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Rennes Emotion Map 2010-11
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Autres articles (38)
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Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
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Things I Have Learned About Emscripten
1er septembre 2015, par Multimedia Mike — Cirrus Retro3 years ago, I released my Game Music Appreciation project, a website with a ludicrously uninspired title which allowed users a relatively frictionless method to experience a range of specialized music files related to old video games. However, the site required use of a special Chrome plugin. Ever since that initial release, my #1 most requested feature has been for a pure JavaScript version of the music player.
“Impossible !” I exclaimed. “There’s no way JS could ever run fast enough to run these CPU emulators and audio synthesizers in real time, and allow for the visualization that I demand !” Well, I’m pleased to report that I have proved me wrong. I recently quietly launched a new site with what I hope is a catchier title, meant to evoke a cloud-based retro-music-as-a-service product : Cirrus Retro. Right now, it’s basically the same as the old site, but without the wonky Chrome-specific technology.
Along the way, I’ve learned a few things about using Emscripten that I thought might be useful to share with other people who wish to embark on a similar journey. This is geared more towards someone who has a stronger low-level background (such as C/C++) vs. high-level (like JavaScript).
General Goals
Do you want to cross-compile an entire desktop application, one that relies on an extensive GUI toolkit ? That might be difficult (though I believe there is a path for porting qt code directly with Emscripten). Your better wager might be to abstract out the core logic and processes of the program and then create a new web UI to access them.Do you want to compile a game that basically just paints stuff to a 2D canvas ? You’re in luck ! Emscripten has a porting path for SDL. Make a version of your C/C++ software that targets SDL (generally not a tall order) and then compile that with Emscripten.
Do you just want to cross-compile some functionality that lives in a library ? That’s what I’ve done with the Cirrus Retro project. For this, plan to compile the library into a JS file that exports some public functions that other, higher-level, native JS (i.e., JS written by a human and not a computer) will invoke.
Memory Levels
When porting C/C++ software to JavaScript using Emscripten, you have to think on 2 different levels. Or perhaps you need to force JavaScript into a low level C lens, especially if you want to write native JS code that will interact with Emscripten-compiled code. This often means somehow allocating chunks of memory via JS and passing them to the Emscripten-compiled functions. And you wouldn’t believe the type of gymnastics you need to execute to get native JS and Emscripten-compiled JS to cooperate.
“Emscripten : Pointers and Pointers” is the best (and, really, ONLY) explanation I could find for understanding the basic mechanics of this process, at least when I started this journey. However, there’s a mistake in the explanation that left me confused for a little while, and I’m at a loss to contact the author (doesn’t anyone post a simple email address anymore ?).
Per the best of my understanding, Emscripten allocates a large JS array and calls that the memory space that the compiled C/C++ code is allowed to operate in. A pointer in C/C++ code will just be an index into that mighty array. Really, that’s not too far off from how a low-level program process is supposed to view memory– as a flat array.
Eventually, I just learned to cargo-cult my way through the memory allocation process. Here’s the JS code for allocating an Emscripten-compatible byte buffer, taken from my test harness (more on that later) :
var musicBuffer = fs.readFileSync(testSpec[’filename’]) ; var musicBufferBytes = new Uint8Array(musicBuffer) ; var bytesMalloc = player._malloc(musicBufferBytes.length) ; var bytes = new Uint8Array(player.HEAPU8.buffer, bytesMalloc, musicBufferBytes.length) ; bytes.set(new Uint8Array(musicBufferBytes.buffer)) ;
So, read the array of bytes from some input source, create a Uint8Array from the bytes, use the Emscripten _malloc() function to allocate enough bytes from the Emscripten memory array for the input bytes, then create a new array… then copy the bytes…
You know what ? It’s late and I can’t remember how it works exactly, but it does. It has been a few months since I touched that code (been fighting with front-end website tech since then). You write that memory allocation code enough times and it begins to make sense, and then you hope you don’t have to write it too many more times.
Multithreading
You can’t port multithreaded code to JS via Emscripten. JavaScript has no notion of threads ! If you don’t understand the computer science behind this limitation, a more thorough explanation is beyond the scope of this post. But trust me, I’ve thought about it a lot. In fact, the official Emscripten literature states that you should be able to port most any C/C++ code as long as 1) none of the code is proprietary (i.e., all the raw source is available) ; and 2) there are no threads.Yes, I read about the experimental pthreads support added to Emscripten recently. Don’t get too excited ; that won’t be ready and widespread for a long time to come as it relies on a new browser API. In the meantime, figure out how to make your multithreaded C/C++ code run in a single thread if you want it to run in a browser.
