
Recherche avancée
Médias (91)
-
Spitfire Parade - Crisis
15 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Wired NextMusic
14 mai 2011, par
Mis à jour : Février 2012
Langue : English
Type : Video
-
Video d’abeille en portrait
14 mai 2011, par
Mis à jour : Février 2012
Langue : français
Type : Video
-
Sintel MP4 Surround 5.1 Full
13 mai 2011, par
Mis à jour : Février 2012
Langue : English
Type : Video
-
Carte de Schillerkiez
13 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
-
Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (3)
-
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
Le plugin : Gestion de la mutualisation
2 mars 2010, parLe plugin de Gestion de mutualisation permet de gérer les différents canaux de mediaspip depuis un site maître. Il a pour but de fournir une solution pure SPIP afin de remplacer cette ancienne solution.
Installation basique
On installe les fichiers de SPIP sur le serveur.
On ajoute ensuite le plugin "mutualisation" à la racine du site comme décrit ici.
On customise le fichier mes_options.php central comme on le souhaite. Voilà pour l’exemple celui de la plateforme mediaspip.net :
< ?php (...) -
MediaSPIP : Modification des droits de création d’objets et de publication définitive
11 novembre 2010, parPar défaut, MediaSPIP permet de créer 5 types d’objets.
Toujours par défaut les droits de création et de publication définitive de ces objets sont réservés aux administrateurs, mais ils sont bien entendu configurables par les webmestres.
Ces droits sont ainsi bloqués pour plusieurs raisons : parce que le fait d’autoriser à publier doit être la volonté du webmestre pas de l’ensemble de la plateforme et donc ne pas être un choix par défaut ; parce qu’avoir un compte peut servir à autre choses également, (...)
Sur d’autres sites (796)
-
Releasing GME Players and Tools
I just can’t stop living in the past. To that end, I’ve been playing around with the Game Music Emu (GME) library again. This is a software library that plays an impressive variety of special music files extracted from old video games.
I have just posted a series of GME tools and associated utilities up on Github.
Clone the repo and try them out. The repo includes a small test corpus since one of the most tedious parts about playing these files tends to be tracking them down in the first place.
Players
At first, I started with trying to write some simple command line audio output programs based on GME. GME has to be the simplest software library that it has ever been my pleasure to code against. All it took was a quick read through the gme.h header file and it was immediately obvious how to write a simple program.First, I wrote a command line tool that output audio through PulseAudio on Linux. Then I made a second program that used ALSA. Guess what I learned through this exercise ? PulseAudio is actually far easier to program than ALSA.
I also created an SDL player, seen in my last post regarding how to write an oscilloscope. I think I have the A/V sync correct now. It’s a little more fun to use than the command line tools. It also works on non-Linux platforms (tested at least on Mac OS X).
Utilities
I also wrote some utilities. I’m interested in exporting metadata from these rather opaque game music files in order to make them a bit more accessible. To that end, I wrote gme2json, a program that uses the GME library to fetch data from a game music file and then print it out in JSON format. This makes it trivial to extract the data from a large corpus of game music files and work with it in many higher level languages.Finally, I wrote a few utilities that repack certain ad-hoc community-supported game music archives into... well, an ad-hoc game music archive of my own device. Perhaps it’s a bit NIH syndrome, but I don’t think certain of these ad-hoc community formats were very well thought-out, or perhaps made sense a decade or more ago. I guess I’m trying to bring a bit of innovation to this archival process.
Endgame
I haven’t given up on that SaltyGME idea (playing these game music files directly in a Google Chrome web browser via Google Chrome). All of this ancillary work is leading up to that goal.Silly ? Perhaps. But I still think it would be really neat to be able to easily browse and play these songs, and make them accessible to a broader audience.
-
ffmpeg convert mov file to mp4 for HTML5 video tag IE9
27 septembre 2016, par AdidiI looked everywhere here and on google - there is no valid command that works for IE9.
some how IE9 is missing something.
All that I tried worked everywhere else : chrome,safari,mobile device etc...
