MulticastAddress. The port and the TTL can
    # also be set.
    #
    # An SDP file is automatically generated by ffserver by adding the
    # &#39;sdp&#39; extension to the stream name (here
    # http://localhost:8090/test1-sdp.sdp). You should usually give this
    # file to your player to play the stream.
    #
    # The &#39;NoLoop&#39; option can be used to avoid looping when the stream is
    # terminated.

    #<stream>
    #Format rtp
    #File "/usr/local/httpd/htdocs/test1.mpg"
    #MulticastAddress 224.124.0.1
    #MulticastPort 5000
    #MulticastTTL 16
    #NoLoop
    #</stream>


    ##################################################################
    # Special streams

    # Server status

    <stream>
    Format status

    # Only allow local people to get the status
    ACL allow localhost
    ACL allow 192.168.0.0 192.168.255.255

    #FaviconURL http://pond1.gladstonefamily.net:8080/favicon.ico
    </stream>


    # Redirect index.html to the appropriate site

    <redirect>
    URL http://www.ffmpeg.org/
    </redirect>

    Kindly anyone please assist me whether I am missing something or do i need to change my server.conf file ? I have referred many websites. But still I am unable to fix it. Thanks in advance.

  • JSmpeg is not playing audio from websocket stream

    5 juin 2023, par Nik

    I am trying to stream RTSP to web browser using ffmpeg through web socket relay written in node js taken from https://github.com/phoboslab/jsmpeg , and on the browser i am using JSMpeg to display the RTSP stream, the video is playing fine, but audio is not playing,

    &#xA;

    The ffmpeg command :

    &#xA;

    ffmpeg -rtsp_transport tcp -i rtsp://wowzaec2demo.streamlock.net/vod/mp4:BigBuckBunny_115k.mp4 &#xA;       -f mpegts -c:v mpeg1video -c:a mp2 http://127.0.0.1:8081/stream_from_ffmpeg/&#xA;

    &#xA;

    The node js web socket relay :

    &#xA;

