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  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Librairies et binaires spécifiques au traitement vidéo et sonore

    31 janvier 2010, par

    Les logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
    Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
    Binaires complémentaires et facultatifs flvtool2 : (...)

Sur d’autres sites (7463)

  • Merge commit ’4a27a52a1f74016095b7aee1b4a422cf62217ade’

    29 mai 2013, par Michael Niedermayer
    Merge commit ’4a27a52a1f74016095b7aee1b4a422cf62217ade’
    

    * commit ’4a27a52a1f74016095b7aee1b4a422cf62217ade’ :
    fate : Don’t use files from SRC_PATH in the actual tests
    indeo4 : reuse context block VLC for band instead of defaulting

    Conflicts :
    tests/Makefile

    Merged-by : Michael Niedermayer <michaelni@gmx.at>

    • [DH] libavcodec/indeo4.c
    • [DH] tests/Makefile
    • [DH] tests/fate/filter-audio.mak
    • [DH] tests/fate/filter-video.mak
  • avcodec/h264_mp4toannexb : Prepend SPS/PPS to buffering period SEI

    1er août 2024, par Josh Allmann
    avcodec/h264_mp4toannexb : Prepend SPS/PPS to buffering period SEI
    

    Encoders may emit a buffering period SEI without a corresponding
    SPS/PPS if the SPS/PPS is carried out-of-band, eg with avcc.

    During Annex B conversion, this may result in the SPS/PPS being
    inserted *after* the buffering period SEI but before the IDR NAL.

    Since the buffering period SEI references the SPS, the SPS/PPS
    needs to come first.

    Signed-off-by : Anton Khirnov <anton@khirnov.net>

    • [DH] libavcodec/bsf/h264_mp4toannexb.c
    • [DH] tests/ref/fate/h264-bsf-mp4toannexb
    • [DH] tests/ref/fate/h264_mp4toannexb_ticket2991
    • [DH] tests/ref/fate/segment-mp4-to-ts
  • lavfi/delogo : use weighted interpolation

    26 juin 2013, par Jean Delvare
    lavfi/delogo : use weighted interpolation
    

    The original delogo algorithm interpolates both horizontally and
    vertically and uses the average to compute the resulting sample. This
    works reasonably well when the logo area is almost square. However
    when the logo area is significantly larger than high or higher than
    large, the result is largely suboptimal.

    The issue can be clearly seen by testing the delogo filter with a fake
    logo area that is 200 pixels large and 2 pixels high. Vertical
    interpolation gives a very good result in that case, horizontal
    interpolation gives a very bad result, and the overall result is poor,
    because both are given the same weight.

    Even when the logo is roughly square, the current algorithm gives poor
    results on the borders of the logo area, because it always gives
    horizontal and vertical interpolations an equal weight, and this is
    suboptimal on borders. For example, in the middle of the left hand
    side border of the logo, you want to trust the left known point much
    more than the right known point (which the current algorithm already
    does) but also much more than the top and bottom known points (which
    the current algorithm doesn’t do.)

    By properly weighting each known point when computing the value of
    each interpolated pixel, the visual result is much better, especially
    on borders and/or for high or large logo areas.

    The algorithm I implemented guarantees that the weight of each of the
    4 known points directly depends on its distance to the interpolated
    point. It is largely inspired from the original algorithm, the key
    difference being that it computes the relative weights globally
    instead of separating the vertical and horizontal interpolations and
    combining them afterward.

    Signed-off-by : Jean Delvare <khali@linux-fr.org>
    Signed-off-by : Stefano Sabatini <stefasab@gmail.com>

    • [DH] libavfilter/vf_delogo.c
    • [DH] tests/ref/fate/filter-delogo