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  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Ajout d’utilisateurs manuellement par un administrateur

    12 avril 2011, par

    L’administrateur d’un canal peut à tout moment ajouter un ou plusieurs autres utilisateurs depuis l’espace de configuration du site en choisissant le sous-menu "Gestion des utilisateurs".
    Sur cette page il est possible de :
    1. décider de l’inscription des utilisateurs via deux options : Accepter l’inscription de visiteurs du site public Refuser l’inscription des visiteurs
    2. d’ajouter ou modifier/supprimer un utilisateur
    Dans le second formulaire présent un administrateur peut ajouter, (...)

  • Automated installation script of MediaSPIP

    25 avril 2011, par

    To overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
    You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
    The documentation of the use of this installation script is available here.
    The code of this (...)

Sur d’autres sites (13218)

  • avfilter/vf_vmafmotion : Check dimensions

    29 mai 2021, par Michael Niedermayer
    avfilter/vf_vmafmotion : Check dimensions
    

    Fixes : out of array access
    Fixes : Ticket8241
    Fixes : Ticket8246
    Fixes : CVE-2020-22019
    Fixes : CVE-2020-22033

    Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>

    • [DH] libavfilter/vf_vmafmotion.c
  • FFMPEG "Segmentation fault" with stream source and watermark

    4 mars 2020, par Magikey

    I use release : 4.2.2 (static) from "https://johnvansickle.com/ffmpeg/"

    Final code will be on "Amazon AWS lambda"

    Goal : use a url stream and add watermak

    Link to video : ​https://feoval.fr/519.mp4

    Link to Watermak : ​https://feoval.fr/watermark.png

    ./ffmpeg -i "https://feoval.fr/519.mp4" -i "./watermark.png" -filter_complex "overlay=W-w-10:H-h-10:format=rgb" -f "mp4" -movflags "frag_keyframe+empty_moov" -pix_fmt "yuv420p" test.mp4

    return "Segmentation fault"

    I have the same error on my computer and on AWS Lambda server

    ./ffmpeg -i "https://feoval.fr/519.mp4" -f "mp4" -movflags "frag_keyframe+empty_moov" -pix_fmt "yuv420p" test.mp4

    work (but not watermak)

    ./ffmpeg -i "./519.mp4" -i "./watermark.png" -filter_complex "overlay=W-w-10:H-h-10:format=rgb" -f "mp4" -movflags "frag_keyframe+empty_moov" -pix_fmt "yuv420p" test.mp4

    work (but not with stream)

    Thanks you very much !

    Logs for the first case who return "Segmentation fault" :

    ...
    Stream mapping:
    Stream #0:0 (h264) -> overlay:main (graph 0)
    Stream #1:0 (png) -> overlay:overlay (graph 0)
    overlay (graph 0) -> Stream #0:0 (libx264)
    Stream #0:1 -> #0:1 (aac (native) -> aac (native))
    Press [q] to stop, ? for help
    [libx264 @ 0x742e480] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX
    [libx264 @ 0x742e480] profile High, level 3.1, 4:2:0, 8-bit
    [libx264 @ 0x742e480] 264 - core 159 r2991 1771b55 - H.264/MPEG-4 AVC codec - Copyleft 2003-2019 - ​http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=12 lookahead_threads=2 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00
    Output #0, mp4, to 'test.mp4':
    Metadata:
    major_brand : mp42
    minor_version : 1
    compatible_brands: isommp41mp42
    encoder : Lavf58.29.100
    Stream #0:0: Video: h264 (libx264) (avc1 / 0x31637661), yuv420p, 480x848, q=-1--1, 30 fps, 15360 tbn, 30 tbc (default)
    Metadata:
    encoder : Lavc58.54.100 libx264
    Side data:
    cpb: bitrate max/min/avg: 0/0/0 buffer size: 0 vbv_delay: -1
    Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 128 kb/s (default)
    Metadata:
    creation_time : 2020-01-13T08:54:26.000000Z
    handler_name : Core Media Audio
    encoder : Lavc58.54.100 aac
    Segmentation fault (core dumped)
  • FFMPEG not found error while attempting to implement ffmpeg into discord bot

    17 février 2020, par Ravenr_

    While implementing a music feature into my node.js discord.js discord bot, I got an error claiming that it cant find FFMPEG. I reinstalled ffmpeg 3 times to no avail.

