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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
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Carte de Schillerkiez
13 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (88)
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Taille des images et des logos définissables
9 février 2011, parDans beaucoup d’endroits du site, logos et images sont redimensionnées pour correspondre aux emplacements définis par les thèmes. L’ensemble des ces tailles pouvant changer d’un thème à un autre peuvent être définies directement dans le thème et éviter ainsi à l’utilisateur de devoir les configurer manuellement après avoir changé l’apparence de son site.
Ces tailles d’images sont également disponibles dans la configuration spécifique de MediaSPIP Core. La taille maximale du logo du site en pixels, on permet (...) -
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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Pas question de marché, de cloud etc...
10 avril 2011Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
sur le web 2.0 et dans les entreprises qui en vivent.
Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)
Sur d’autres sites (10943)
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Seeking Guidance on Audio Development Libraries for Playing Various Music Formats on iOS [closed]
3 décembre 2023, par FaiChouI am exploring audio development and am overwhelmed by the numerous libraries available :


- 

- AVFoundation
- MediaPlayer
- AVFAudio
- Audio Engine
- CoreAudio
- AudioToolbox
- Audio Unit
















Which of these should I use to play both network or local music files (flac/wav/mp3/aac/wma/ogg) ? What are their specific roles ?


My understanding is that I should use
ffmpeg
for demuxing to unpackage, then decode the stream to get PCM samples, possibly using Audio Engine for playback. Is this a software decoding method ? For Apple-supported formats like mp3, can I bypassffmpeg
for decoding ? Which library would be most suitable in this case ?

Additionally, how do I extract metadata (song name, artist, cover, lyrics, etc.) from music files ? Apple's own solutions seem to support only ID3 or iTunes tags. How should I handle other formats like wav/flac ?


The two links below are the resources I've referenced, but they seem outdated. My search for newer, reliable explanations has been fruitless.




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Stream music via Airplay from RaspberryPi
8 février 2016, par FrankFor my home automation project on my RaspberryPi with Raspbian, I am looking for a way to stream music from the Raspberry to Airplay devices such as an AppleTv.
I have found different ideas how to achieve this, however I need help to overcome the last obstacles.
I have found Node Airtunes where the example file play_ffmpeg.js works very well for me. https://github.com/lperrin/node_airtunes However this works only for a single mp3, I want to stream all sound from my raspberry.
How can I capture all sound by my raspberry and then send it via such a jscript to my Airplay device (e.g. AppleTV) ? One idea to capture all sound was via ffmpeg, another via gstreamer. Then send this sound via a similar jscript script like play_ffmpeg.js to the Airplay devices.
Any hints are very well appreciated.
P.S. I have found Airtunes_Hub which has a similar concept to what I am looking for. However this script just listens to sound output from mopidy plus somehow it doesn’t work for my AppleTV, but for other Airplay devices. The play_ffmpeg.js from further up works perfectly though which is puzzling for me.
https://github.com/kkckkc/airtunes_hub
I have furthermore checked out Pulseaudio-raop2 but this doesn’t work for me.
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heroku-22 stack discord.py bot doesn't play music
30 août 2022, par bon hoI'm making music bot with discord.py and using heroku. bot is playing music my localhost but heroku host is not playing music.


I found what cause a bug.
It working nicely in heroku-20, but not working in heroku-22 stack.


How can I use heroku-22 stack without error ?
What can I do ?


I'm sorry my english is bad.


my code :


import youtube_dl
import discord
from discord import app_commands,Interaction
import asyncio
import os

class MyClient(discord.Client):
 async def on_ready(self):
 await self.wait_until_ready()
 await tree.sync()
 print(f"login at {self.user}")
 
intents= discord.Intents.all()
client = MyClient(intents=intents)
tree = app_commands.CommandTree(client)

youtube_dl.utils.bug_reports_message = lambda: ''
ytdl_format_options = {
 'format': 'bestaudio/best',
 'outtmpl': '%(extractor)s-%(id)s-%(title)s.%(ext)s',
 'restrictfilenames': True,
 'noplaylist': True,
 'nocheckcertificate': True,
 'ignoreerrors': False,
 'logtostderr': False,
 'quiet': True,
 'no_warnings': True,
 'default_search': 'auto',
 'source_address': '0.0.0.0', # bind to ipv4 since ipv6 addresses cause issues sometimes
}

ffmpeg_options = {
 'options': '-vn',
}
ytdl = youtube_dl.YoutubeDL(ytdl_format_options)
class YTDLSource(discord.PCMVolumeTransformer):
 def __init__(self, source, *, data, volume=0.5):
 super().__init__(source, volume)

 self.data = data

 self.title = data.get('title')
 self.url = data.get('url')

 @classmethod
 async def from_url(cls, url, *, loop=None, stream=True):
 loop = loop or asyncio.get_event_loop()
 data = await loop.run_in_executor(None, lambda: ytdl.extract_info(url, download=not stream))
 if 'entries' in data:
 # take first item from a playlist
 data=data['entries'][0]
 filename = data['url'] if stream else ytdl.prepare_filename(data)
 return cls(discord.FFmpegPCMAudio(filename, **ffmpeg_options), data=data)
queue={}
@tree.command(name="play", description="play music")
async def playmusic(interaction:Interaction,url_title:str,playfirst:bool=False):
 await interaction.response.send_message("I'm looking for music!!")
 guild=str(interaction.guild.id)
 try:
 queue[guild]
 except KeyError:
 queue[guild]=[]
 if interaction.user.voice is None:
 await interaction.edit_original_response(content="you must join any voice channel")
 else:
 voice_client: discord.VoiceClient = discord.utils.get(client.voice_clients, guild=interaction.guild)
 if voice_client == None:
 await interaction.user.voice.channel.connect()
 voice_client: discord.VoiceClient = discord.utils.get(client.voice_clients, guild=interaction.guild)
 player = await YTDLSource.from_url(url_title, loop=None)
 if playfirst and len(queue[guild])>1:
 queue[guild].insert(1,player)
 else:
 queue[guild].append(player)
 if not voice_client.is_playing():
 voice_client.play(player,after=None)
 await interaction.edit_original_response(content=f"{player.title} playing!!")
 else:
 await interaction.edit_original_response(content=f"{player.title} enqueued!")
 await asyncio.sleep(7)
 await interaction.delete_original_response()

client.run(token)