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Collections - Formulaire de création rapide
19 février 2013, par
Mis à jour : Février 2013
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Les Miserables
4 juin 2012, par
Mis à jour : Février 2013
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Ne pas afficher certaines informations : page d’accueil
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The Great Big Beautiful Tomorrow
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Richard Stallman et la révolution du logiciel libre - Une biographie autorisée (version epub)
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Mis à jour : Octobre 2011
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Rennes Emotion Map 2010-11
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Mis à jour : Juillet 2013
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Autres articles (79)
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Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)
Sur d’autres sites (9014)
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NVIDIA Version Outdated Error when mine is updated
21 février 2021, par Agent MerlotI'm trying to encode stuff with my NVIDIA GeForce MX150 (Driver Version : 461.09).


import os

os.system(f'ffmpeg -i "Cells at Work Season 2 - Episode 07 - English Subbed.mp4" -c:a copy -c:v hevc_nvenc "07.mp4"')


Whenever I'm trying to run it, I'm getting this error.


[hevc_nvenc @ 0000017a8bdf7e40] Cannot load nvEncodeAPI64.dll

[hevc_nvenc @ 0000017a8bdf7e40] The minimum required Nvidia driver for nvenc is 436.15 or newer

Error initializing output stream 0:0 -- Error while opening encoder for output stream #0:0 - maybe incorrect parameters such as bit_rate, rate, width or height

Conversion failed!


What bugs me is that it says that I need 436.15 or newer, and mine is 461.09. That means it should work, right ? Can anyone help ?


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vlc python stream from other NAT
7 octobre 2020, par xKedarI'm trying to stream, using FFmpeg, my webcam and audio from PC1 to PC2 in another LAN.


PC1 : Public IP address with port forwarding so I can reach it


PC2 : In a different NAT from PC1


I basically run a server on PC1 in order to acquire IP and port from PC2 and reply on the same address


import socket

 localPort = 1234
 bufferSize = 1024

 UDPServerSocket = socket.socket(family=socket.AF_INET, type=socket.SOCK_DGRAM)
 UDPServerSocket.bind(("", localPort)) # Bind to address and port

 while(True):
 bytesAddressPair = UDPServerSocket.recvfrom(bufferSize)
 message = bytesAddressPair[0].decode("utf-8")
 address = bytesAddressPair[1]
 # Sending a reply to client
 UDPServerSocket.sendto(str.encode("Hello"), address)
 break

 UDPServerSocket.close()



Then I try to send the stream with the same port number both for the server(localPort) and the client(the one I acquired from address)


import re
 from threading import Thread
 from subprocess import Popen, PIPE

 def detect_devices():
 list_cmd = 'ffmpeg -list_devices true -f dshow -i dummy'.split()
 p = Popen(list_cmd, stderr=PIPE)
 flagcam = flagmic = False
 for line in iter(p.stderr.readline,''):
 if flagcam:
 cam = re.search('".*"',line.decode(encoding='UTF-8')).group(0)
 cam = cam if cam else ''
 flagcam = False
 if flagmic:
 mic = re.search('".*"',line.decode(encoding='UTF-8')).group(0)
 mic = mic if mic else ''
 flagmic = False
 elif 'DirectShow video devices'.encode(encoding='UTF-8') in line:
 flagcam = True
 elif 'DirectShow audio devices'.encode(encoding='UTF-8') in line:
 flagmic = True
 elif 'Immediate exit requested'.encode(encoding='UTF-8') in line:
 break
 return cam, mic 


 class ffmpegThread (Thread):
 def __init__(self, address):
 Thread.__init__(self)
 self.address = address

 def run(self):
 cam, mic = detect_devices()
 command = 'ffmpeg -f dshow -i video='+cam+':audio='+mic+' -profile:v high -pix_fmt yuvj420p -level:v 4.1 -preset ultrafast -tune zerolatency -vcodec libx264 -r 10 -b:v 512k -s 240x160 -acodec aac -ac 2 -ab 32k -ar 44100 -f mpegts -flush_packets 0 -t 40 udp://'+self.address+'?pkt_size=1316?localport='+str(localPort)
 p = Popen(command , stderr=PIPE)
 for line in iter(p.stderr.readline,''):
 if len(line) <5: break
 p.terminate()

 thread1 = ffmpegThread(address[0]+":"+str(address[1]))
 thread1.start()



While on the other side(PC2) I have :


from threading import Thread
 import tkinter as tk
 import vlc

 class myframe(tk.Frame):
 def __init__(self, width=240, height=160):
 self.root = tk.Tk()
 super(myframe, self).__init__(self.root)
 self.root.geometry("%dx%d" % (width, height))
 self.root.wm_attributes("-topmost", 1)
 self.grid()
 self.frame = tk.Frame(self, width=240, height=160)
 self.frame.configure(bg="black")
 self.frame.grid(row=0, column=0, columnspan=2)
 self.play()
 self.root.mainloop()

 def play(self):
 self.player = vlc.Instance().media_player_new()
 self.player.set_mrl('udp://@0.0.0.0:5000')
 self.player.set_hwnd(self.frame.winfo_id())
 self.player.play()

 class guiThread (Thread):
 def __init__(self, nome):
 Thread.__init__(self)
 self.nome = nome

 def run(self):
 app = myframe()



and :


import socket

 msgFromClient = "Hello UDP Server"
 bytesToSend = str.encode(msgFromClient)
 serverAddressPort = ("MYglobal_IPaddress", 1234)
 bufferSize = 1024
 localPort = 5000

 # Create a UDP socket at client side
 UDPClientSocket = socket.socket(family=socket.AF_INET, type=socket.SOCK_DGRAM) 
 UDPClientSocket.bind(("", localPort))

 UDPClientSocket.sendto(bytesToSend, serverAddressPort)

 msgFromServer = UDPClientSocket.recvfrom(bufferSize)
 msg = msgFromServer[0].decode("utf-8")
 print(msg)
 UDPClientSocket.close()
 gui = guiThread("ThreadGUI")
 gui.start()



Where I basically try to reach the server both to send my IP:Port and to punch a hole in the NAT in order to be able to get the packages sent from PC1 despite being behind a NAT.


