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  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

Sur d’autres sites (10213)

  • using ffmpeg to add overlay with opacity

    7 février 2016, par thesweetiger

    I have a problem with ffmpeg,I try to add a png files over a video i found how to add just I want this png file have some opacity
    I tryed this line

    ffmpeg -n -i video.mp4 -i logo.png -filter_complex "setsar=sar=1;blend=all_mode='overlay':all_opacity=0.7" -movflags +faststart tmb/video.mp4

    with this line ffmpeg return this error

    Cannot find a matching stream for unlabeled input pad 1 on filter Parsed_blend_1

    and there the complet log

    ffmpeg version 2.7.5-0ubuntu0.15.10.1 Copyright (c) 2000-2016 the FFmpeg developers
    built with gcc 5.2.1 (Ubuntu 5.2.1-22ubuntu2) 20151010
     configuration: --prefix=/usr --extra-version=0ubuntu0.15.10.1 --build-suffix=-ffmpeg --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --enable-gpl --enable-shared --disable-stripping --enable-avresample --enable-avisynth --enable-frei0r --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmodplug --enable-libmp3lame --enable-libopenjpeg --enable-openal --enable-libopus --enable-libpulse --enable-librtmp --enable-libschroedinger --enable-libshine --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libxvid --enable-libzvbi --enable-opengl --enable-x11grab --enable-libdc1394 --enable-libiec61883 --enable-libzmq --enable-libssh --enable-libsoxr --enable-libx264 --enable-libopencv --enable-libx265
     libavutil      54. 27.100 / 54. 27.100
     libavcodec     56. 41.100 / 56. 41.100
     libavformat    56. 36.100 / 56. 36.100
     libavdevice    56.  4.100 / 56.  4.100
     libavfilter     5. 16.101 /  5. 16.101
     libavresample   2.  1.  0 /  2.  1.  0
     libswscale      3.  1.101 /  3.  1.101
     libswresample   1.  2.100 /  1.  2.100
     libpostproc    53.  3.100 / 53.  3.100
    Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'video.mp4':
     Metadata:
       major_brand     : isom
       minor_version   : 512
       compatible_brands: isomiso2avc1mp41
       encoder         : Lavf54.59.106
     Duration: 00:06:17.68, start: 0.023220, bitrate: 1660 kb/s
       Stream #0:0(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 1080x720 [SAR 8:9 DAR 4:3], 1527 kb/s, 25 fps, 25 tbr, 12800 tbn, 50 tbc (default)
       Metadata:
         handler_name    : VideoHandler
       Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 127 kb/s (default)
       Metadata:
         handler_name    : SoundHandler
    Input #1, png_pipe, from 'logo.png':
     Duration: N/A, bitrate: N/A
       Stream #1:0: Video: png, rgba(pc), 1080x720 [SAR 3780:3780 DAR 3:2], 25 tbr, 25 tbn, 25 tbc
    Cannot find a matching stream for unlabeled input pad 1 on filter Parsed_blend_1

    I’m a little noob with ffmpeg and I tryed to find a solution with google and don’t find.

    Without setsar=sar=1 I got the error about two different sar

    [Parsed_blend_0 @ 0x14bb0e0] First input link top parameters (size 1080x720, SAR 8:9) do not match the corresponding second input link bottom parameters (1080x720, SAR 1:1)
    [Parsed_blend_0 @ 0x14bb0e0] Failed to configure output pad on Parsed_blend_0

    Thanks for your help

  • Anomalie #3697 : Bug svn10000 SPIP 3

    14 février 2016, par MiKaël Navarro

    Cependant je m’étonne que cette erreur là « remplissent les logs du serveur Web », d’autant que l’erreur n’est pas critique.
    Normalement le if ($dir = opendir(...)) n’entre pas dans le if si opendir retourne false. Par contre, oui ça créait une erreur PHP si le dossier n’existait pas, mais qui ne devrait pas perturber il me semble la suite du processus de mise à jour. Je n’ai pas été vérifier cependant.

    Effectivement le if ($dir = opendir(...)) n’entre pas dans le if si opendir retourne false, mais ce n’est pas le code que j’ai dans l’archive spip-3.1.zip (r22707 aujourd’hui en date du 6 janvier), au lieu de ça j’ai seulement (sans le if) :

    $dir = opendir($base) ;
    while (($f = readdir($dir)) !== false) 
    ...
    

    De plus je suis d’accord, ce n’est pas une Erreur mais un simple Warning que l’on retrouve dans /var/log/nginx/error.log :

    2016/02/14 12:36:04 [error] 1141#0 : *197 FastCGI sent in stderr : "PHP message : PHP Warning :  opendir(baddir/) : failed to open dir : No such file or directory in /home/mickey/public_html/test-opendir.php on line 2
    PHP message : PHP Warning :  readdir() expects parameter 1 to be resource, boolean given in /home/mickey/public_html/test-opendir.php on line 3" while reading response header from upstream, client : 127.0.0.1, server : localhost, request : "GET / mickey/test-opendir.php HTTP/1.1", upstream : "fastcgi ://unix :/var/run/php5-fpm.sock :", host : "localhost" 
    


    Ensuite le test while (($f = readdir($dir)) !== false) rentre dans une boucle infinie et c’est avec ça que j’ai créé un log de plus de 2Go !

    D’après les commit, je vois que c’était déjà corrigé dans la version SVN, mais un test supplémentaire mange pas de pain ça sera plus robuste et évitera l’écriture d’un Warning dans les logs pour rien :)

    En tout cas merci pour votre réactivité.

