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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
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#1 The Wires
11 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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ED-ME-5 1-DVD
11 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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Revolution of Open-source and film making towards open film making
6 octobre 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (58)
-
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
Pas question de marché, de cloud etc...
10 avril 2011Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
sur le web 2.0 et dans les entreprises qui en vivent.
Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)
Sur d’autres sites (8550)
-
Pipe video frames from ffmpeg to canvas without loading the entire video into memory
1er janvier 2024, par AviatoI am working on a project that involves frame manipulation and I decided to choose node canvas API for that. I used to work with OpenCV Python and there was a
cv2.VideoCapture
class that takes a video as input and prepares to read the frames of the video and we can loop through the frames one at a time without having to load all the frames at once in memory.
Now I tried a lot of ways to replicate the same using ffmpeg, i.e. trying to load frames from a video in an ordered, but "on-demand," fashion.

I tried using ffmpeg as a child process to process frames and standout the frames.


const spawnProcess = require('child_process').spawn,
 ffmpeg = spawnProcess('ffmpeg', [
 '-i', 'test.mp4',
 '-vcodec', 'png',
 '-f', 'rawvideo',
 '-s', '1920*1080', // size of one frame
 'pipe:1'
 ]);
ffmpeg.stdout.on('data', (data) => {
 try {
 // console.log(tf.node.decodeImage(data).shape)
 console.log(`${++i} frames read`)
 //context.drawImage(data, 0, 0, width, height)
 
 
 } catch(e) {
 console.log(e)
 } 
})



The value in the console shows something around 4000 + console logs, but the video only had 150 frames, after much investigating and console logging the data, I found that was buffer data, and it's not processing it for each frame. The on-data function returns the buffer data in an unstructured way
I want to read frames from a video and process each one at a time in memory, I don't want to hold all the frames at once in memory or in the filesystem.




I also want to pipe the frames in a format that could be rendered on top of a canvas using drawImage


-
How to read frames of a video and write them on another video output using FFMPEG and nodejs
29 décembre 2023, par AviatoI am working on a project where I need to process video frames one at a time in Node.js. I aim to avoid storing all frames in memory or the filesystem due to resource constraints. I plan to use the ffmpeg from child processes for video processing.
I tried reading a video file and then output frames of it in the filesystem first for testing purposes :-


const ffmpegProcess = spawn('ffmpeg', [
 '-i', videoFile,
 'testfolder/%04d.png' // Output frames to stdout
]);



and the above code works fine, it saves the video frames as png files in the filesystem. Now instead of saving them in the file system, I want to read the frames on at a time and use a image manipulation library and than write the final edited frames to another video as output


I tried this :-


const ffmpegProcess = spawn('ffmpeg', [
 '-i', videoFile,
 'pipe:1' // Output frames to stdout
]);

const ffmpegOutputProcess = spawn('ffmpeg', [
 '-i', '-',
 'outputFileName.mp4'
 ]);

ffmpegProcess.stdout.on('data', (data) => {
 // Process the frame data as needed
 console.log('Received frame data:');
 ffmpegOutputProcess.stdin.write(data)
});

ffmpegProcess.on('close', (code) => {
 if (code !== 0) {
 console.error(`ffmpeg process exited with code ${code}`);
 } else {
 console.log('ffmpeg process successfully completed');
 
 }
});

// Handle errors
ffmpegProcess.on('error', (err) => {
 console.error('Error while spawning ffmpeg:', err);
});



But when I tried above code and also some other modifications in the input and output suffix in the command I got problems as below :-


- 

- ffmpeg process exited with code 1
- The final output video was corrupted when trying to initializing the filters for commands :-







const ffmpegProcess = spawn('ffmpeg', [
 '-i', videoFile,
 '-f', 'rawvideo',
 '-pix_fmt', 'rgb24',
 'pipe:1' // Output frames to stdout
]);

const ffmpegOutputCommand = [
 '-f', 'rawvideo',
 '-pix_fmt', 'rgb24',
 '-s', '1920x1080',
 '-r', '30',
 '-i', '-',
 '-c:v', 'libx264',
 '-pix_fmt', 'yuv420p',
 outputFileName
];



