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  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (10330)

  • matroskaenc : implement CueRelativePosition

    23 juillet 2013, par Bernie Habermeier
    matroskaenc : implement CueRelativePosition
    

    This is a minimal change to matroskaenc that implements CueRelativePosition in the output.
    Most players will probably ignore this additional information, but it is in the
    matroska spec, and it’d be nice to be able to make use of it.

    Signed-off-by : Bernt Habermeier <bernt@wulfram.com>
    Tested-by : wm4 <nfxjfg@googlemail.com>
    Signed-off-by : Michael Niedermayer <michaelni@gmx.at>

    • [DH] libavformat/matroska.h
    • [DH] libavformat/matroskaenc.c
    • [DH] tests/ref/lavf/mkv
  • Ffmpeg Android - Minimum binary size to convert WAV to MP3

    22 novembre 2020, par timson

    The only thing I want to do is convert wav files to mp3 inside my Android application.

    &#xA;

    I am currently using https://github.com/tanersener/mobile-ffmpeg and with audio-release everything is working fine. As the lib size is about 40 MB and I only need a single command, I'd like to build my own .aar file as described in the Wiki to reduce the application size.

    &#xA;

    I edited the android-ffmpeh.sh ./configure:

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    --disable-everything \    &#xA;--enable-pthreads \&#xA;--enable-avcodec \&#xA;--enable-avformat \&#xA;--enable-swresample \&#xA;--enable-avfilter \&#xA;--enable-libmp3lame \&#xA;--enable-parser=mpegaudio \&#xA;--enable-demuxer=mp3,wav,pcm_s16le \&#xA;--enable-muxer=mp3,wav,pcm_s16le \&#xA;--enable-decoder=pcm*,mp3*,wav,pcm_s16le \&#xA;--enable-encoder=pcm*,pcm_s16le,wav,mp3,libmp3lame \&#xA;--enable-filter=aresample \&#xA;--enable-protocol=file \&#xA;

    &#xA;

    and then ran ./android.sh -l --enable-lame --enable-libiconv

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    In my Android app FFmpeg loads but the conversion doesn't succed with following error :

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    E/mobile-ffmpeg: [AVFilterGraph @ 0x7209dfec40] No such filter: &#x27;anull&#x27;&#xA;E/mobile-ffmpeg: Error reinitializing filters!&#xA;E/mobile-ffmpeg: Failed to inject frame into filter network: Invalid argument&#xA;E/mobile-ffmpeg: Error while processing the decoded data for stream #0:0&#xA;I/mobile-ffmpeg: Conversion failed!&#xA;

    &#xA;

    Does anyone know what I'm missing or another config to build a minimal size binary for this.&#xA;Any help is highly appreciated !

    &#xA;

  • Is it possible to re-translate RTMP stream without losing speed ? [closed]

    3 août 2024, par Lunavod

    I've been working on a stream proxy - the idea is that instead of streaming directly to Twitch, OBS streams to a local RTMP server running on the same machine. The server decodes flv from the rtmp stream into rawvideo using ffmpeg, modifies pixels, and encodes back into flv, streaming the result to twitch. Again, using ffmpeg.

    &#xA;

    However, I was not able to make this setup work reliably - I always run into buffering issues on Twitch. Even if ffmpeg shows a stable bitrate and 60fps, twitch slowly loses buffer size, then pauses to buffer, and then slowly loses buffer again... This results in endlessly growing delays and frequent pauses.

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    I simplified this setup, removing the rawvideo part together with frame modification. A simplified setup accepts the rtmp stream, and dumps it into FFmpeg, which sends it to Twitch with minimal overhead (I hope).&#xA;But even with this setup, Twitch still increases latency, although considerably slower.

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    The connection between rtmp server and ffmpeg is done with TCP sockets.&#xA;I tried using stdin, but it works even worse.&#xA;I also tried using windows named pipes but ran into a bottleneck - writing rawvideo from ffmpeg and reading it from script worked fine, as well as writing from a script and reading from ffmpeg. However, running both simultaneously in two different pipes slowed down.

    &#xA;

    Initially, all of this was written in python, but I also tried using go, hoping that rtmp server realisation in python was the problem.

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    Am I missing something fundamental here ? Is this idea possible at all ?

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