  • Subtitling Sierra RBT Files

    2 juin 2016, par Multimedia Mike — Game Hacking

    This is part 2 of the adventure started in my Subtitling Sierra VMD Files post. After I completed the VMD subtitling, The Translator discovered a wealth of animation files in a format called RBT (this apparently stands for “Robot” but I think “Ribbit” format could be more fun). What are we going to do ? We had come so far by solving the VMD subtitling problem for Phantasmagoria. It would be a shame if the effort ground to a halt due to this.

    Fortunately, the folks behind the ScummVM project already figured out enough of the format to be able to decode the RBT files in Phantasmagoria.

    In the end, I was successful in creating a completely standalone tool that can take a Robot file and a subtitle file and create a new Robot file with subtitles. The source code is here (subtitle-rbt.c). Here’s what the final result looks like :


    Spanish refrigerator
    “What’s in the refrigerator ?” I should note at this juncture that I am not sure if this particular Robot file even has sound or dialogue since I was conducting these experiments on a computer with non-working audio.

    The RBT Format
    I have created a new MultimediaWiki page describing the Robot Animation format based on the ScummVM source code. I have not worked with a format quite like this before. These are paletted animations which consist of a sequence of independent frames that are designed to be overlaid on top of static background. Because of these characteristics, each frame encodes its own unique dimensions and origin coordinate within the frame. While the Phantasmagoria VMD files are usually 288×144 (which are usually double-sized for the benefit of a 640×400 Super VGA canvas), these frames are meant to be plotted on a game field that was roughly 576×288 (288×144 doublesized).

    For example, 2 minimalist animation frames from a desk investigation Robot file :


    Robot Animation Frame #1
    100×147

    Robot Animation Frame #2
    101×149

    As for compression, my first impression was that the algorithm was the same as VMD. This is wrong. It evidently uses an unmodified version of a standard algorithm called Lempel-Ziv-Stac (LZS). It shows up in several RFCs and was apparently used in MS-DOS’s transparent disk compression scheme.

    Approach
    Thankfully, many of the lessons I learned from the previous project are applicable to this project, including : subtitle library interfacing, subtitling in the paletted colorspace, and replacing encoded frames from the original file instead of trying to create a new file.

    Here is the pitch for this project :

    • Create a C program that can traverse through an input file, piece by piece, and generate an output file. The result of this should be a bitwise identical file.
    • Adapt the LZS compression decoding algorithm from ScummVM into the new tool. Make the tool dump raw Portable NetMap (PNM) files of varying dimensions and ensure that they look correct.
    • Compress using LZS.
    • Stretch the frames and draw subtitles.
    • More compression. Find the minimum window for each frame.

    Compression
    Normally, my first goal is to decompress the video and store the data in a raw form. However, this turned out to be mathematically intractable. While the format does support both compressed and uncompressed frames (even though ScummVM indicates that the uncompressed path is yet unexercised), the goal of this project requires making the frames so large that they overflow certain parameters of the file.

    A Robot file has a sequence of frames and 2 tables describing the size of each frame. One table describes the entire frame size (audio + video) while the second table describes just the video frame size. Since these tables only use 16 bits to specify a size, the maximum frame size is 65536 bytes. Leaving space for the audio portion of the frame, this only leaves a per-frame byte budget of about 63000 bytes for the video. Expanding the frame to 576×288 (165,888 pixels) would overflow this limit.

    Anyway, the upshot is that I needed to compress the data up front.

    Fortunately, the LZS compressor is pretty straightforward, at least if you have experience writing VLC-oriented codecs. While the algorithm revolves around back references, my approach was to essentially write an RLE encoder. My compressor would search for runs of data (plentiful when I started to stretch the frame for subtitling purposes). When a run length of n=3 or more of the same pixel is found, encode the pixel by itself, and then store a back reference of offset -1 and length (n-1). It took a little while to iron out a few problems, but I eventually got it to work perfectly.

    I have to say, however, that the format is a little bit weird in how it codes very large numbers. The length encoding is somewhat Golomb-like, i.e., smaller values are encoded with fewer bits. However, when it gets to large numbers, it starts encoding counts of 15 as blocks of 1111. For example, 24 is bigger than 7. Thus, emit 1111 into the bitstream and subtract 8 from 23 -> 16. Still bigger than 15, so stuff another 1111 into the bitstream and subtract 15. Now we’re at 1, so stuff 0001. So 24 is 11111111 0001. 12 bits is not too horrible. But the total number of bytes (value / 30). So a value of 300 takes around 10 bytes (80 bits) to encode.

    Palette Slices
    As in the VMD subtitling project, I took the subtitle color offered in the subtitle spec file as a suggestion and used Euclidean distance to match to the closest available color in the palette. One problem, however, is that the palette is a lot smaller in these animations. According to my notes, for the set of animations I scanned, only about 80 colors were specified, starting at palette index 55. I hypothesize that different slices of the palette are reserved for different uses. E.g., animation, background, and user interface. Thus, there is a smaller number of colors to draw upon for subtitling purposes.

    Scaling
    One bit of residual weirdness in this format is the presence of a per-frame scale factor. While most frames set this to 100 (100% scale), I have observed 70%, 80%, and 90%. ScummVM is a bit unsure about how to handle these, so I am as well. However, I eventually realized I didn’t really need to care, at least not when decoding and re-encoding the frame. Just preserve the scale factor. I intend to modify the tool further to take scale factor into account when creating the subtitle.

    The Final Resolution
    Right around the time that I was composing this post, The Translator emailed me and notified me that he had found a better way to subtitle the Robot files by modifying the scripts, rendering my entire approach moot. The result is much cleaner :


    Proper RBT Subtitles
    Turns out that the engine supported subtitles all along

    It’s a good thing that I enjoyed the challenge or I might be annoyed at this point.

    See Also

    The post Subtitling Sierra RBT Files first appeared on Breaking Eggs And Making Omelettes.