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  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Que fait exactement ce script ?

    18 janvier 2011, par

    Ce script est écrit en bash. Il est donc facilement utilisable sur n’importe quel serveur.
    Il n’est compatible qu’avec une liste de distributions précises (voir Liste des distributions compatibles).
    Installation de dépendances de MediaSPIP
    Son rôle principal est d’installer l’ensemble des dépendances logicielles nécessaires coté serveur à savoir :
    Les outils de base pour pouvoir installer le reste des dépendances Les outils de développements : build-essential (via APT depuis les dépôts officiels) ; (...)

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

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  • Started Programming Young

    6 septembre 2011, par Multimedia Mike — Programming

    I have some of the strangest memories of my struggles to jump into computer programming.

    Back To BASIC
    I remember doing some Logo programming on Apple II computers at school in 5th grade (1987 timeframe). But that was mostly driving turtle graphics. Then I remember doing some TRS-80 BASIC in 7th grade, circa 1989. Emboldened by what very little I had learned in perhaps the week or 2 we took in a science class to do this, I tried a little GW-BASIC on my family’s “IBM-PC compatible” computer (they were still called that back then). I still remember what my first program consisted of. Even back then I was interested in manipulating graphics and color on a computer screen. Thus :

    10 color 1
    20 print "This is color 1"
    30 color 2
    40 print "This is color 2"
    ...
    

    And so on through 15 colors. Hey, it did the job– it demonstrated the 15 different colors you could set in text mode.

    What’s FOR For ?
    That 7th grade computer unit in science class wasn’t very thick on computer science details. I recall working with a lab partner to transcribe code listings into a computer (and also saving my work to a storage cassette). We also developed form processing programs that would print instructions to input text followed by an “INPUT I$” statement to obtain the user’s output.

    I remember there was some situation where we needed a brief delay between input and printing. The teacher told us to use a construct of the form :

    10 FOR I = 1 TO 20000
    20 NEXT I
    

    We had to calibrate the number based on our empirical assessment of how long it lasted but I recall that the number couldn’t be much higher than about 32000, for reasons that would become clearer much later.

    Imagine my confusion when I would read and try to comprehend BASIC program code I would find in magazines. I would of course see that FOR..NEXT construct all over the place but obviously not in the context of introducing deliberate execution delays. Indeed, my understanding of one of the fundamental building blocks of computer programming — iteration — was completely skewed because of this early lesson.

    Refactoring
    Somewhere along the line, I figured out that the FOR..NEXT could be used to do the same thing a bunch of times, possibly with different values. A few years after I had written that color program, I found it again and realized that I could write it as :

    10 for I = 1 to 15
    20 color I
    30 print I
    40 next I
    

    It still took me a few more years to sort out the meaning of WHILE..WEND, though.

  • Révision 17156 : en fait non, il vaut mieux utilise word-wrap:break-word ; en css, et pas du tout ...

    11 février 2011, par BoOz -
  • Word-by-word display of subtitles in FFMPEG ?

    10 mars 2020, par ThaDon

    I am trying to burn subtitles into a video such that they appear in a word-by-word fashion instead of all at once.

    What I mean by this is, a word will appear, then another word will appear next to it, and so on. Eventually the line will clear, then repeat.

    Example :

    enter image description here

    I thought I could create an Advanced Substation Alpha file where subtitles share the same end-time but differing start times, however FFMPEG doesn’t seem to cope very well when rendering the file :

    [Script Info]
    ; Script generated by FFmpeg/Lavc57.107.100
    ScriptType: v4.00+
    PlayResX: 384
    PlayResY: 288

    [V4+ Styles]
    Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding
    Style: Default,Arial,16,&Hffffff,&Hffffff,&H0,&H0,0,0,0,0,100,100,0,0,1,1,0,2,10,10,10,0

    [Events]
    Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text
    Dialogue: 0,0:00:00.00,0:00:03.46,Default,,0,0,0,,I'm
    Dialogue: 0,0:00:01.00,0:00:03.46,Default,,0,0,0,,a
    Dialogue: 0,0:00:01.50,0:00:03.46,Default,,0,0,0,,subtitle

    The idea being that I'm would appear, then 1 second later a would show up next to it followed by subtitle a half second later