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Géodiversité
9 septembre 2011, par ,
Mis à jour : Août 2018
Langue : français
Type : Texte
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USGS Real-time Earthquakes
8 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
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SWFUpload Process
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Mis à jour : Septembre 2011
Langue : français
Type : Texte
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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
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Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
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Creativecommons informational flyer
16 mai 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (13)
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Contribute to a better visual interface
13 avril 2011MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community. -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
Gestion générale des documents
13 mai 2011, parMédiaSPIP ne modifie jamais le document original mis en ligne.
Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)
Sur d’autres sites (2846)
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How to create a queue system with a discord.py bot
20 août 2024, par ZamvI'm trying to create a bot with discord.py.


Also, I'm a beginner, so I'll be interested in what I can improve and any errors there are.


I've been stuck on trying to create this queue system for songs, the bot was working perfectly fine and played some urls before I implemented the play_next function. Now it doesn't even play the first song, even if it sends confirmation messages both in the terminal that in the discord channel. I know that the code might be a little confusing.


I wrote two main functions : "play_next" to play the next song in the queue and "play", the main command. Here is my play_next function :


async def play_next(self,ctx):
 if not ctx.voice_client.is_playing: #(don't know if this is correct as I also check if the bot isn't playing anything in the play function)
 
 if self.song.queue: 
 next_song = self.song_queue.pop(0) #deleting the first element of the queue, so if we have (song_0, song_1 and song_2) the bot should delete (song_0) making in fact song_1 the "next" song_0
 try:
 ctx.voice_client.play(discord.FFmpegPCMAudio(next_song), 
 after=lambda e: self.bot.loop.create_task(self.play_next(ctx))) #Not gonna lie here, i asked chat gpt for this line, it should make the bot automatically play the next song one after another, correct me if I am wrong

#this is not important
 embed = discord.Embed(
 title="Song",
 description=f"Now playing {next_song}",
 color = 0x1DB954
 )
 await ctx.send(embed=embed)
 except Exception as e:
 print(f"Error playing the next song: {e}")

 else:
 await ctx.voice_client.disconnect() # disconnecting from the voice channel if the queue is empty
 print("Disconnected from the voice channel as the queue is empty.")



I think that the main problem of my bot is the play_next function, but here it is my "play" function :


@commands.command(pass_context=True)
 async def play(self, ctx, url: str): 
 if ctx.author.voice: # first checking if the user is in a voice channel
 if not ctx.voice_client: #then checking if the bot is already connected to a voice channel
 channel = ctx.message.author.voice.channel 
 try:
 await channel.connect() #then joining
 print("I joined the voice channel!")
 except Exception as e:
 print(f"Failed to connect to the voice channel: {e}")
 return

 song_path = f"song_{self.song_index}.mp3" #note, im using cogs, i declared self.song_index with the value of 0 
 self.song_index += 1 #i thought that this was the easiest way of creating a new file for each song

 ydl_opts = {
 'format': 'bestaudio/best',
 'postprocesors': [{
 'key': 'FFmpegExtractAudio',
 'preferredcodec': 'mp3',
 'preferredquality': '192',
 }],
 'outtmpl': song_path
 }
 try:
 with youtube_dl.YoutubeDL(ydl_opts) as ydl:
 print("Starting download...")
 ydl.download([url]) #this is where it should download the song provided by the url
 print("Download finished.")
 except Exception as e:
 await ctx.send(f"Failed to download the song: {e}")
 return

#i think that the next two if statements are the main threats
 if os.path.exists(song_path): #if there is atleast 1 song in the queue
 self.song_queue.append(song_path) #append the next one
 embed = discord.Embed(
 title="Added to Queue!",
 description = f"{url} has been added to the queue.",
 color=0x33ff33
 )
 await ctx.send(embed=embed)


 if not ctx.voice_client.is_playing(): #checking if the bot is already playing something, don't know if i should put this if statement here
 print("Starting playback...")
 await self.play_next(ctx) #if nothing is playing, then the bot should play the next song



 else:
 await ctx.send("Failed to download or find the audio file.")

