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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (33)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)
Sur d’autres sites (8265)
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Using libav (ffmpeg), how to decode a video file directly to a GPU texture ?
15 janvier 2023, par GaryOI'm using ffmpeg's libav to decode video files on Mac. For supported codecs, it says it can use the Mac VideoToolbox framework to hardware-accelerate the decoding.
Can I get the result of that decode directly as a Metal or CoreVideo buffer or texture, in GPU memory ? My plan is to process it with compute shaders before sending it to the screen and I'd like to maximize framerate by removing CPU<->GPU transfers.


Is there an example of doing this anywhere ?


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Build error caused by missing library arc4random
25 mai 2016, par Omega1001I’m currently working on a Streaming framework, and decided to use ffmpeg to encode and or decode my Video and or Audio.
So i clicked through https://ffmpeg.org for the api files, and downloaded the statically linked version only to find out it actually contained a .exe (I use Windows in development, but plan on using Linux in production) instead of one or more dll’s and header informations.
Since i don’t think i can use the ’exe’ as replacement for an dll, i cloned the git source, and tried to compile it myself.
Then, while compiling i run into this error :
CC libavutil/random_seed.o
libavutil/random_seed.c: In function 'av_get_random_seed':
libavutil/random_seed.c:130:12: error: implicit declaration of function 'arc4random' [-Werror=implicit-function-declaration]
return arc4random();
^
cc1: some warnings being treated as errors
common.mak:60: recipe for target 'libavutil/random_seed.o' failed
make: *** [libavutil/random_seed.o] Error 1As far as I can tell, this means that I’m missing the library arc4random, so I started searching for this lib, and found absolutly nothing, besides the fact that this library is somehow Apple related..., but no dll’s and stuff or sources to compile it myself.
I use cygwin and its GCC to compile on 64-Bit windows 7 Machine.
Can anyone hint me to some location where I can get this missing library, or some other possibility to get ffmpeg as library into my project ?
(I would prefer something I can link statically , since this project is meant to be a lib by itself)Maybe is there a way I can make use of that downloaded exe of ffmpeg, since i can borrow its headers from the source I cloned from Git ?
Any Hint appreciated.
Best Regards,
Jannik Adam
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Creating an ffmpeg html/php form process and need ffmpeg technical feedback
7 juin 2016, par daveI have decided to create an input form for ffmpeg to go with my video uploader.
This is for my video uploader plugin for a social site software. Users have told me that they want technical options for videos so they can choose the specific options they want including thumbnail options.
I have been reading the ffmpeg docs most of the morning as well as watching some videos and i have come up with a rough draft of my form. The videos uploaded will more than likely be non gaming, personal and hobby videos.
The goal here is to have a form that is easy enough for the non technical user, but technical for those that want the options. So i do plan to have a checkbox which allows the non technical user to skip the technical settings. This will result in a generic ffmpeg command with default settings. If they choose to use the technical specs then it will create a more specific ffmpeg command stream.
here is what i have so far in the draft.
select max size options ’50MB’,’100MB’,’200MB’,’500MB’,’650MB’,’750MB’,’1GB’,’2GB’,’3GB’
input for thumbcapture in seconds maxlength 2 size 2
input for video in ’mpg’,’wma’,’mov’,’flv’,’mp4’,’avi’,’qt’,’wmv’,’rm’
option for video size ’200x100’,’320x240’,’560x315’,’640x360’,’853x480’,’1280x720’ not sure if i want to offer a custom slot or not.
my thought here is that if they do not want the tech version of the form then the codecs will be b:v copy b:a copy (if that is the smart way to do it) or just left out and let ffmpeg decide what is best.
===== this is the technical part of the form =======
select for acodec options copy, mp3, mp1, mp2, dnet, 28_8, wmav2, alac, cook
select for vcodec option copy, ffv1, ms-cram, mpeg-4, rv40, wmv, xvid, mov, qt, avchd
select for bitrate audio 32k, 64k, 128k
select for bitrate video 1000k, 1200k, 1500k
select for sampling rate 22050, 44100
input for crf(mp4 out only) size 2 maxlength 2 minval 2 maxval 49
input for avi quantanizer (avi out only) size 2 maxlength 2 minval 2 maxval 49
===== end technical form =====================
select for video out ’avi’,’mp4’,’flv’
that is what i have so far. How does that combination on the technical side look to you ffmpeg pros ?
Any suggestions ? :)