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Autres articles (31)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Contribute to documentation
13 avril 2011Documentation is vital to the development of improved technical capabilities.
MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
To contribute, register to the project users’ mailing (...) -
Selection of projects using MediaSPIP
2 mai 2011, parThe examples below are representative elements of MediaSPIP specific uses for specific projects.
MediaSPIP farm @ Infini
The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)
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Anomalie #4468 : CSS colonne gauche du privé
4 avril 2020Et même à la réflexion, pour les boutons d’actions prendre un gris neutre au lieu de la couleur utilisateur (qui pique un peu les yeux des fois), pleine largeur et centrer le texte (si dans une colonne).
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How to simultaneously capture mic, stream it to RTSP server and play it on iPhone's speaker ?
24 août 2021, par Norbert TowiańskiI want to capture sound from mic, stream it to RTSP server and play it simultaneously on iPhone's speaker after getting samples from RTSP server. I mean such kind of loop. I use FFMPEGKit and I want to use MobileVLCKit, but unfortunately microphone is off when I start play stream.
I think I've done first step (capturing from microphone and send OutputStream to RTSP server) :


@IBAction func transmitBtnPressed(_ sender: Any) {
 ffmpeg_transmit()
}

@IBAction func recordBtnPressed(_ sender: Any) {
 switch recordingState {
 case .idle:
 recordingState = .start
 startRecording()
 recordBtn.setTitle("Started", for: .normal)
 let urlToFile = URL(fileURLWithPath: outPipePath!)
 outputStream = OutputStream(url: urlToFile, append: false)
 outputStream!.open()
 case .capturing:
 recordingState = .end
 stopRecording()
 recordBtn.setTitle("End", for: .normal)
 default:
 break
 }
}

override func viewDidLoad() {
 super.viewDidLoad()
 outPipePath = FFmpegKitConfig.registerNewFFmpegPipe()
 self.setup()
}

override func viewDidAppear(_ animated: Bool) {
 super.viewDidAppear(animated)
 setUpAuthStatus()
}

func setUpAuthStatus() {
 if AVCaptureDevice.authorizationStatus(for: AVMediaType.audio) != .authorized {
 AVCaptureDevice.requestAccess(for: AVMediaType.audio, completionHandler: { (authorized) in
 DispatchQueue.main.async {
 if authorized {
 self.setup()
 }
 }
 })
 }
}

func setup() {
 self.session.sessionPreset = AVCaptureSession.Preset.high
 
 self.recordingURL = URL(fileURLWithPath: "\(NSTemporaryDirectory() as String)/file.m4a")
 if self.fileManager.isDeletableFile(atPath: self.recordingURL!.path) {
 _ = try? self.fileManager.removeItem(atPath: self.recordingURL!.path)
 }
 
 self.assetWriter = try? AVAssetWriter(outputURL: self.recordingURL!,
 fileType: AVFileType.m4a)
 self.assetWriter!.movieFragmentInterval = CMTime.invalid
 self.assetWriter!.shouldOptimizeForNetworkUse = true
 
 let audioSettings = [
 AVFormatIDKey: kAudioFormatLinearPCM,
 AVSampleRateKey: 48000.0,
 AVNumberOfChannelsKey: 1,
 AVLinearPCMIsFloatKey: false,
 AVLinearPCMBitDepthKey: 16,
 AVLinearPCMIsBigEndianKey: false,
 AVLinearPCMIsNonInterleaved: false,
 
 ] as [String : Any]
 
 
 self.audioInput = AVAssetWriterInput(mediaType: AVMediaType.audio,
 outputSettings: audioSettings)
 
 self.audioInput?.expectsMediaDataInRealTime = true
 
 if self.assetWriter!.canAdd(self.audioInput!) {
 self.assetWriter?.add(self.audioInput!)
 }
 
 self.session.startRunning()
 
 DispatchQueue.main.async {
 self.session.beginConfiguration()
 
 self.session.commitConfiguration()
 
 let audioDevice = AVCaptureDevice.default(for: AVMediaType.audio)
 let audioIn = try? AVCaptureDeviceInput(device: audioDevice!)
 
 if self.session.canAddInput(audioIn!) {
 self.session.addInput(audioIn!)
 }
 
 if self.session.canAddOutput(self.audioOutput) {
 self.session.addOutput(self.audioOutput)
 }
 
 self.audioConnection = self.audioOutput.connection(with: AVMediaType.audio)
 }
}

func startRecording() {
 if self.assetWriter?.startWriting() != true {
 print("error: \(self.assetWriter?.error.debugDescription ?? "")")
 }
 
 self.audioOutput.setSampleBufferDelegate(self, queue: self.recordingQueue)
}

func stopRecording() {
 self.audioOutput.setSampleBufferDelegate(nil, queue: nil)
 
 self.assetWriter?.finishWriting {
 print("Saved in folder \(self.recordingURL!)")
 }
}
func captureOutput(_ captureOutput: AVCaptureOutput, didOutput
 sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
 
 if !self.isRecordingSessionStarted {
 let presentationTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer)
 self.assetWriter?.startSession(atSourceTime: presentationTime)
 self.isRecordingSessionStarted = true
 recordingState = .capturing
 }
 
 var blockBuffer: CMBlockBuffer?
 var audioBufferList: AudioBufferList = AudioBufferList.init()
 
 CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampleBuffer, bufferListSizeNeededOut: nil, bufferListOut: &audioBufferList, bufferListSize: MemoryLayout<audiobufferlist>.size, blockBufferAllocator: nil, blockBufferMemoryAllocator: nil, flags: kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment, blockBufferOut: &blockBuffer)
 let buffers = UnsafeMutableAudioBufferListPointer(&audioBufferList)
 
 for buffer in buffers {
 let u8ptr = buffer.mData!.assumingMemoryBound(to: UInt8.self)
 let output = outputStream!.write(u8ptr, maxLength: Int(buffer.mDataByteSize))
 
 if (output == -1) {
 let error = outputStream?.streamError
 print("\(#file) > \(#function) > Error on outputStream: \(error!.localizedDescription)")
 }
 else {
 print("\(#file) > \(#function) > Data sent")
 }
 }
}

func ffmpeg_transmit() {
 
 let cmd1: String = "-f s16le -ar 48000 -ac 1 -i "
 let cmd2: String = " -probesize 32 -analyzeduration 0 -c:a libopus -application lowdelay -ac 1 -ar 48000 -f rtsp -rtsp_transport udp rtsp://localhost:18556/mystream"
 let cmd = cmd1 + outPipePath! + cmd2
 
 print(cmd)
 
 ffmpegSession = FFmpegKit.executeAsync(cmd, withExecuteCallback: { ffmpegSession in
 
 let state = ffmpegSession?.getState()
 let returnCode = ffmpegSession?.getReturnCode()
 if let returnCode = returnCode, let get = ffmpegSession?.getFailStackTrace() {
 print("FFmpeg process exited with state \(String(describing: FFmpegKitConfig.sessionState(toString: state!))) and rc \(returnCode).\(get)")
 }
 }, withLogCallback: { log in
 
 }, withStatisticsCallback: { statistics in
 
 })
}
</audiobufferlist>


I want to use MobileVLCKit in that way :


func startStream(){
 guard let url = URL(string: "rtsp://localhost:18556/mystream") else {return}
 audioPlayer!.media = VLCMedia(url: url)

 audioPlayer!.media.addOption( "-vv")
 audioPlayer!.media.addOption( "--network-caching=10000")

 audioPlayer!.delegate = self
 audioPlayer!.audio.volume = 100

 audioPlayer!.play()

}



Could you give me some hints how to implement that ?


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HTML5 video player doesn't work on iPad/iPhone
16 avril 2015, par Avrohom YisroelNOTE This turned out to be a simulator problem, not a video encoding problem, see my edit lower down...
I’m creating a web site for a local college, and they want to be able to add short videos that people can view online. I’ve spent quite a bit of time trying to work out how to get the videos to play on iDevices, but have failed.
I’m using Video.js (http://www.videojs.com), and have HTML that looks like this...
<video class="video-js vjs-default-skin" controls="controls" preload="auto" width="640" height="352" poster="/Content/Images/logobg.png" data-setup="{}">
<source src="/Content/Videos/video.m4v" type="video/mp4">
<source src="/Content/Videos/video.webm" type="video/webm">
<p class="vjs-no-js">
To view this video please enable JavaScript, and consider upgrading to a web browser that <a href="http://videojs.com/html5-video-support/" target="_blank">supports HTML5 video</a>
</p>
</source></source></video>This works fine on desktop browsers, where it uses the m4v file. However, if I load the page on an iDevice, the video player says "no compatible source was found for this video", which sounds like it doesn’t like either the m4v or the webm file.
I created the webm file using instructions found at http://daniemon.com/blog/how-to-convert-videos-to-webm-with-ffmpeg/. I tried creating a .mov file using the accepted answer at iPad Doesn’t Render H.264 Video with HTML5, but this gave the same error.
Anyone any ideas how I can support iDevices ? Please don’t blind me with science, I’m a real newbie with all this video stuff, and need simple instructions !
Edit The problem I was having was when trying to view the site on a mobile simulator. When I uploaded the site to a real server, and tried it on an iPad, it worked fine. So, if anyone is having a similar problem, first use something like Handbrake to encode the videos, as it seems to do it fine, then make sure you’re testing on a real mobile device, not a simulator !