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Valkaama DVD Cover Outside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Valkaama DVD Cover Inside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
Autres articles (54)
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Taille des images et des logos définissables
9 février 2011, parDans beaucoup d’endroits du site, logos et images sont redimensionnées pour correspondre aux emplacements définis par les thèmes. L’ensemble des ces tailles pouvant changer d’un thème à un autre peuvent être définies directement dans le thème et éviter ainsi à l’utilisateur de devoir les configurer manuellement après avoir changé l’apparence de son site.
Ces tailles d’images sont également disponibles dans la configuration spécifique de MediaSPIP Core. La taille maximale du logo du site en pixels, on permet (...) -
Mediabox : ouvrir les images dans l’espace maximal pour l’utilisateur
8 février 2011, parLa visualisation des images est restreinte par la largeur accordée par le design du site (dépendant du thème utilisé). Elles sont donc visibles sous un format réduit. Afin de profiter de l’ensemble de la place disponible sur l’écran de l’utilisateur, il est possible d’ajouter une fonctionnalité d’affichage de l’image dans une boite multimedia apparaissant au dessus du reste du contenu.
Pour ce faire il est nécessaire d’installer le plugin "Mediabox".
Configuration de la boite multimédia
Dès (...) -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)
Sur d’autres sites (3375)
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Play just audio (without launching a window)
6 août 2017, par Paradise on EIs there a way to hide
ffplay
window on Windows ? I want to play audio files (some of them have video streem as well), but I don’t want a window to appear. Is there any way to hide window completelly ?I took a look at their documentationa and I didn’t find a way to do it. I also searched on the internet and didn’t find anything useful. Everyone are asking "Why in the world do you want to hide window..." and similar questions instead of actually posting an answer on how to do it.
I believe ffplay doesn’t have native way to hide window. So, what are the most easiest alternative ? One of the alternatives would be to download ffplay source code, modify it and recompile it, but it is definitelly not an easy and quick way.
Is there any way I can launch a process without showing window. It would be great if there is some way to achieve it when ffplay is launched from Node.js (becuase I am using Node.js’s module
child_process
to play audio files). So, how can I hide ffplay’s window ?My current code is following :
var cp = require('child_process');
var proc = cp.spawn('ffplay', [
'-no_banner',
'-loglevel', 'panic',
playlist.splice(Math.random() * playlist.length | 0, 1)[0]
]);Question
How to hide ffplay’s window ? If it is possible using
ffplay
native arguemnts (which I didn’t find in ther documentation) then what arguments to use ? If there is no native way, then is it possible to do it using Node.js’s modulechild_process
? If not, is there any other way I can hide ffplay’s window ? Again, I must note that some of files I play have video stream as well. So, is there any way to hide ffplay’s window ?Thanks in advance.
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avcodec/tiff : Restrict tag order based on specification
20 août 2020, par Michael Niedermayeravcodec/tiff : Restrict tag order based on specification
"The entries in an IFD must be sorted in ascending order by Tag. Note that this is
not the order in which the fields are described in this document."This way various dimensions, sample and bit sizes cannot be changed at
arbitrary times which reduces the potential for bugs.
The tag reading code also on various places assumes that numerically previous
tags have already been parsed, so this needs to be enforced one way or another.If this commit causes problems with real world files which are not easy to fix
then some other form of checks are needed to ensure the various dependencies
in the tag reading are not violated.Fixes : out of array access
Fixes : 24825/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_TIFF_fuzzer-6326925027704832Found-by : continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by : Michael Niedermayer <michael@niedermayer.cc> -
Fast green screen video processing on android device
17 mars 2015, par Si-NI have written an app in iOS that takes two video sources, one with moving character on a green screen and any other video. The program then uses the GPUImage framework to add a chroma key shader via OpenGL ES 2 and then merges each frame (so the bottom frame now shows where the green pixels are) and outputs to a new video file. This happens very quickly, faster than real time.
I have now been tasked with porting the app to Android. I thought it would be fairly straightforward. After doing some research I think I am wrong. There is an Android port of GPUImage but it does not handle video at the moment. I have done some research and come up with a very basic idea.
I was wondering if you think this approach is feasible :
Convert one video file to match resolution and type of other video using ffmpeg or JavaCV wrappers.
Read frame by frame of each video using ffmpeg as MediaMetadataRetriever is very slow and convert into some RGB format. Use shader to apply chroma key effect so both frames are merged.
Use ffmpeg to output result to a new file.
This sounds slow, but if it sounds feasible I will try it out. I am not at all sure about making sure the 2 video resolutions / bitrate etc match. One video will be fixed at 1280 * 720 and the other video source will come from the camera on the device so will be variable. Also I think ffmpeg means using NDK which is a whole world of pain I wanted to avoid.
I have a headache thinking about it. Any advice would be greatly appreciated.