I want one command that will convert it and I can use it in every device suppose to support mp4 in HTML5 video tag.I use this commands :
ffmpeg -i movie.mov -vcodec copy -acodec copy out.mp4
ffmpeg -i movie.mov -vcodec libx264 -vprofile high -preset slow -b:v 500k -maxrate 500k -bufsize 1000k -vf scale=-1:480 -threads 0 -acodec libvo_aacenc -b:a 128k -pix_fmt yuv420p outa.mp4
ffmpeg -i movie.mov -b:V 1500k -vcodec libx264 -preset fast -g 30 adel.mp4
ffmpeg -i movie.mov -acodec aac -strict experimental -ac 2 -ab 160k -vcodec libx264 -preset slow -f mp4 -crf 22 lamlam.mp4
ffmpeg -i movie.mov -acodec aac -strict experimental -ac 2 -ab 160k -vcodec libx264 -preset slow -profile:v baseline -level 30 -maxrate 10000000 -bufsize 10000000 -f mp4 -threads 0 adiel.mp4etc.. again all this commands produce a valid mp4 file which works on chrome,safari etc... and works even when I launch them in windows itself using window media player.
When I put this file in the video tag (I am using http://videojs.com/) in IE9 it isn’t working !<div class="vidoco-content" style="margin-top: 20px;">
<video class="video-js vjs-default-skin vidoco-center" controls="controls" preload="none" width="600" height="400" poster="<?php echo(DOMAIN); ?>static/test.jpg">
<source src="<?php echo(DOMAIN); ?>static/out.mp4" type="video/mp4"></source>
</video>
</div>If I use the software miro video converter to convert the same mov file to mp4 - it converted fine and I can play it in IE9 !
miro converter is also using embedd ffmpeg inside it so I am sure it’s only a metter of the right ffmpeg command and parameters.
In my apache htaccess I set the correct mime types for my files and I see it indeed correct when looking in IE developer tools :AddType audio/aac .aac
AddType audio/mp4 .mp4 .m4a
AddType audio/mpeg .mp1 .mp2 .mp3 .mpg .mpeg
AddType audio/ogg .oga .ogg
AddType audio/wav .wav
AddType audio/webm .webm
AddType video/mp4 .mp4 .m4v
AddType video/ogg .ogv
AddType video/webm .webmI am struggling with this for a long time so any help would be much appreciated.
Thanks !
-
FFmpeg stream giving me "Alsa" errors
14 mars 2019, par Sherman B.Of late I have been trying different ways of telling my Raspberry Pi to send video to YouTube live stream. One of the things I wanted to be able to do is boot the Pi up, and it automatically starts the live stream on its own. The advantages to this are huge (won’t have to tote around keyboard/mouse to start the stream, or have to ssh into the Pi to start the stream).
Now what I did to accomplish this was to make a Python program that pipes the stream from my encoder(FFmpeg) directly to the stream. My goal was to make the program work, and then, set it to run automatically. But every time I run the file in my terminal this is my result :
Traceback (most recent call last):
File "stream.py", line 22, in <module>
stream.stdin.close()
NameError: name 'stream' is not defined
[h264 @ 0x19ed450] Could not find codec parameters for stream 0 (Video: h264, none): unspecified size
Consider increasing the value for the 'analyzeduration' and 'probesize' options
pi@raspberrypi:~ $ Input #0, h264, from 'pipe:':
Duration: N/A, bitrate: N/A
Stream #0:0: Video: h264, none, 25 tbr, 1200k tbn, 50 tbc
Unknown input format: 'alsa'
</module>Now I think I can fix I can fix some of those errors, but the biggest thing that worries me there is : the fact that "alsa" is unknown. I installed "libsasound" which is supposed to make Alsa usable, but that clearly did not help.
I am using Python 3.
This is my syntax for this program :
import subprocess
import picamera
import time
YOUTUBE="rtmp://a.rtmp.youtube.com/live2/"
KEY = ("MY PERSONAL ENCODER KEY")
stream_cmd = 'ffmpeg -f h264 -r 25 -i - -itsoffset 5.5 -fflags nobuffer -f alsa -ac 1 -i hw:1,0 -vcodec copy -acodec aac -ac 1 -ar 8000 -ab 32k -map 0:0 -map 1:0 -strict experimental -f flv ' + YOUTUBE + KEY
stream_pipe = subprocess.Popen(stream_cmd, shell=True, stdin=subprocess.PIPE)
camera = picamera.PiCamera(resolution=(640, 480), framerate=25)
try:
now = time.strftime("%Y-%m-%d-%H:%M:%S")
camera.framerate = 25
camera.vflip = True
camera.hflip = True
camera.start_recording(stream.stdin, format='h264', bitrate = 2000000)
while True:
camera.wait_recording(1)
except KeyboardInterrupt:
camera.stop_recording()
finally:
camera.close()
stream.stdin.close()
stream.wait()
print("Camera safely shut down")
print("Good bye")Now maybe I am missing something simple here, but I don’t know what. I have tried many ideas (e.g. replacing Alsa with some other input, naming the "stream" function.) I have no idea.