Printing Facility
Eventually, getting software to work boils down to debugging, and the most primitive tool in many a programmer’s toolbox is the humble print statement. A print statement allows you to inspect a piece of a program’s state at key junctures. Eventually, when you try to cross-compile C/C++ code to JS using Emscripten, something is not going to work correctly in the generated JS “object code” and you need to understand what. You’ll be pleading for a method of just inspecting one variable deep in the original C/C++ code.I came up with this simple printf-workalike called emprintf() :
#ifndef EMPRINTF_H #define EMPRINTF_H
#include <stdio .h>
#include <stdarg .h>
#include <emscripten .h>#define MAX_MSG_LEN 1000
/* NOTE : Don’t pass format strings that contain single quote (’) or newline
* characters. */
static void emprintf(const char *format, ...)
char msg[MAX_MSG_LEN] ;
char consoleMsg[MAX_MSG_LEN + 16] ;
va_list args ;/* create the string */
va_start(args, format) ;
vsnprintf(msg, MAX_MSG_LEN, format, args) ;
va_end(args) ;/* wrap the string in a console.log(’’) statement */
snprintf(consoleMsg, MAX_MSG_LEN + 16, "console.log(’%s’)", msg) ;/* send the final string to the JavaScript console */
emscripten_run_script(consoleMsg) ;
#endif /* EMPRINTF_H */
Put it in a file called “emprint.h”. Include it into any C/C++ file where you need debugging visibility, use emprintf() as a replacement for printf() and the output will magically show up on the browser’s JavaScript debug console. Heed the comments and don’t put any single quotes or newlines in strings, and keep it under 1000 characters. I didn’t say it was perfect, but it has helped me a lot in my Emscripten adventures.
Optimization Levels
Remember to turn on optimization when compiling. I have empirically found that optimizing for size (-Os) leads to the best performance all around, in addition to having the smallest size. Just be sure to specify some optimization level. If you don’t, the default is -O0 which offers horrible performance when running in JS.Static Compression For HTTP Delivery
JavaScript code compresses pretty efficiently, even after it has been optimized for size using -Os. I routinely see compression ratios between 3.5:1 and 5:1 using gzip.Web servers in this day and age are supposed to be smart enough to detect when a requesting web browser can accept gzip-compressed data and do the compression on the fly. They’re even supposed to be smart enough to cache compressed output so the same content is not recompressed for each request. I would have to set up a series of tests to establish whether either of the foregoing assertions are correct and I can’t be bothered. Instead, I took it into my own hands. The trick is to pre-compress the JS files and then instruct the webserver to serve these files with a ‘Content-Type’ of ‘application/javascript’ and a ‘Content-Encoding’ of ‘gzip’.
- Compress your large Emscripten-build JS files with ‘gzip’ : ‘gzip compiled-code.js’
- Rename them from extension .js.gz to .jsgz
- Tell the webserver to deliver .jsgz files with the correct Content-Type and Content-Encoding headers
To do that last step with Apache, specify these lines :
AddType application/javascript jsgz AddEncoding gzip jsgz
They belong in either a directory’s .htaccess file or in the sitewide configuration (/etc/apache2/mods-available/mime.conf works on my setup).
Build System and Build Time Optimization
Oh goodie, build systems ! I had a very specific manner in which I wanted to build my JS modules using Emscripten. Can I possibly coerce any of the many popular build systems to do this ? It has been a few months since I worked on this problem specifically but I seem to recall that the build systems I tried to used would freak out at the prospect of compiling stuff to a final binary target of .js.I had high hopes for Bazel, which Google released while I was developing Cirrus Retro. Surely, this is software that has been battle-tested in the harshest conditions of one of the most prominent software-developing companies in the world, needing to take into account the most bizarre corner cases and still build efficiently and correctly every time. And I have little doubt that it fulfills the order. Similarly, I’m confident that Google also has a team of no fewer than 100 or so people dedicated to developing and supporting the project within the organization. When you only have, at best, 1-2 hours per night to work on projects like this, you prefer not to fight with such cutting edge technology and after losing 2 or 3 nights trying to make a go of Bazel, I eventually put it aside.
