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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (60)
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Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Dépôt de média et thèmes par FTP
31 mai 2013, parL’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)
Sur d’autres sites (9364)
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Does ffmpeg support endian-ness build (little endian or big endian)
5 février 2015, par Shivraj PatilCan I build ffmpeg for particular architecture stating this architecture is big or little indian.
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Does anyone find this useful ? - Compiling FFMPEG on Windows with Cywin and NDK r5 [closed]
5 avril 2017, par protectedmemberDoes anyone find this information useful in anyway ?
I’ve been trying to compile this thing for a while now and I know of the numerous posts floating around the internet offering help. I have read and tried most of the suggestions and wanted to colate my success into this single post for others to benefit from.
Since I don’t have a blog, I thought it wouldn’t hurt to post on here instead.
I have managed to compile FFMPEG 0.10.3 (Freedom) on Windows 7 (32 bit) using NDK r5 and Cygwin. The steps :
1 - Download/install Cygwin in the root of your C drive. I’m not going to give instructions on this, it’s simple enough and there are plenty of tutorials on this.
2 - Download NDK r5 from here and extract to the root of your C drive.
3 - Download FFMPEG 0.10.3 from here and extract to the root of your C drive.
4 - Open the file ’configure’ in the root of the FFMPEG directory in a text editor.
5 - Comment out lines 2073, 2074 and 2075.
6 - Below 2075, add the following line :
TMPDIR=c :/cygwin/tmp
7 - Download this script (thankyou roman10) and place it inside your FFMPEG root directory. Rename the file to
build_android.sh
8 - Open the script in a text editor and edit line 17 to read
c :/android-ndk-r5
9 - Click start > run and type "bash" (without the speech marks) and press enter.
10 - Type the following and press enter :
cd /cygdrive/c/ffmpeg-0.10.3
11 - Type the following and press enter :
dos2unix build_andoird.sh
12 - Type the following and press enter :
./build_android.sh
13 - Sit back and wait... libffmpeg.so will soon appear in your "c :\ffmpeg-0.10.3\android\" directory (where is defined in the bottom of the script from roman10’s blog). The default architecture is armv7-a.
The script from roman10’s blog will actually compile quite a large shared object (.so) file. The compiler flags can be adjusted to suit your needs in the script from roman10’s blog.
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SOLVED - Compiling FFMPEG on Windows with Cywin and NDK r5
19 mai 2012, par protectedmemberThis isn't a question - it's an answer for alll of you who have been facing the same problems as I have. I've been trying to compile this thing for a while now and I know of the numerous posts floating around the internet offering help. I have read and tried most of the suggestions and wanted to colate my success into this single post for others to benefit from.
Since I don't have a blog, I thought it wouldn't hurt to post on here instead.
I have managed to compile FFMPEG 0.10.3 (Freedom) on Windows 7 (32 bit) using NDK r5 and Cygwin. The steps :
1 - Download/install Cygwin in the root of your C drive. I'm not going to give instructions on this, it's simple enough and there are plenty of tutorials on this.
2 - Download NDK r5 from here and extract to the root of your C drive.
3 - Download FFMPEG 0.10.3 from here and extract to the root of your C drive.
4 - Open the file 'configure' in the root of the FFMPEG directory in a text editor.
5 - Comment out lines 2073, 2074 and 2075.
6 - Below 2075, add the following line :
TMPDIR=c :/cygwin/tmp
7 - Download this script (thankyou roman10) and place it inside your FFMPEG root directory. Rename the file to
build_android.sh
8 - Open the script in a text editor and edit line 17 to read
c :/android-ndk-r5
9 - Click start > run and type "bash" (without the speech marks) and press enter.
10 - Type the following and press enter :
cd /cygdrive/c/ffmpeg-0.10.3
11 - Type the following and press enter :
./build_android.sh
12 - Sit back and wait... libffmpeg.so will soon appear in your "c :\ffmpeg-0.10.3\android\" directory (where is defined in the bottom of the script from roman10's blog). The default architecture is armv7-a.
The script from roman10's blog will actually compile quite a large shared object (.so) file. The compiler flags can be adjusted to suit your needs in the script from roman10's blog.
I hope this helps,
P.