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Corona Radiata
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Lights in the Sky
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Head Down
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Discipline
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Letting You
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (41)
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On peut modifier ce formulaire dans la partie :
Administration > Configuration des masques de formulaire.
Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
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HTML5 audio and video support
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Sur d’autres sites (9123)
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ffmpeg video to opengl texture
23 avril 2017, par Infiniti FizzI’m trying to render frames grabbed and converted from a video using ffmpeg to an OpenGL texture to be put on a quad. I’ve pretty much exhausted google and not found an answer, well I’ve found answers but none of them seem to have worked.
Basically, I am using
avcodec_decode_video2()
to decode the frame and thensws_scale()
to convert the frame to RGB and thenglTexSubImage2D()
to create an openGL texture from it but can’t seem to get anything to work.I’ve made sure the "destination" AVFrame has power of 2 dimensions in the SWS Context setup. Here is my code :
SwsContext *img_convert_ctx = sws_getContext(pCodecCtx->width,
pCodecCtx->height, pCodecCtx->pix_fmt, 512,
256, PIX_FMT_RGB24, SWS_BICUBIC, NULL,
NULL, NULL);
//While still frames to read
while(av_read_frame(pFormatCtx, &packet)>=0) {
glClear(GL_COLOR_BUFFER_BIT);
//If the packet is from the video stream
if(packet.stream_index == videoStream) {
//Decode the video
avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet);
//If we got a frame then convert it and put it into RGB buffer
if(frameFinished) {
printf("frame finished: %i\n", number);
sws_scale(img_convert_ctx, pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameRGB->data, pFrameRGB->linesize);
glBindTexture(GL_TEXTURE_2D, texture);
//gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pCodecCtx->width, pCodecCtx->height, GL_RGB, GL_UNSIGNED_INT, pFrameRGB->data);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0,0, 512, 256, GL_RGB, GL_UNSIGNED_BYTE, pFrameRGB->data[0]);
SaveFrame(pFrameRGB, pCodecCtx->width, pCodecCtx->height, number);
number++;
}
}
glColor3f(1,1,1);
glBindTexture(GL_TEXTURE_2D, texture);
glBegin(GL_QUADS);
glTexCoord2f(0,1);
glVertex3f(0,0,0);
glTexCoord2f(1,1);
glVertex3f(pCodecCtx->width,0,0);
glTexCoord2f(1,0);
glVertex3f(pCodecCtx->width, pCodecCtx->height,0);
glTexCoord2f(0,0);
glVertex3f(0,pCodecCtx->height,0);
glEnd();As you can see in that code, I am also saving the frames to .ppm files just to make sure they are actually rendering, which they are.
The file being used is a .wmv at 854x480, could this be the problem ? The fact I’m just telling it to go 512x256 ?
P.S. I’ve looked at this Stack Overflow question but it didn’t help.
Also, I have
glEnable(GL_TEXTURE_2D)
as well and have tested it by just loading in a normal bmp.EDIT
I’m getting an image on the screen now but it is a garbled mess, I’m guessing something to do with changing things to a power of 2 (in the decode,
swscontext
andgluBuild2DMipmaps
as shown in my code). I’m usually nearly exactly the same code as shown above, only I’ve changedglTexSubImage2D
togluBuild2DMipmaps
and changed the types toGL_RGBA
.Here is what the frame looks like :
EDIT AGAIN
Just realised I haven’t showed the code for how pFrameRGB is set up :
//Allocate video frame for 24bit RGB that we convert to.
AVFrame *pFrameRGB;
pFrameRGB = avcodec_alloc_frame();
if(pFrameRGB == NULL) {
return -1;
}
//Allocate memory for the raw data we get when converting.
uint8_t *buffer;
int numBytes;
numBytes = avpicture_get_size(PIX_FMT_RGB24, pCodecCtx->width, pCodecCtx->height);
buffer = (uint8_t *) av_malloc(numBytes*sizeof(uint8_t));
//Associate frame with our buffer
avpicture_fill((AVPicture *) pFrameRGB, buffer, PIX_FMT_RGB24,
pCodecCtx->width, pCodecCtx->height);Now that I ahve changed the
PixelFormat
inavgpicture_get_size
toPIX_FMT_RGB24
, I’ve done that inSwsContext
as well and changedGluBuild2DMipmaps
toGL_RGB
and I get a slightly better image but it looks like I’m still missing lines and it’s still a bit stretched :Another Edit
After following Macke’s advice and passing the actual resolution to OpenGL I get the frames nearly proper but still a bit skewed and in black and white, also it’s only getting 6fps now rather than 110fps :
P.S.
I’ve got a function to save the frames to image after
sws_scale()
and they are coming out fine as colour and everything so something in OGL is making it B&W.LAST EDIT
Working ! Okay I have it working now, basically I am not padding out the texture to a power of 2 and just using the resolution the video is.
I got the texture showing up properly with a lucky guess at the correct glPixelStorei()
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
Also, if anyone else has the
subimage()
showing blank problem like me, you have to fill the texture at least once withglTexImage2D()
and so I use it once in the loop and then useglTexSubImage2D()
after that.Thanks Macke and datenwolf for all your help.
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SDL ffmpeg subtitles
25 février 2013, par ildaronlineI'm trying to update SDL surface with ffmpeg subtitles. I only gain empty white rectangle.
void testSubtitle(SDL_Surface *screen, int type, AVSubtitleRect *sub_rect, VideoState *is)
{
SDL_Surface *subtitleSurf =
SDL_AllocSurface(SDL_SWSURFACE, sub_rect->w, sub_rect->h, 8, 0, 0, 0, 0);
text1 = SDL_CreateTextureFromSurface(SDL_PIXELFORMAT_RGB565, subtitleSurf);
SDL_UpdateTexture(text1, NULL,sub_rect->pict.data[0], sub_rect->pict.linesize[0]);
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = sub_rect->w;
rect.h = sub_rect->h;
SDL_RenderCopy(text1, NULL, &rect); -
Bumping version to 3.1.1
24 février 2013Bumping version to 3.1.1