
Recherche avancée
Autres articles (56)
-
Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...) -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
Automated installation script of MediaSPIP
25 avril 2011, parTo overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
The documentation of the use of this installation script is available here.
The code of this (...)
Sur d’autres sites (8247)
-
Revision 6845 : Le champ "type" est un peu pourri lorsqu’on utilise le formulaire dans le ...
7 août 2012, par kent1 — LogLe champ "type" est un peu pourri lorsqu’on utilise le formulaire dans le public avec Z
Au lieu de modifier la base et péter d’autres plugins, on modifie le formulaire d’édition et la fonction d’édition pour gérer un request sur identifiant qui passe à type lors du traitement...
On passe en version 1.1.1 -
Game Music Appreciation
16 juillet 2012, par Multimedia Mike — Game HackingA little over a year ago, I was prototyping a method to leverage Google Chrome’s Native Client technology in order to play old chiptunes (video game music) directly in a web browser. The last time I posted on the matter, I said that I might have something ready for public consumption by the time Google Chrome 21 rolled around. I thought I was being facetious but I wasn’t too far off. Chrome 20 is the current release version as I write this.
Anyway, I did it : I created a chiptune music player in Native Client by leveraging existing C/C++ libraries such as Game Music Emu, Audio Overload SDK, and Vio2sf. Then I packaged up the player into into a Google Chrome extension and published it on the Chrome Web Store. Then I made a website cataloging as many chiptunes as I could find for 7 different systems :
http://gamemusic.multimedia.cx/
Check it out if you have any affinity for old game music or you want to hear how music was made using a limited range of bleeps and bloops. Thus far, the site catalogs NES, SNES, Game Boy, Nintendo DS, Genesis, Saturn, and Dreamcast songs. I’m hoping to add support and catalogs for many more systems, though, eventually bringing support in line with the Chipamp plugin for Winamp.
-
Lossless codec for bayer data
21 août 2016, par vhdirkI’m working with lots of camera’s which capture in BG bayer pattern natively.
Now, every time I record some data, I save it to the disk in the raw bayer pattern, in an avi container. The problem is, that this really adds up after a while. After one year of research, I have close to 4TB of data...
So I’m looking for a lossless codec to compress this data. I know I could use libx264 (with —qp 0), or huffYUV, dirac or jpeg2000, but they all assume you have RGB or YUV data. It’s easy enough to convert the bayered data to RGB, and then compress it, but it kind of defeats the purpose of compression if you first triple the data. This would also mean that the demoasicing artefacts introduced by debayering would also be in my source data, which is also not too great. It would be nice to have a codec that can work on the bayered data directly.
Even more nice would be that the solution would involve a codec that is already supported by gstreamer (or ffmpeg), since that’s what I am already using.