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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Mise à jour de la version 0.1 vers 0.2

    24 juin 2013, par

    Explications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
    Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (14273)

  • Cannot use FFmpeg in Xcode iOS Project (file .h not found)

    19 mars 2016, par BlackBox

    I followed almost step by step this guide.

    Almost because I downloaded, as a user suggested, ffmpeg ios library already built from here

    I followed from "Linking static libraries in Xcode" but I cannot import anyway the header files of ffmpeg. (So I got the .a files)

    For example

    #include "avformat.h"
    // or
    #import "libavformat/avformat.h"
    // or
    #import <libavformat></libavformat>avformat.h>

    Everything that I use does not work.

    I specify that those .a files are currently in my project directory, indeed, if I import the .a file, it doesn’t complain that it isn’t found, but when compiling, it complains about UTF-8 stuff because .a files are object libraries and cannot be imported that way.

    I put also the Header Search Paths for the project as it was suggested and the config.log file but nothing.

    Also I see libraries are missing from every project example of FFmpeg I was able to find on GitHub.

    Any ideas ?

  • How to implement ffmpeg file in Xcode project [on hold]

    5 décembre 2014, par user3033998

    I have to create a e-radio app for my project using Xcode’s.
    I have saw many videos or read guides for creating an FFMPEG streamer and i succeeded using the following way : http://www.renevolution.com/how-to-install-ffmpeg-on-mac-os-x/#comment-4336.
    My problem now is how i will implement the FFMPEG player in my Xcode project and how i use it.
    Also what class my project must be ?(i use cocoa class with object oriented-C).

  • How to view/save AVFrame have format AV_PIX_FMT_YUVJ420P to file

    30 juillet 2022, par Che Huu

    I have a AVFrame and I want to save it to file. If I only store frame->data[0] to file, the image will be Grey image, how to view full color ? I use C language.

    &#xA;

    Do you have any suggestions on what I should read to understand and do these things by myself ?

    &#xA;