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Autres articles (54)

  • Ecrire une actualité

    21 juin 2013, par

    Présentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
    Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
    Vous pouvez personnaliser le formulaire de création d’une actualité.
    Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

Sur d’autres sites (4094)

  • Compiling FFMPEG on CentOS DigitalOcean

    29 juillet 2015, par coder_uk

    I set up a DigitalOcean instance running CentOS 6.5 and successfully followed the guide to compile FFMPEG (https://trac.ffmpeg.org/wiki/CompilationGuide/Centos). Hurrah !

    But of course I realised that by default, DigitalOcean creates a root user and so ffmpeg now lives in /root/bin/ffmpeg. Which isn’t ideal because when I want to exec the ffmpeg bin from nginx, I would have to run nginx as root for it to have permission.

    Questions ...

    1) Long-shot, but presumably if I change the owner of the ffmpeg binary to nginx, it still won’t work, because nginx won’t be able to access the /root folder it is in. Correct ?

    2) I could run nginx as root (’user root’). But this seems like a very bad idea. Correct ?

    3) Which leaves me with the option of creating a new user, and then compiling ffmpeg into its home folder. But : which user ? EC2 creates ’ec2-user’, so should I make my own equivalent for DO ? But then won’t I have to run nginx as that user, else I’ll run into the same problem ?

    Or should I compile ffmpeg into the ’nginx’ home folder, if indeed it has one ? Is that how it is supposed to be done ?

    Since compiling ffmpeg takes ages, I don’t want to keep doing it, and the static files all seem very out of date. Thanks

  • Multimedia Exploration Journal : The Past Doesn’t Die

    12 juillet 2011, par Multimedia Mike — Game Hacking

    New haul of games, new (old) multimedia formats.

    Lords of Midnight
    Check out the box copy scan for Lords of Midnight in MobyGames. In particular, I’d like to call your attention to this little blurb :



    Ahem, "Journey through an immense world — the equivalent of 8 CD-ROMs." Yet, when I procured the game, it only came on a single CD-ROM. It’s definitely a CD-ROM (says so on the disc) and, coming from 1995, certainly predates the earliest DVD-ROMs (which can easily store 8 CD-ROMs on a disc). Thus, I wanted to jump in a see if they were using some phenomenal compression in order to squeeze so much info into 600 or so megabytes.

    I was surprised to see the contents of the disc clocking in at just under 40 megabytes. An intro movie and an outro movie account for 75% of that. Format ? None other than that curious ASCII anomaly, ARMovie/RPL with Escape 122 codec data.

    Cyclemania



    Cyclemania is one of those FMV backdrop action games, but with a motorcycle theme. I had a good feeling I would find some odd multimedia artifacts here and the game didn’t disappoint. The videos are apparently handled using 3-4 discrete files per animation. I’ve documented my cursory guesses and linked some samples at the new MultimediaWiki page.

    Interplay ACMP
    This is unrelated to this particular acquistion, but I was contacted today about audio files harvested from the 1993 DOS game Star Trek : Judgment Rites. The files begin with the ASCII signature "Interplay ACMP Data". This reminds me of Interplay MVE files which begin with the similar string "Interplay MVE File". My theory is that these files use the ACOMP compression format, though I’m still trying to make it fit.

    Wiki and samples are available as usual if you’d like to add your own research.

  • Convert mp3 to AAC with mpeg-2 container (FFMPEG)

    18 mars 2016, par jsurf

    I’m trying to convert an mp3 audio file to an AAC file with FFMPEG, and I need the audio to be wrapped in an MPEG-2 container.
    The resulting AAC file needs to be AAC-LC (Low Complexity), 1-channel, CBR mode, 44100 sample rate, and 48kb/s bitrate, so I use this command :

    ffmpeg -y -i input.mp3 -ar 44100 -ab 48k -acodec libfdk_aac -ac 1 output.aac

    But when I examine the ADTS headers, the audio file is always being wrapped in an MPEG-4 container. I have tried all the codecs listed here but I still end up with an mpeg-4 container wrapped around the audio : http://trac.ffmpeg.org/wiki/AACEncodingGuide.

    Here are the headers I get when examining the AAC output file :

    mpeg_type : ’MPEG4’,
    profile : 2,
    profile_name : ’AAC LC’,
    sample_freq : 44100,
    channel_config : 1,
    channels : 1,
    frame_length : 139,
    buffer_fullness : 157,
    number_of_frames : 1,
    frames_per_sec : 43.06640625

    Any ideas as to why ffmpeg wraps an mp4 container around the audio ? Can I get around this somehow ? Are there any other encoders I can try aside from FFMPEG ? I was giving FAAC encoder a shot and it gives me the proper encoding and ADTS headers, but alas it does not support mp3, only WAV.