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Revolution of Open-source and film making towards open film making
6 octobre 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (111)
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Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...) -
Les notifications de la ferme
1er décembre 2010, parAfin d’assurer une gestion correcte de la ferme, il est nécessaire de notifier plusieurs choses lors d’actions spécifiques à la fois à l’utilisateur mais également à l’ensemble des administrateurs de la ferme.
Les notifications de changement de statut
Lors d’un changement de statut d’une instance, l’ensemble des administrateurs de la ferme doivent être notifiés de cette modification ainsi que l’utilisateur administrateur de l’instance.
À la demande d’un canal
Passage au statut "publie"
Passage au (...) -
Initialisation de MediaSPIP (préconfiguration)
20 février 2010, parLors de l’installation de MediaSPIP, celui-ci est préconfiguré pour les usages les plus fréquents.
Cette préconfiguration est réalisée par un plugin activé par défaut et non désactivable appelé MediaSPIP Init.
Ce plugin sert à préconfigurer de manière correcte chaque instance de MediaSPIP. Il doit donc être placé dans le dossier plugins-dist/ du site ou de la ferme pour être installé par défaut avant de pouvoir utiliser le site.
Dans un premier temps il active ou désactive des options de SPIP qui ne le (...)
Sur d’autres sites (8958)
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Python vlc stream from outside NAT
7 octobre 2020, par xKedarI'm trying to stream, using FFmpeg, my webcam and audio from PC1 to PC2 in another LAN.


PC1 : Public IP address with port forwarding so I can reach it


PC2 : In a different NAT from PC1


I basically run a server on PC1 in order to acquire IP and port from PC2 and reply on the same address


import socket

 localPort = 1234
 bufferSize = 1024

 UDPServerSocket = socket.socket(family=socket.AF_INET, type=socket.SOCK_DGRAM)
 UDPServerSocket.bind(("", localPort)) # Bind to address and port

 while(True):
 bytesAddressPair = UDPServerSocket.recvfrom(bufferSize)
 message = bytesAddressPair[0].decode("utf-8")
 address = bytesAddressPair[1]
 # Sending a reply to client
 UDPServerSocket.sendto(str.encode("Hello"), address)
 break

 UDPServerSocket.close()



Then I try to send the stream with the same port number both for the server(localPort) and the client(the one I acquired from address)


import re
 from threading import Thread
 from subprocess import Popen, PIPE

 def detect_devices():
 list_cmd = 'ffmpeg -list_devices true -f dshow -i dummy'.split()
 p = Popen(list_cmd, stderr=PIPE)
 flagcam = flagmic = False
 for line in iter(p.stderr.readline,''):
 if flagcam:
 cam = re.search('".*"',line.decode(encoding='UTF-8')).group(0)
 cam = cam if cam else ''
 flagcam = False
 if flagmic:
 mic = re.search('".*"',line.decode(encoding='UTF-8')).group(0)
 mic = mic if mic else ''
 flagmic = False
 elif 'DirectShow video devices'.encode(encoding='UTF-8') in line:
 flagcam = True
 elif 'DirectShow audio devices'.encode(encoding='UTF-8') in line:
 flagmic = True
 elif 'Immediate exit requested'.encode(encoding='UTF-8') in line:
 break
 return cam, mic 


 class ffmpegThread (Thread):
 def __init__(self, address):
 Thread.__init__(self)
 self.address = address

 def run(self):
 cam, mic = detect_devices()
 command = 'ffmpeg -f dshow -i video='+cam+':audio='+mic+' -profile:v high -pix_fmt yuvj420p -level:v 4.1 -preset ultrafast -tune zerolatency -vcodec libx264 -r 10 -b:v 512k -s 240x160 -acodec aac -ac 2 -ab 32k -ar 44100 -f mpegts -flush_packets 0 -t 40 udp://'+self.address+'?pkt_size=1316?localport='+str(localPort)
 p = Popen(command , stderr=PIPE)
 for line in iter(p.stderr.readline,''):
 if len(line) <5: break
 p.terminate()

 thread1 = ffmpegThread(address[0]+":"+str(address[1]))
 thread1.start()



While on the other side(PC2) I have :


from threading import Thread
 import tkinter as tk
 import vlc

 class myframe(tk.Frame):
 def __init__(self, width=240, height=160):
 self.root = tk.Tk()
 super(myframe, self).__init__(self.root)
 self.root.geometry("%dx%d" % (width, height))
 self.root.wm_attributes("-topmost", 1)
 self.grid()
 self.frame = tk.Frame(self, width=240, height=160)
 self.frame.configure(bg="black")
 self.frame.grid(row=0, column=0, columnspan=2)
 self.play()
 self.root.mainloop()

 def play(self):
 self.player = vlc.Instance().media_player_new()
 self.player.set_mrl('udp://@0.0.0.0:5000')
 self.player.set_hwnd(self.frame.winfo_id())
 self.player.play()

 class guiThread (Thread):
 def __init__(self, nome):
 Thread.__init__(self)
 self.nome = nome

 def run(self):
 app = myframe()



and :


import socket

 msgFromClient = "Hello UDP Server"
 bytesToSend = str.encode(msgFromClient)
 serverAddressPort = ("MYglobal_IPaddress", 1234)
 bufferSize = 1024
 localPort = 5000

 # Create a UDP socket at client side
 UDPClientSocket = socket.socket(family=socket.AF_INET, type=socket.SOCK_DGRAM) 
 UDPClientSocket.bind(("", localPort))

 UDPClientSocket.sendto(bytesToSend, serverAddressPort)

 msgFromServer = UDPClientSocket.recvfrom(bufferSize)
 msg = msgFromServer[0].decode("utf-8")
 print(msg)
 UDPClientSocket.close()
 gui = guiThread("ThreadGUI")
 gui.start()



Where I basically try to reach the server both to send my IP:Port and to punch a hole in the NAT in order to be able to get the packages sent from PC1 despite being behind a NAT.


