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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Mise à disposition des fichiers
14 avril 2011, parPar défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...) -
(Dés)Activation de fonctionnalités (plugins)
18 février 2011, parPour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...)
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Playing With Emscripten and ASM.js
1er mars 2014, par Multimedia Mike — GeneralThe last 5 years or so have provided a tremendous amount of hype about the capabilities of JavaScript. I think it really kicked off when Google announced their Chrome web browser in September, 2008 along with its V8 JS engine. This seemed to spark an arms race in JS engine performance along with much hyperbole that eventually all software could, would, and/or should be written in straight JavaScript for maximum portability and future-proofing, perhaps aided by Emscripten, a tool which magically transforms C and C++ code into JS. The latest round of rhetoric comes courtesy of something called asm.js which purports to narrow the gap between JS and native code performance.
I haven’t been a believer, to express it charitably. But I wanted to be certain, so I set out to devise my own experiment to test modern JS performance.
Up Front Summary
I was extremely surprised that my experiment demonstrated JS performance FAR beyond my expectations. There might be something to these claims of magnficent JS speed in numerical applications. Basically, here were my thoughts during the process :- There’s no way that JavaScript can come anywhere close to C performance for a numerically intensive operation ; a simple experiment should demonstrate this.
- Here’s a straightforward C program to perform a simple yet numerically intensive operation.
- Let’s compile the C program on gcc and get some baseline performance numbers.
- Let’s use Emscripten to convert the C program to JavaScript and run it under Chrome.
- Ha ! Pitiful JS performance, just as I expected !
- Try the same program under Firefox, since Firefox is supposed to have some crazy optimization for asm.js code, allegedly emitted by Emscripten.
- LOL ! Firefox performs even worse than Chrome !
- Wait a minute… the Emscripten documentation mentioned using optimization levels for generating higher performance JS, so try ‘-O1′.
- Umm… wow : Chrome’s performance increased dramatically ! What about Firefox ? Not only is Firefox faster than Chrome, it’s faster than the gcc-generated code !
- As my faith in C is suddenly shaken to its core, I remembered to compile the gcc version with an explicit optimization level. The native C version pulled ahead of Firefox again, but the Firefox code is still close.
- Aha ! This is just desktop– but what about mobile ? One of the leading arguments for converting everything to pure JavaScript is that such programs will magically run perfectly in mobile browsers. So I wager that this is where the experiment will fall over.
- I proceed to try the same converted program on a variety of mobile platforms.
- The mobile platforms perform rather admirably as well.
- I am surprised.
The Experiment
I wanted to run a simple yet numerically-intensive and relevant benchmark, and something I am familiar with. I settled on JPEG image decoding. Again, I wanted to keep this simple, ideally in a single file because I didn’t know how hard it might be to deal with Emscripten. I found NanoJPEG, which is a straightforward JPEG decoder contained in a single C file.
I altered nanojpeg.c (to a new file called nanojpeg-static.c) such that the main() program would always load a 1920×1080 (a.k.a. 1080p) JPEG file (“bbb-1080p-title.jpg”, the Big Buck Bunny title), rather than requiring a command line argument. Then I used gettimeofday() to profile the core decoding function (njDecode()).
Compiling with gcc and profiling execution :
gcc -Wall nanojpeg-static.c -o nanojpeg-static ./nanojpeg-static
Optimization levels such as -O0, -O3, or -Os can be applied to the compilation command.
For JavaScript conversion, I installed Emscripten and converted using :
/path/to/emscripten/emcc nanojpeg-static.c -o nanojpeg.html \ —preload-file bbb-1080p-title.jpg -s TOTAL_MEMORY=32000000
The ‘–preload-file’ option makes the file available to the program via standard C-style file I/O functions. The ‘-s TOTAL_MEMORY’ was necessary because the default of 16 MB wasn’t enough. Again, the -O optimization levels can be sent in.
For running, the .html file is loaded (via webserver) in a web browser.
Want To Try It Yourself ?
I put the files here : http://multimedia.cx/emscripten/. The .c file, the JPEG file, and the Emscripten-converted files using -O0, -O1, -O2, -O3, -Os, and no optimization switch.Results and Charts
Here is the spreadsheet with the raw results.I ran this experiment using Ubuntu Linux 12.04 on an Intel Atom N450-based netbook. For this part, I was able to compare the Chrome and Firefox browser results against the C results :
These are the results for a 2nd generation Android Nexus 7 using both Chrome and Firefox :
Here is the result for an iPad 2 running iOS 7 and Safari– there is no Firefox for iOS and while there is a version of Chrome for iOS, it apparently isn’t able to leverage an optimized JS engine. Chrome takes so long to complete this experiment that there’s no reason to muddy the graph with the results :
Interesting that -O1 tends to provide better optimization than levels 2 or 3, and that -Os (optimize for size) seems to be a good all-around choice.