 else:
 embed = discord.Embed(
 title="❌You must be in a voice channel",
 color=0xff6666
 )
 await ctx.send(embed=embed)



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want ffmpeg to capture only system sounds (no microphone) [closed]
11 avril 2021, par josh joyerHow to make ffmpeg to capture only system sounds (no microphone) ?
https://cdtjyku.blogspot.com/2019/04/ffmpeg-how-to-merge-gdigrab-and-audio.html
In above link reads that command


ffmpeg -f f32le -ac 2 -ar 44.1k -i \.pipesystemAudioPipe



should provide with only system audio sounds.
It might well work on linux but how to do that on windows ?


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Improper use of system() call ?
28 mai 2013, par Dima1982I have a particle system program that generates a
.dat
file with particle coordinates in every iteration. The end goal is to run the program multiple times via a script with different parameters. So, I am trying to setup my program in a way that, for every run, all relevant data are going to be stored in a folder.What I do is to generate
PNGs
from the.dat
files withGnuplot
, callffmpeg
to create a video out of thePNGs
, useWinRAR
to compress the.dat
files and finally clean up, by deleting all the intermediate files. This works, when I do it in the working directory.Now I try to create a new directory and do the same stuff in there. My code :
// Load the proper library to use chdir() function
#ifdef _WIN32
#include
#elif defined __linux__ || defined __APPLE__&&__MACH__
#include
#endif
// Make output directory and change working directory to new directory
ostringstream dirCommand;
dirCommand << "mkdir " << folderName_str;
system(dirCommand.str().c_str());
const char* test = folderName_str.c_str();
#ifdef _WIN32
if(_chdir(test))
{
printf( "Unable to locate the directory: %s\n",test);
return;
}
#elif defined __linux__ || defined __APPLE__&&__MACH__
if(chdir(test))
{
printf( "Unable to locate the directory: %s\n",test);
return;
}
#endif
else
printf("Created output directory...\n");Already for this part, I know that there are going to be objections. I have looked extensively on SO and many people favor
SetCurrentDirectory()
for Windows, or they are skeptical about usingsystem()
. In my defense, I am a novice programmer and my knowledge is really limited...Now, when I try to make the video with
FFMpeg
and then rar/tar my files :// Make video
std::cout << "Generating Video..." << endl;
ostringstream command;
command << "ffmpeg -f image2 -r 1/0.1 -i output_%01d.png -vcodec mpeg4 " << videoName_str << ".avi -loglevel quiet";
std::system(command.str().c_str());
// Clean Up!
std::cout << "Cleaning up!" << endl;
ostringstream command2;
#ifdef _WIN32
command2 << "rar -inul a " << videoName_str << ".rar *.dat settings.gp loadfile.gp";
#elif defined __linux__ || defined __APPLE__&&__MACH__
command2 << "tar cf " << videoName_str << ".tar *.dat settings.gp loadfile.gp";
#endif
std::system(command2.str().c_str());I get very different behaviors in Win/ Linux.
Win 7 x64, Visual Studio 2010/12
In windows, the folder is created. The
.dat
files are generated correctly andgnuplot
plots thePNGs
as well. Whenffmpeg
is called, nothing happens. No error message fromFFMpeg
or anything. The same goes forWinRAR
. Maybe, for the last thing, I can use the command line utility of7z
which is free !Linux Mint 14 x64, Qt 4.8.1
Strangely enough, the behavior is inverted from that of Windows. As soon as the dir is changed, only the first
.dat
file is generated. It is as if every subsequent call I make tofprintf()
for my file generation does not work, or gets lost somewhere.Gnuplot
works, as doffmpeg
andtar
!!I am really perplexed. Any help, would be really appreciated.