I think it is not working because I can not reach PC2 but I really can not figure out how to fix that because I was expecting that the first part, where I reach PC1 from PC2 was enough in order to establish a connection


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ffmpeg rtp-stream with gsm-codec
15 octobre 2020, par BirgitI want to use ffmpeg for encoding and decoding gsm. I built ffmpeg with the
--enable-libgsm
option.

I can now use the ffmpeg-command-line-tool to read gsm-encoded files, convert files to gsm, and also receive a gsm-encoded rtp stream.
So therefore I think the gsm-encoder and gsm-decoder are working properly.


But for some reason I am not able to send and gsm-encoded rtp-stream.


I tried the following comands :


ffmpeg -re -i test.wav -c:a libgsm -f rtp rtp://127.0.0.1:5000


ffmpeg -re -i test.wav -c:a gsm -f rtp rtp://127.0.0.1:5000


I receive the error :
Unsupported codec gsm. Could not write header for output file.


I tried to use gdb to see what's going on. I think the problem is that in the file
libavformat/rtpenc.c:49
gsm is not under the supported codecs. Does that mean it is not possible to use ffmpeg to create a gsm-encoded rtp-stream ? Is there a workaround, to overcome this issue ?

I would appreciate any help and hints what I could try. :)


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how to send the input data to FFMPEG from a C# program
18 octobre 2020, par jstuardoI need to send a binary stream to FFMPEG so that it sends to an RTMP server.


I did it in a nodejs script using socket.io library and in Linux. It works perfectly.


I need to do the same, but in a Windows Forms application using C#.


This is how I run the ffmpeg.exe application :


_currentProcess = new Process();
 _currentProcess.StartInfo.FileName = _ffmpegExe;
 _currentProcess.StartInfo.Arguments = BuildOptions(framesPerSecond, audioBitRate, audioEncoding, rtmpServer);
 _currentProcess.StartInfo.UseShellExecute = false;
 _currentProcess.StartInfo.CreateNoWindow = true;
 _currentProcess.StartInfo.RedirectStandardInput = true;
 _currentProcess.StartInfo.RedirectStandardError = true;
 _currentProcess.ErrorDataReceived += CurrentProcess_ErrorDataReceived;
 _currentProcess.Start();
 _currentProcess.BeginErrorReadLine();



BuildOptions
method is defined this way :

private string BuildOptions(int framesPerSecond, int audioBitRate, string audioEncoding, string rtmpServer)
 {
 string options;
 if (framesPerSecond == 1)
 {
 options = $"-i - -c:v libx264 -preset ultrafast -tune zerolatency -r 1 -g 2 -keyint_min 2 -x264opts keyint=2 -crf 25 -pix_fmt yuv420p -profile:v baseline -level 3 -c:a aac -b:a {audioEncoding} -ar {audioBitRate}-f flv {rtmpServer}";
 }
 else if (framesPerSecond == 15)
 {
 options = $"-i - -c:v libx264 -preset ultrafast -tune zerolatency max_muxing_queue_size 1000 -bufsize 5000 -r 15 -g 30 -keyint_min 30 -x264opts keyint=30 -crf 25 -pix_fmt yuv420p -profile:v baseline -level 3 -c:a aac -b:a {audioEncoding} -ar {audioBitRate} -f flv {rtmpServer}";
 }
 else
 {
 options = $"-i - -c:v libx264 -preset ultrafast -tune zerolatency -c:a aac -ar {audioBitRate} -b:a {audioEncoding} -bufsize 5000 -f flv {rtmpServer}";
 }

 return options;
 }



I am sending the data to the standard input this way :


public void EncodeAndSend(byte[] data)
 {
 if (_currentProcess != null)
 {
 var streamWriter = _currentProcess.StandardInput;
 streamWriter.Write(Encoding.GetEncoding("ISO-8859-1").GetChars(data));
 }
 }



And finally, this method is for receiving the standard error which receives the result from ffmpeg.exe :


private void CurrentProcess_ErrorDataReceived(object sender, DataReceivedEventArgs e)
 {
 Console.WriteLine(e.Data);
 }



When I run the application, this is shown in the console :


ffmpeg version 4.3.1-2020-10-01-essentials_build-www.gyan.dev Copyright (c) 2000-2020 the FFmpeg developers
 built with gcc 10.2.0 (Rev3, Built by MSYS2 project)
 configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-libass --enable-libfreetype --enable-libfribidi --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-d3d11va --enable-dxva2 --enable-libmfx --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband
 libavutil 56. 51.100 / 56. 51.100
 libavcodec 58. 91.100 / 58. 91.100
 libavformat 58. 45.100 / 58. 45.100
 libavdevice 58. 10.100 / 58. 10.100
 libavfilter 7. 85.100 / 7. 85.100
 libswscale 5. 7.100 / 5. 7.100
 libswresample 3. 7.100 / 3. 7.100
 libpostproc 55. 7.100 / 55. 7.100
pipe:: Invalid data found when processing input



If I change the
EncodeAndSend
method to be :

public void EncodeAndSend(byte[] data)
 {
 if (_currentProcess != null)
 {
 var streamWriter = _currentProcess.StandardInput;
 streamWriter.Write(data);
 }
 }



pipe:: Invalid data found when processing input
error is not produced, but no more outputs are shown so it seems it is not working.

What is wrong with this ? how can I send the data to the FFMPEG process ?


Finally, I tell you that the binary stream comes from the camera by mean of MediaRecorder in a web page (the same used for my program in nodejs server, so that it is not the issue here)