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  • Les formats acceptés

    28 janvier 2010, par

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

  • Gestion générale des documents

    13 mai 2011, par

    MédiaSPIP ne modifie jamais le document original mis en ligne.
    Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
    Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)

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  • Studying A Game Wave Disc

    23 novembre 2010, par Multimedia Mike — Game Hacking

    I picked up a used copy of game called Gemz — a rather flagrant Bejeweled clone — for a game console called Game Wave Family Entertainment System. Heard of it ? Neither had I. But the game media is optical, so I had to get it and study it.



    When mounted in Linux (as UDF), the disc is reported to contain 2.8 GB of data, so it has to be a DVD. 810 MB of that is dedicated to the movies/ directory. Multimedia format ? Just plain, boring MPEG files (very YouTube-friendly— here’s the opening animation). Deeper digging reveals some more subdirectories called movies/ that, combined, occupy the lion’s share of the disc space. Additionally, there are several single-frame .m2v files in a directory called iframes/ which are used to encode things like load screens.



    There are more interesting data files including .zbm files for images and fonts, and .zwf files for audio. I suspect that these stand for zipped bitmap and zipped wave file, respectively. They can’t be directly unzipped with ’gunzip’. Some of the numbers at the start of some files lead me to believe they can be easily decompressed with standard zlib facilities.

    Based on the binary files on the Gemz disc, I couldn’t find any data on what CPU this system might use. A little Googling led me to this page at the Video Game Console Library which pegs the brain as a Mediamatics 6811. Some searching for that leads me to a long-discontinued line of hardware from National Semiconductor.

    The Console Library page also mentions that the games were developed using the Lua programming language. Indeed, there are many Lua-related strings in the game’s binaries (’zlib’ also makes an appearance).

  • hwcontext_vulkan : add support for allocating all planes in a single allocation

    7 décembre 2021, par Wenbin Chen
    hwcontext_vulkan : add support for allocating all planes in a single allocation
    

    VAAPI on Intel can import external frame, but the planes of the external
    frames should be in the same drm object. A new option "contiguous_planes"
    is added to device. This flag tells device to allocate places in one
    memory. When device is derived from vaapi this flag will be enabled.
    A new flag frame_flag is also added to AVVulkanFramesContext. User
    can use this flag to force enable or disable this behaviour.
    A new variable "offset "is added to AVVKFrame. It describe describe the
    offset from the memory currently bound to the VkImage.

    Signed-off-by : Wenbin Chen <wenbin.chen@intel.com>
    Further-modifications-by : Lynne <dev@lynne.ee>

    • [DH] libavutil/hwcontext_vulkan.c
    • [DH] libavutil/hwcontext_vulkan.h
  • cbs : Allow non-blank packets in ff_cbs_write_packet

    17 juin 2019, par Andreas Rheinhardt
    cbs : Allow non-blank packets in ff_cbs_write_packet
    

    Up until now, ff_cbs_write_packet always initialized the packet
    structure it received without documenting this behaviour ; furthermore,
    the packet's buffer would (on success) be overwritten with the new
    buffer without unreferencing the old. This meant that the input packet
    had to be either clean (otherwise there would be memleaks) in which case
    the initialization is redundant or uninitialized. ff_cbs_write_packet
    was never used with uninitialized packets, so the initialization was
    redundant. Worse yet, it forced callers to use more than one packet and
    made it difficult to add side-data to a packet designated for output,
    because said side-data could only be attached after the call to
    ff_cbs_write_packet.

    This has been changed. It is now allowed to use a non-blank packet.
    The currently existing buffer will be unreferenced and replaced by
    the new one, as will be the accompanying fields (i.e. data and size).
    The rest isn't touched at all.

    This change will enable us to use only one packet in the bitstream
    filters that rely on CBS.

    This commit also updates the documentation of ff_cbs_write_extradata
    and ff_cbs_write_packet (to better describe existing behaviour and in
    the latter case to also describe the new behaviour).

    Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@gmail.com>

    • [DH] libavcodec/cbs.c
    • [DH] libavcodec/cbs.h