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Revolution of Open-source and film making towards open film making
6 octobre 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (53)
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Gestion générale des documents
13 mai 2011, parMédiaSPIP ne modifie jamais le document original mis en ligne.
Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...) -
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (9371)
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FFMPEG fast quality video encoding without quality loss & less storage occupancy (maybe using GPU)
27 mars 2024, par Diwash MainaliI Have written a go code but it is slow and the video compression rate is also not that impressive. I am new to FFMPEG and my entire project depends on FFMPEG. I have tried different video codecs like vp9, h264, h265, NVENC, AV1, etc. All of them were too slow (maybe I am not good enough to optimize it). My project is based on Go and the current codec that I am using is libx264. Can anyone help me optimize the video encoding part of my project.


Libx264 :


func encodeVideo(fileName, bitrate, crf, preset, resolution string) *exec.Cmd {
 return exec.Command("C:\\ffmpeg-6.1-full_build\\bin\\ffmpeg",
 "-i", "./userUploadDatas/videos/"+fileName,
 "-c:v", "libx264",
 "-b:v", bitrate,
 "-crf", crf,
 "-preset", preset,
 "-vf", "scale="+resolution,
 "./userUploadDatas/videos/"+fileName+"_encoded"+".mp4")
}



Please provide static value of each parameters. Any codec will work for me as long as it is fast, occupies less space & doesn't loose spaces.


The problems I have faces with different codecs are :


- 

- NVENC : Fast but the size of video is doubled & loss of video quality.
- libx264 : Best I can find currently, but is slow.
- h264, h265 : Occupies more space
- Av1 & vp9 : Was too slow and wasn't able to encode 30sec video in 1hrs.










The specs of hardware that I am using is Ryzen7 5000 series CPU, NVIDIA RTX 3050 Ti Laptop GPU.


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FFPMEG command to record screen works only from cmd on windows but not from my Java class
21 mars 2024, par Youssef Hammoumai have a JUNIT test that uses a Java class called ScreenRecordingWatcher where i specified my ffpmeg command to record the computer when my test fails.


But unfortunately, my command only works from my cmd and not from my class, On both sides it generates successfully my file, but when it is generated from my Java class, the file is not readable from my windows player (0xc10100be error).


Here is the command i am using :


C:\outils\ffmpeg-master-latest-win64-gpl\bin\ffmpeg.exe -f gdigrab -framerate 30 -i desktop -c:v h264_nvenc -qp 0 C:\outils\video\output.mkv



Here is the same command from my class :


public class ScreenRecordingWatcher extends TestWatcher {

private static final String FFMPEG_PATH = "C:\\outils\\ffmpeg-master-latest-win64-gpl\\bin\\ffmpeg.exe";
private static final String OUTPUT_FILE = "C:\\outils\\video\\fichier.mkv";
private boolean testFailed = false;

@Override
protected void failed(Throwable e, Description description) {

 super.failed(e, description);
 testFailed = true;
}

@Override
protected void finished(Description description) {
 super.finished(description);
 if (testFailed) {
 startRecording();

 try {
 Thread.sleep(5000);

 } catch (InterruptedException e) {
 throw new RuntimeException(e);
 }
 stopRecording();
 }
}

private void startRecording() {
 String[] command = { FFMPEG_PATH, "-f", "gdigrab", "-framerate", "30", "-i", "desktop", "-c:v", "h264_nvenc", "-qp", "0", OUTPUT_FILE };

 System.out.println(Arrays.toString(command));
 ProcessBuilder builder = new ProcessBuilder(command);
 try {
 builder.start();
 } catch (IOException e) {
 e.printStackTrace();
 }
}

private void stopRecording() {
 String[] command = { "tskill", "ffmpeg" };
 ProcessBuilder builder = new ProcessBuilder(command);
 try {
 builder.start();
 } catch (IOException e) {
 throw new RuntimeException(e);
 }
}



}


Does someone have an idea of why it executes well from my cmd but not from my class ?


Thank you in advance


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FFMPEG RTSP Stream timeout triggered after 30015.187000 ms
25 mai, par BatCoderI am trying to read several RTSP streams using opencv cv2.VideoCapture(URL). It has FFMPEG backend. Sometimes for few streams it is throwing timeout warning after 30 seconds.


[ WARN:0@123.394] global cap_ffmpeg_impl.hpp:453 _opencv_ffmpeg_interrupt_callback Stream timeout triggered after 30015.187000 ms



I tried setting up the timeout flag.


import os
os.environ["OPENCV_FFMPEG_CAPTURE_OPTIONS"] = "timeout;5000" # 5 seconds 
cv2.VideoCapture("rtsp://URL", cv2.CAP_FFMPEG)



Ref : How to terminate cv2.VideoCapture(rtsp_url) call if execution stalls due to RTSP camera issues ?


But still, it is waiting for 30 seconds before raising the warning.


OpenCV version : 4.4.0.x
Python version : 3.9.x


Can we decrease the wait time from 30 seconds to a lower number ?