Thank you so much in advance :)


-
Download youtube video as stream Readable object
26 décembre 2023, par Abraam Emadin this function it download youtube video as a file out.mp4 on hard disk i need to download it as a Readable Object to upload it


private async downloadVideo(videoId: string) {
// Buildin with nodejs
const cp = require('child_process');
const readline = require('readline');
// External modules
const ytdl = require('ytdl-core');
const ffmpeg = require('ffmpeg-static');
// Global constants
const ref = `https://www.youtube.com/watch?v=${videoId}`;
const tracker = {
 start: Date.now(),
 audio: { downloaded: 0, total: Infinity },
 video: { downloaded: 0, total: Infinity },
 merged: { frame: 0, speed: '0x', fps: 0 },
};

// Get audio and video streams
const audio = ytdl(ref, { quality: 'highestaudio' })
 .on('progress', (_, downloaded, total) => {
 tracker.audio = { downloaded, total };
 });
const video = ytdl(ref, { quality: 'highestvideo' })
 .on('progress', (_, downloaded, total) => {
 tracker.video = { downloaded, total };
 });

// Prepare the progress bar
let progressbarHandle = null;
const progressbarInterval = 1000;
const showProgress = () => {
 readline.cursorTo(process.stdout, 0);
 const toMB = i => (i / 1024 / 1024).toFixed(2);

 process.stdout.write(`Audio | ${(tracker.audio.downloaded / tracker.audio.total * 100).toFixed(2)}% processed `);
 process.stdout.write(`(${toMB(tracker.audio.downloaded)}MB of ${toMB(tracker.audio.total)}MB).${' '.repeat(10)}\n`);

 process.stdout.write(`Video | ${(tracker.video.downloaded / tracker.video.total * 100).toFixed(2)}% processed `);
 process.stdout.write(`(${toMB(tracker.video.downloaded)}MB of ${toMB(tracker.video.total)}MB).${' '.repeat(10)}\n`);

 process.stdout.write(`Merged | processing frame ${tracker.merged.frame} `);
 process.stdout.write(`(at ${tracker.merged.fps} fps => ${tracker.merged.speed}).${' '.repeat(10)}\n`);

 process.stdout.write(`running for: ${((Date.now() - tracker.start) / 1000 / 60).toFixed(2)} Minutes.`);
 readline.moveCursor(process.stdout, 0, -3);
};

// Start the ffmpeg child process
const ffmpegProcess = cp.spawn(ffmpeg, [
 // Remove ffmpeg's console spamming
 '-loglevel', '8', '-hide_banner',
 // Redirect/Enable progress messages
 '-progress', 'pipe:3',
 // Set inputs
 '-i', 'pipe:4',
 '-i', 'pipe:5',
 // Map audio & video from streams
 '-map', '0:a',
 '-map', '1:v',
 // Keep encoding
 '-c:v', 'copy',
 // Define output file
 '-f', 'mpegts', // Use MPEG-TS format for streaming
 'out.mp4'
], {
 windowsHide: true,
 stdio: [
 /* Standard: stdin, stdout, stderr */
 'inherit', 'inherit', 'inherit',
 /* Custom: pipe:3, pipe:4, pipe:5 */
 'pipe', 'pipe', 'pipe',
 ],
});
ffmpegProcess.on('close', () => {
 console.log('done');
 // Cleanup
 process.stdout.write('\n\n\n\n');
 clearInterval(progressbarHandle);
});
// Link streams
// FFmpeg creates the transformer streams and we just have to insert / read data
ffmpegProcess.stdio[3].on('data', chunk => {
 // Start the progress bar
 if (!progressbarHandle) progressbarHandle = setInterval(showProgress, progressbarInterval);
 // Parse the param=value list returned by ffmpeg
 const lines = chunk.toString().trim().split('\n');
 const args: any = {};
 for (const l of lines) {
 const [key, value] = l.split('=');
 args[key.trim()] = value.trim();
 }
 tracker.merged = args;
});
audio.pipe(ffmpegProcess.stdio[4]);
video.pipe(ffmpegProcess.stdio[5]);



}`