I also tried to use Autotools. It failed horribly for me, mostly for my own carelessness and lack of early-project source control.
After that, it was strictly vanilla makefiles with no real dependency management. But you know what helps in these cases ? ccache ! Or at least, it would if it didn’t fail with Emscripten.
Quick tip : ccache has trouble with LLVM unless you set the CCACHE_CPP2 environment variable (e.g. : “export CCACHE_CPP2=1”). I don’t remember the specifics, but it magically fixes things. Then, the lazy build process becomes “make clean && make”.
Testing
If you have never used Node.js, testing Emscripten-compiled JS code might be a good opportunity to start. I was able to use Node.js to great effect for testing the individually-compiled music player modules, wiring up a series of invocations using Python for a broader test suite (wouldn’t want to go too deep down the JS rabbit hole, after all).Be advised that Node.js doesn’t enjoy the same kind of JIT optimizations that the browser engines leverage. Thus, in the case of time critical code like, say, an audio synthesis library, the code might not run in real time. But as long as it produces the correct bitwise waveform, that’s good enough for continuous integration.
Also, if you have largely been a low-level programmer for your whole career and are generally unfamiliar with the world of single-threaded, event-driven, callback-oriented programming, you might be in for a bit of a shock. When I wanted to learn how to read the contents of a file in Node.js, this is the first tutorial I found on the matter. I thought the code presented was a parody of bad coding style :
var fs = require("fs") ; var fileName = "foo.txt" ;
fs.exists(fileName, function(exists)
if (exists)
fs.stat(fileName, function(error, stats)
fs.open(fileName, "r", function(error, fd)
var buffer = new Buffer(stats.size) ;fs.read(fd, buffer, 0, buffer.length, null, function(error, bytesRead, buffer)
var data = buffer.toString("utf8", 0, buffer.length) ;console.log(data) ;
fs.close(fd) ;
) ;
) ;
) ;
) ;Apparently, this kind of thing doesn’t raise an eyebrow in the JS world.
Now, I understand and respect the JS programming model. But this was seriously frustrating when I first encountered it because a simple script like the one I was trying to write just has an ordered list of tasks to complete. When it asks for bytes from a file, it really has nothing better to do than to wait for the answer.
Thankfully, it turns out that Node’s fs module includes synchronous versions of the various file access functions. So it’s all good.
Conclusion
I’m sure I missed or underexplained some things. But if other brave souls are interested in dipping their toes in the waters of Emscripten, I hope these tips will come in handy. -
Getting ffmpeg to work with Heroku
23 octobre 2016, par scientifficI attempted to install ffmpeg for my Heroku Rails app and now my app is crashing.
I added a buildpack using the following command :
heroku config:add BUILDPACK_URL=https://github.com/shunjikonishi/heroku-buildpack-ffmpeg
After pushing to Heroku, I get the following error according to my logs :
2013-11-17T17:50:44.022351+00:00 heroku[web.1]: Starting process with command `bundle exec rails server -p 47171`
2013-11-17T17:50:46.295602+00:00 app[web.1]: bash: bundle: command not found
2013-11-17T17:50:47.589491+00:00 heroku[web.1]: Process exited with status 127
2013-11-17T17:50:47.597968+00:00 heroku[web.1]: State changed from starting to crashed
2013-11-17T17:50:48.620853+00:00 heroku[router]: at=error code=H10 desc="App crashed" method=GET path=/ (...) fwd="76.118.180.235" dyno= connect= service= status=503 bytes=
2013-11-17T17:50:48.847288+00:00 heroku[router]: at=error code=H10 desc="App crashed" method=GET path=/favicon.ico host=(...) fwd="76.118.180.235" dyno= connect= service= status=503 bytes=When I run heroku run rake db:migrate, I get the error :
Running `rake db:migrate` attached to terminal... up, run.9791
(in /app)
rake aborted!
