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  • List of compatible distributions

    26 April 2011, by

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • Selection of projects using MediaSPIP

    2 May 2011, by

    The examples below are representative elements of MediaSPIP specific uses for specific projects.
    MediaSPIP farm @ Infini
    The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)

  • Automated installation script of MediaSPIP

    25 April 2011, by

    To overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
    You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
    The documentation of the use of this installation script is available here.
    The code of this (...)

On other websites (9368)

  • Compatibilité de polyhiérarchie avec le squelette de documentation

    3 November 2011

    Le plugin de documentation ne semble pas prendre en compte les éléments polyhiérarchisés.

    Si un article de documentation est placé dans plusieurs rubriques différentes, il n’est visible que dans une seule dans le menu et rien n’est affiché (dans le fil d’Ariane par exemple) pour signaler le fait qu’il est disponible dans plusieurs rubriques.

    Par exemple cet article : Ne pas afficher certains éléments qui est sensé être dans 2 rubriques différentes.

  • Revision 6106: Pouvoir ne pas afficher certains blocs sur la page d’accueil du site... ...

    3 November 2011, by kent1 — Log

    Pouvoir ne pas afficher certains blocs sur la page d’accueil du site... la doc est là ​http://www.mediaspip.net/technical-documentation/administrator-s-documentation/setup-of-the-channel/skeleton-management/article/ne-pas-afficher-certains-elements Incrément de (...)

  • Metal Gear Solid VP3 Easter Egg

    4 August 2011, by Multimedia Mike — Game Hacking

    Metal Gear Solid: The Twin Snakes for the Nintendo GameCube is very heavy on the cutscenes. Most of them are animated in real-time but there are a bunch of clips — normally of a more photo-realistic nature — that the developers needed to compress using a conventional video codec. What did they decide to use for this task? On2 VP3 (forerunner of Theora) in a custom transport format. This is only the second game I have seen in the wild that uses pure On2 VP3 (first was a horse game). Reimar and I sorted out most of the details sometime ago. I sat down today and wrote a FFmpeg / Libav demuxer for the format, mostly to prove to myself that I still could.

    Things went pretty smoothly. We suspected that there was an integer field that indicated the frame rate, but 18 fps is a bit strange. I kept fixating on a header field that read 0x41F00000. Where have I seen that number before? Oh, of course — it’s the number 30.0 expressed as an IEEE 32-bit float. The 4XM format pulled the same trick.

    Hexadecimal Easter Egg
    I know I finished the game years ago but I really can’t recall any of the clips present in the samples directory. The file mgs1-60.vp3 contains a computer screen granting the player access and illustrates this with a hexdump. It looks something like this:



    Funny, there are only 22 bytes on a line when there should be 32 according to the offsets. But, leave it to me to try to figure out what the file type is, regardless. I squinted and copied the first 22 bytes into a file:

     1F 8B 08 00   85 E2 17 38   00 03 EC 3A   0D 78 54 D5
     38 00 03 EC   3A 0D
    

    And the answer to the big question:

    $ file mgsfile
    mgsfile: gzip compressed data, from Unix, last modified: Wed Oct 27 22:43:33 1999
    

    A gzip’d file from 1999. I don’t know why I find this stuff so interesting, but I do. I guess it’s no more and less strange than writing playback systems like this.