I guess this is not working because I can not get the stream to work but I really can not figure out how to fix that


-
Python vlc stream from outside NAT
7 octobre 2020, par xKedarI'm trying to stream, using FFmpeg, my webcam and audio from PC1 to PC2 in another LAN.


PC1 : Public IP address with port forwarding so I can reach it


PC2 : In a different NAT from PC1


I basically run a server on PC1 in order to acquire IP and port from PC2 and reply on the same address


import socket

 localPort = 1234
 bufferSize = 1024

 UDPServerSocket = socket.socket(family=socket.AF_INET, type=socket.SOCK_DGRAM)
 UDPServerSocket.bind(("", localPort)) # Bind to address and port

 while(True):
 bytesAddressPair = UDPServerSocket.recvfrom(bufferSize)
 message = bytesAddressPair[0].decode("utf-8")
 address = bytesAddressPair[1]
 # Sending a reply to client
 UDPServerSocket.sendto(str.encode("Hello"), address)
 break

 UDPServerSocket.close()



Then I try to send the stream with the same port number both for the server(localPort) and the client(the one I acquired from address)


import re
 from threading import Thread
 from subprocess import Popen, PIPE

 def detect_devices():
 list_cmd = 'ffmpeg -list_devices true -f dshow -i dummy'.split()
 p = Popen(list_cmd, stderr=PIPE)
 flagcam = flagmic = False
 for line in iter(p.stderr.readline,''):
 if flagcam:
 cam = re.search('".*"',line.decode(encoding='UTF-8')).group(0)
 cam = cam if cam else ''
 flagcam = False
 if flagmic:
 mic = re.search('".*"',line.decode(encoding='UTF-8')).group(0)
 mic = mic if mic else ''
 flagmic = False
 elif 'DirectShow video devices'.encode(encoding='UTF-8') in line:
 flagcam = True
 elif 'DirectShow audio devices'.encode(encoding='UTF-8') in line:
 flagmic = True
 elif 'Immediate exit requested'.encode(encoding='UTF-8') in line:
 break
 return cam, mic 


 class ffmpegThread (Thread):
 def __init__(self, address):
 Thread.__init__(self)
 self.address = address

 def run(self):
 cam, mic = detect_devices()
 command = 'ffmpeg -f dshow -i video='+cam+':audio='+mic+' -profile:v high -pix_fmt yuvj420p -level:v 4.1 -preset ultrafast -tune zerolatency -vcodec libx264 -r 10 -b:v 512k -s 240x160 -acodec aac -ac 2 -ab 32k -ar 44100 -f mpegts -flush_packets 0 -t 40 udp://'+self.address+'?pkt_size=1316?localport='+str(localPort)
 p = Popen(command , stderr=PIPE)
 for line in iter(p.stderr.readline,''):
 if len(line) <5: break
 p.terminate()

 thread1 = ffmpegThread(address[0]+":"+str(address[1]))
 thread1.start()



While on the other side(PC2) I have :


from threading import Thread
 import tkinter as tk
 import vlc

 class myframe(tk.Frame):
 def __init__(self, width=240, height=160):
 self.root = tk.Tk()
 super(myframe, self).__init__(self.root)
 self.root.geometry("%dx%d" % (width, height))
 self.root.wm_attributes("-topmost", 1)
 self.grid()
 self.frame = tk.Frame(self, width=240, height=160)
 self.frame.configure(bg="black")
 self.frame.grid(row=0, column=0, columnspan=2)
 self.play()
 self.root.mainloop()

 def play(self):
 self.player = vlc.Instance().media_player_new()
 self.player.set_mrl('udp://@0.0.0.0:5000')
 self.player.set_hwnd(self.frame.winfo_id())
 self.player.play()

 class guiThread (Thread):
 def __init__(self, nome):
 Thread.__init__(self)
 self.nome = nome

 def run(self):
 app = myframe()



and :


import socket

 msgFromClient = "Hello UDP Server"
 bytesToSend = str.encode(msgFromClient)
 serverAddressPort = ("MYglobal_IPaddress", 1234)
 bufferSize = 1024
 localPort = 5000

 # Create a UDP socket at client side
 UDPClientSocket = socket.socket(family=socket.AF_INET, type=socket.SOCK_DGRAM) 
 UDPClientSocket.bind(("", localPort))

 UDPClientSocket.sendto(bytesToSend, serverAddressPort)

 msgFromServer = UDPClientSocket.recvfrom(bufferSize)
 msg = msgFromServer[0].decode("utf-8")
 print(msg)
 UDPClientSocket.close()
 gui = guiThread("ThreadGUI")
 gui.start()



Where I basically try to reach the server both to send my IP:Port and to punch a hole in the NAT in order to be able to get the packages sent from PC1 despite being behind a NAT.


I think it is not working because I can not reach PC2 but I really can not figure out how to fix that because I was expecting that the first part, where I reach PC1 from PC2 was enough in order to establish a connection