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  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
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  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (9429)

  • Fluent-ffmpeg "not a suitable output format"

    5 septembre 2015, par J4G

    I’m using the fluent-ffmpeg module for Node.js to convert audio files. I have a .mp3 file that I’d like to convert to .wma

    Here’s what that looks like :

    var proc = new ffmpeg({
      source: 'file.mp3',
      nolog: false
    }).toFormat('wma')                                                
     .saveToFile('file.wma', function(stdout, stderr)
    {                                                
       console.log(stderr);
    });

    Unfortunately, I get the error :

    Requested output format 'wma' is not a suitable output format

    This is the entire error log :

    ffmpeg version 0.8.9-4:0.8.9-0ubuntu0.12.04.1, Copyright (c) 2000-2013 the Libav developers
     built on Nov  9 2013 19:25:10 with gcc 4.6.3
    *** THIS PROGRAM IS DEPRECATED ***
    This program is only provided for compatibility and will be removed in a future release. Please use avconv instead.
    Input #0, mp3, from 'song_downloads/You Suffer.mp3':
     Metadata:
       title           : You Suffer
       artist          : Napalm Death
       album           : Scum
       genre           : Death Metal
       track           : 12
       date            : 1987
     Duration: 00:00:04.98, start: 0.000000, bitrate: 381 kb/s
       Stream #0.0: Audio: mp3, 44100 Hz, stereo, s16, 193 kb/s
    Requested output format 'wma' is not a suitable output format

    I know this isn’t an ffmpeg issue because

    ffmpeg -i file.mp3 file.wma

    Works fine. Any ideas ?

  • node js (or other) as streaming server

    20 décembre 2013, par Abdul Ali

    Apologies if a simple question but cannot find anything helpful . Am also new to the streaming concept.

    Goal is to set up a server which keeps on listening for data on a speific port. The user will be sending sequence of images from their iphone (# of images unknown).

    when the data is receieved, ffmpeg should start to get data from that port (as input) and send those images to ffserver to be streamed as a live video.

    did try Nginx-Rtmp module but the iphone developer have informed that in iphone, only ip and port can be given to open a stream (and no other part of the url can be given e.g. streamname and application name in case of nginx-rtmp)

    Any help and guide will be appreciatd that what can be used to set up a free and very simple sever that simply receives the images which ffmpeg can capture and send to ffserver .

  • Can I use AForge in Unity3D ?

    19 décembre 2013, par user2967920

    I am Using Unity Pro,

    i want to Decode and play H264 Encoded Content in Unity3D. As unity dosn't have native support for the h264 codec so i got AForge.NET.

    In visual Studio 2010 i created an application which would do the decoding and give the output as a bitmap to a rectangle which was drwn using SDL, so i know the .net AFOrge works well.

    Now the Problem is when i import the AForge.dll, AForge.Video and the AForge.Video.FFMPEG in Unity i git this Error.

    "MissingMethodException : Method contains unsupported native code

    <module>.<crtimplementationdetails>.LanguageSupport._Initialize (<crtimplementationdetails>.LanguageSupport* )
       <module>.<crtimplementationdetails>.LanguageSupport.Initialize (<crtimplementationdetails>.LanguageSupport* )
       Rethrow as ModuleLoadException: The C++ module failed to load.
       <module>.<crtimplementationdetails>.ThrowModuleLoadException (System.String errorMessage, System.Exception innerException)
       <module>.<crtimplementationdetails>.LanguageSupport.Initialize (<crtimplementationdetails>.LanguageSupport* )
       <module>..cctor ()
       Rethrow as TypeInitializationException: An exception was thrown by the type initializer for <module>
       NewScript..ctor ()"
    </module></module></crtimplementationdetails></crtimplementationdetails></module></crtimplementationdetails></module></crtimplementationdetails></crtimplementationdetails></module></crtimplementationdetails></crtimplementationdetails></module>

    Aforge (Core), Aforge.Video and Aforge.Video.FFMPEG are compiled using Target Framework (3.5).

    The AForge.Video.FFMPEG has a Reference to kernel32.dll, MSVCR100.dll which is not exactly showing in monoDevelop. the rest are expanding and i can browse their contents in the Assembly Browser.

    Is there any way to get AForge working in monodevelop ? the ffmpeg wrapper is written in C++. I mean make it not use those references ?

    If Anyone has worked on such a thing before, it would be of great help thanks.