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Revolution of Open-source and film making towards open film making
6 octobre 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (67)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...) -
Contribute to translation
13 avril 2011You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
MediaSPIP is currently available in French and English (...)
Sur d’autres sites (10344)
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Displaying YUV420 data using Opengles shader is too slow
28 novembre 2012, par user1278982I have a child thread called A to decode video using ffmpeg on iPhone 3GS, another thread called B to display yuv data, in thread B, I used glSubTexImage2D to upload Y U V textures, and then convert yuv data to RGB in shader, but the frame rate in the decode thread is only 15fps.Why ?
Update :
The frame size is 720 * 576.
I also found something interesting that if I didn't start the thread displaying the YUV data, the frame rate calculated in the decode thread is 22 fps,otherwise 15 fps.So I think that my displaying method must be inefficient.the code as below.I have a callback in the decode thread :
typedef struct _DVDVideoPicture
{
char *plane[4];
int iLineSize[4];
}DVDVideoPicture;
void YUVCallBack(void *pYUVData, void *pContext)
{
VideoView *view = (VideoView *)pContext;
[view.glView copyYUVData:(DVDVideoPicture *)pData];
[view calculateFrameRate];
}The copyYUVData method extract the y u v planes separately. The following is displaying thread method.
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What can be the substitute for SDL to direct ffmpeg decoded videos to screen in IOS ?
18 octobre 2012, par jAckOdEI making a iOS video player using ffmpeg, the flow likes this :
Video File---> [FFMPEG Decoder] —> decoded frames —> [a media director] —> /iphone screen (full and partial)/
A media director will handle the tasks of rendering decoded video frames to iOS ui (UIView, UIWindow etc), outputting audio samples to iOS speaker, and threads management.
SDL is one of those libs, but SDL is mainly made for game making purpose and seem to be not really mature for iOS.
What can be the substitute for SDL ?
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AV Foundation or FFmpeg tutorials [closed]
30 novembre 2012, par timeI want to edit video on iPhone, so I search and found that there are two ways : AV Foundation and FFmpeg. The problem is that I am unable to find any tutorial to start working with them. Could someone please provide me with some links ?