    // Use the websocket-relay to serve a raw MPEG-TS over WebSockets. You can use&#xA;// ffmpeg to feed the relay. ffmpeg -> websocket-relay -> browser&#xA;// Example:&#xA;// node websocket-relay yoursecret 8081 8082&#xA;// ffmpeg -i <some input="input"> -f mpegts http://localhost:8081/yoursecret&#xA;&#xA;var fs = require(&#x27;fs&#x27;),&#xA;    http = require(&#x27;http&#x27;),&#xA;    WebSocket = require(&#x27;ws&#x27;);&#xA;&#xA;if (process.argv.length &lt; 3) {&#xA;    console.log(&#xA;        &#x27;Usage: \n&#x27; &#x2B;&#xA;        &#x27;node websocket-relay.js <secret> [ ]&#x27;&#xA;    );&#xA;    process.exit();&#xA;}&#xA;&#xA;var STREAM_SECRET = process.argv[2],&#xA;    STREAM_PORT = process.argv[3] || 8081,&#xA;    WEBSOCKET_PORT = process.argv[4] || 8082,&#xA;    RECORD_STREAM = false;&#xA;&#xA;// Websocket Server&#xA;var socketServer = new WebSocket.Server({port: WEBSOCKET_PORT, perMessageDeflate: false});&#xA;socketServer.connectionCount = 0;&#xA;socketServer.on(&#x27;connection&#x27;, function(socket, upgradeReq) {&#xA;    socketServer.connectionCount&#x2B;&#x2B;;&#xA;    console.log(&#xA;        &#x27;New WebSocket Connection: &#x27;,&#xA;        (upgradeReq || socket.upgradeReq).socket.remoteAddress,&#xA;        (upgradeReq || socket.upgradeReq).headers[&#x27;user-agent&#x27;],&#xA;        &#x27;(&#x27;&#x2B;socketServer.connectionCount&#x2B;&#x27; total)&#x27;&#xA;    );&#xA;    socket.on(&#x27;close&#x27;, function(code, message){&#xA;        socketServer.connectionCount--;&#xA;        console.log(&#xA;            &#x27;Disconnected WebSocket (&#x27;&#x2B;socketServer.connectionCount&#x2B;&#x27; total)&#x27;&#xA;        );&#xA;    });&#xA;});&#xA;socketServer.broadcast = function(data) {&#xA;    socketServer.clients.forEach(function each(client) {&#xA;        if (client.readyState === WebSocket.OPEN) {&#xA;            client.send(data);&#xA;        }&#xA;    });&#xA;};&#xA;&#xA;// HTTP Server to accept incoming MPEG-TS Stream from ffmpeg&#xA;var streamServer = http.createServer( function(request, response) {&#xA;    var params = request.url.substr(1).split(&#x27;/&#x27;);&#xA;&#xA;    if (params[0] !== STREAM_SECRET) {&#xA;        console.log(&#xA;            &#x27;Failed Stream Connection: &#x27;&#x2B; request.socket.remoteAddress &#x2B; &#x27;:&#x27; &#x2B;&#xA;            request.socket.remotePort &#x2B; &#x27; - wrong secret.&#x27;&#xA;        );&#xA;        response.end();&#xA;    }&#xA;&#xA;    response.connection.setTimeout(0);&#xA;    console.log(&#xA;        &#x27;Stream Connected: &#x27; &#x2B;&#xA;        request.socket.remoteAddress &#x2B; &#x27;:&#x27; &#x2B;&#xA;        request.socket.remotePort&#xA;    );&#xA;    request.on(&#x27;data&#x27;, function(data){&#xA;        socketServer.broadcast(data);&#xA;        if (request.socket.recording) {&#xA;            request.socket.recording.write(data);&#xA;        }&#xA;    });&#xA;    request.on(&#x27;end&#x27;,function(){&#xA;        console.log(&#x27;close&#x27;);&#xA;        if (request.socket.recording) {&#xA;            request.socket.recording.close();&#xA;        }&#xA;    });&#xA;&#xA;    // Record the stream to a local file?&#xA;    if (RECORD_STREAM) {&#xA;        var path = &#x27;recordings/&#x27; &#x2B; Date.now() &#x2B; &#x27;.ts&#x27;;&#xA;        request.socket.recording = fs.createWriteStream(path);&#xA;    }&#xA;})&#xA;// Keep the socket open for streaming&#xA;streamServer.headersTimeout = 0;&#xA;streamServer.listen(STREAM_PORT);&#xA;&#xA;console.log(&#x27;Listening for incoming MPEG-TS Stream on http://127.0.0.1:&#x27;&#x2B;STREAM_PORT&#x2B;&#x27;/<secret>&#x27;);&#xA;console.log(&#x27;Awaiting WebSocket connections on ws://127.0.0.1:&#x27;&#x2B;WEBSOCKET_PORT&#x2B;&#x27;/&#x27;);&#xA;</secret></secret></some>

    &#xA;

    The front end code

    &#xA;

    &#xA;&#xA;  &#xA;    &#xA;    &#xA;    &#xA;    <code class="echappe-js">&lt;script src='http://stackoverflow.com/feeds/tag/jsmpeg.min.js'&gt;&lt;/script&gt;&#xA;    &#xA;  &#xA;  &#xA;    &#xA;  &#xA;  &lt;script&gt;&amp;#xA;    let url;&amp;#xA;    let player;&amp;#xA;    let canvas = document.getElementById(&quot;video-canvas&quot;);&amp;#xA;    let ipAddr = &quot;127.0.0.1:8082&quot;;&amp;#xA;    window.onload = async() =&gt; {&amp;#xA;      url = `ws://${ipAddr}`;&amp;#xA;      player = new JSMpeg.Player(url, { canvas: canvas, });&amp;#xA;    };&amp;#xA;&amp;#xA;  &lt;/script&gt;&#xA;&#xA;&#xA;

    &#xA;

    The above code works fine and plays the video, but no audio is playing&#xA;Things I tried :

    &#xA;

    Changed the audio context state inside the player object from suspended to running

    &#xA;

    player.audioOut.context.onstatechange = async () => {&#xA;    console.log("Event triggered by audio");&#xA;&#xA;    if (player.audioOut.context === "suspended") {&#xA;        await player.audioOut.context.resume();&#xA;    }&#xA;}&#xA;

    &#xA;