Don’t Get Too Smug
JavaScript can indeed get amazing performance in this day and age. Please be advised, however, that this isn’t the best that a C decoder implementation can possibly do. This version doesn’t leverage any SIMD extensions. According to profiling (using gprof against the C code), sample saturation in color conversion dominates followed by inverse DCT functions, common cases for SIMD ASM or intrinsics. Allegedly, there will be some support for JS SIMD optimizations some day. We’ll see.Implications For Development
I’m still not especially motivated to try porting the entire Native Client game music player codebase to JavaScript. I’m still wondering about the recommended development flow. How are you supposed to develop for Emscripten and asm.js ? From what I can tell, Emscripten is not designed as a simple aide for porting C/C++ code to JS. No, it reduces the code into JS code you can’t possibly maintain. This seems to imply that the C/C++ code needs to be developed and debugged in its entirety and then converted to JS, which seems arduous. -
FFMPEG and Mencoder building screenshot returns 0 size images
12 avril 2014, par GenusI have a script and it used to work fine but suddenly it stopped working and giving me zero size images as screenshot after video convert.
here is the command for video screenshot.
$cmd = $GLOBALS["paths"]["ffmpeg"]." -y -i ".$file." -f mjpeg -r 1 -ss ".$time." -vframes 1 -an ".$tmpdir."/00000001.jpg 2>&1";
exec($cmd,$results);Debug :
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------------mencoder_and_fmpeg.php SCREENSHOT -------
-----------------------------------------------------
COMMAND: ffmpeg -y -i /home/TESTING/public_html/vid/6d/ad/29/6dad2946a2ba102.flv -f mjpeg -r 1 -ss 14.48 -vframes 1 -an /home/TESTING/public_html/scr/42/3a/92/00000001.jpg 2>&1
FFmpeg version SVN-r16244, Copyright (c) 2000-2008 Fabrice Bellard, et al.
configuration: --disable-mmx --enable-shared --enable-libvorbis --enable-gpl --enable-swscale --enable-pthreads --disable-static --disable-demuxer=v4l --disable-demuxer=v4l2 --enable-libtheora --enable-gpl --enable-libspeex --enable-libmp3lame --enable-libfaac --enable-libfaad --enable-libfaadbin --enable-libamr-nb --enable-libamr-wb --enable-nonfree --enable-libxvid
libavutil 49.12. 0 / 49.12. 0
libavcodec 52. 7. 0 / 52.108. 0
libavformat 52.23. 1 / 52.92. 0
libavdevice 52. 1. 0 / 52. 2. 3
libswscale 0. 6. 1 / 0.12. 0
built on Apr 9 2011 22:48:41, gcc: 4.1.2 20080704 (Red Hat 4.1.2-50)
built by Admin-Ahead Server Technologies FFmpeg installer v5.0.6b
Seems stream 0 codec frame rate differs from container frame rate: 1000.00 (1000/1) -> 10.92 (131/12)
Stream mapping:
Stream #0.0 -> #0.0
Press [q] to stop encoding
ffmpeg: symbol lookup error: ffmpeg: undefined symbol: frame_hook_process -
why type casting on non-pointer struct give syntax error
31 mars 2016, par Sany LiewI am using Visual C++ express 2008 try to compile code similar to below :
no problem
{
...
AVRational test = {1, 1000};
...
}but has problem when it is as below :
{
...
AVRational test = (AVRational){1, 1000};
...
}gave errors :
1>..\..\..\projects\test\xyz.cpp(1139) : error C2059: syntax error : '{'
1>..\..\..\projects\test\xyz.cpp(1139) : error C2143: syntax error : missing ';' before '{'
1>..\..\..\projects\test\xyz.cpp(1139) : error C2143: syntax error : missing ';' before '}'where AVRational (ffmpeg.org library) is defined as :
typedef struct AVRational{
int num; ///< numerator
int den; ///< denominator
} AVRational;FFmpeg come with some pre-define value such as
#define AV_TIME_BASE_Q (AVRational){1, AV_TIME_BASE}
which is used as below
av_rescale_q(seek_target, AV_TIME_BASE_Q, pFormatCtx->streams[stream_index]->time_base);
will failed to compile on Visual C++ express 2008
It seem like the same code will be compiled with no error/warning on gcc compiler. Why I get this error on VC++ ? Is it a C/C++ standard way to do casting on struct value ? Anyway I can avoid this error while still able to use the defined AV_TIME_BASE_Q ?