    This is the full error

    2020-02-17T01:48:30.403766+00:00 app[worker.1]: (node:4) UnhandledPromiseRejectionWarning: Error: FFMPEG not found
    2020-02-17T01:48:30.403797+00:00 app[worker.1]:     at Function.selectFfmpegCommand (/app/node_modules/prism-media/src/transcoders/ffmpeg/Ffmpeg.js:46:13)
    2020-02-17T01:48:30.403798+00:00 app[worker.1]:     at new FfmpegTranscoder (/app/node_modules/prism-media/src/transcoders/ffmpeg/Ffmpeg.js:7:37)
    2020-02-17T01:48:30.403798+00:00 app[worker.1]:     at new MediaTranscoder (/app/node_modules/prism-media/src/transcoders/MediaTranscoder.js:10:19)
    2020-02-17T01:48:30.403799+00:00 app[worker.1]:     at new Prism (/app/node_modules/prism-media/src/Prism.js:5:23)
    2020-02-17T01:48:30.403799+00:00 app[worker.1]:     at new VoiceConnection (/app/node_modules/discord.js/src/client/voice/VoiceConnection.js:46:18)
    2020-02-17T01:48:30.403800+00:00 app[worker.1]:     at /app/node_modules/discord.js/src/client/voice/ClientVoiceManager.js:63:22
    2020-02-17T01:48:30.403800+00:00 app[worker.1]:     at new Promise (<anonymous>)
    2020-02-17T01:48:30.403801+00:00 app[worker.1]:     at ClientVoiceManager.joinChannel (/app/node_modules/discord.js/src/client/voice/ClientVoiceManager.js:45:12)
    2020-02-17T01:48:30.403801+00:00 app[worker.1]:     at VoiceChannel.join (/app/node_modules/discord.js/src/structures/VoiceChannel.js:130:30)
    2020-02-17T01:48:30.403802+00:00 app[worker.1]:     at Object.execute (/app/commands/play.js:31:64)
    2020-02-17T01:48:30.404044+00:00 app[worker.1]: (node:4) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). To terminate the node process on unhandled promise rejection, use the CLI flag `--unhandled-rejections=strict` (see https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode). (rejection id: 2)
    2020-02-17T01:48:30.404052+00:00 app[worker.1]: (node:4) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.
    </anonymous>

    This is the code

    const ytdl = require("ytdl-core");
    module.exports = {
       name: 'play',
       description: 'initiates music methods of the bot',
       execute(msg, args){
           var servers = {};

           function play(connection, msg){
               var server = servers[msg.guild.id];

               server.dispatcher = connection.playStream(ytdl(server.queue[0], {filter: "audioonly"}));
               server.queue.shift();

               server.dispatcher.on("end", function(){
                   if(server.queue[0]){
                       play(connection, msg);
                   }else{
                       connection.disconnect();
                   }
               });


           }
           if(!args[1]) return msg.channel.send("you need to provide a link");
           if(!msg.member.voiceChannel) return msg.channel.send("You must be in a voice channel to use this feature");
           if(!servers[msg.guild.id]) servers[msg.guild.id] = {
               queue: []
           }
           var server = servers[msg.guild.id];
           server.queue.push(args[1]);
           if(!msg.guild.voiceConnection) msg.member.voiceChannel.join().then(function(connection){
               play(connection, msg);
           })
       }
    }

    I have no idea what the issue is. I am using heroku to deploy if that matters at all.