no such file to load -- bundler/setup
rubygems/custom_require>:29:in `require'
rubygems/custom_require>:29:in `require'
/app/config/boot.rb:6:in `<top>'
rubygems/custom_require>:29:in `require'
rubygems/custom_require>:29:in `require'
/app/config/application.rb:1:in `<top>'
rubygems/custom_require>:29:in `require'
rubygems/custom_require>:29:in `require'
/app/Rakefile:5:in `<top>'
/usr/local/lib/ruby/1.9.1/rake.rb:2373:in `load'
/usr/local/lib/ruby/1.9.1/rake.rb:2373:in `raw_load_rakefile'
/usr/local/lib/ruby/1.9.1/rake.rb:2007:in `block in load_rakefile'
/usr/local/lib/ruby/1.9.1/rake.rb:2058:in `standard_exception_handling'
/usr/local/lib/ruby/1.9.1/rake.rb:2006:in `load_rakefile'
/usr/local/lib/ruby/1.9.1/rake.rb:1991:in `run'
/usr/local/bin/rake:31:in `<main>'
</main></top></top></top>When I check the version of bundler I’m using (bundle show bundler), I get :
/Users/(...).rvm/gems/ruby-1.9.3-p448/gems/bundler-1.3.5/lib/bundler.rb:284: warning: Insecure world writable dir /usr/local in PATH, mode 040777
/Users/(...)/.rvm/gems/ruby-1.9.3-p448/gems/bundler-1.3.5How can I solve this problem ?
-
MediaCodec hardware decoder much slower with different server configuration ?
19 octobre 2013, par mathieujofisI've been using the Android
MediaCodec
in order to (hardware) decodeH.264
frames on myGalaxy S4
coming from a Live 555RTSP
live (real-time) stream. After changing my Live 555 server configuration from usingffmpeg
(withx264
) to encode frames, to using strictlyx264
to encode frames, the time to decode frames withMediaCodec
takes much longer. Basically, MediaCodec can't keep up with the stream, and displays the video in slow motion, getting slower and slower as time goes on. Going back toffmpeg
isn't a solution for me, because I need the ability to encode into discreteNAL
units, rather than a whole frame likeffmpeg
does.I was wondering if this was either : A) An issue with the way my server is encoding
NAL
units, or B) An issue with my Android client, specifically the way it is receiving and decodingNAL
units.My encoding configuration with x264 is :
x264_param_default_preset(&param,"ultrafast", "zerolatency:fastdecode");
param.i_threads = 1;
param.i_bframe = 1;
param.i_width = image_width;
param.i_height = image_height;
param.i_fps_num = 60;
param.i_fps_den = 1;
param.i_keyint_max = 10;
param.rc.i_rc_method = X264_RC_ABR;
param.rc.i.bitrate = 6000;
param.i_sps_id = 7;
param.b_repeat_headers = 1;
param.b_annexb = 0;My Android MediaCodec client is set up as follows :
I receive each individual
NAL
unit on a separate Live 555RTSP
client thread. EachNAL
is put into a queue along with its size and presentation time. A separate decoder thread grabsNALs
from this queue, and if there are none available, waits until there are.Some notes :
What I generally see happen is the queue starts filling up with
NALs
, instead of staying close to empty. So, I know that the decoder thread is not working fast enough. I don't think this is an inherent problem with decoding on an Android phone (for example, processing limitations) because it does the same thing for very low bitrates— also again, it DID work when I was usingffmpeg
to encode. If I omit certainNAL
units, the decoder can start to keep up. Since I'm using Cyanogenmod 10.1, bumping up the minimum CPU frequency helps, too.Edit :
Here is a log of the Android client, as well as a log highlighting the garbage collector specifically—
Entire Logcat :
10-15 16:40:03.955: D/DecodeActivity(18859): INFO_OUTPUT_BUFFERS_CHANGED
10-15 16:40:03.995: E/OMX-VDEC-1080P(288): Sync frame received
10-15 16:40:03.995: E/OMX-VDEC-1080P(288): No color conversion required
10-15 16:40:03.995: E/OMX-VDEC-1080P(288): Get_parameter: OMX_IndexParamPortDefinition: nPortIndex (1), nFrameWidth (1280), nFrameHeight (720), nStride (1280), nSliceHeight (736), nBitrate (-1073741824), xFramerate (0x1e), nBufferSize (1433600), nBufferCountMin (4), nBufferCountActual (8), bBuffersContiguous (1918394328), nBufferAlignment (1075643347), bEnabled (1), bPopulated (1), eCompressionFormat (0x0), eColorFormat (0x7fa30c03)
10-15 16:40:03.995: D/DecodeActivity(18859): New format {height=720, what=1869968451, color-format=2141391875, slice-height=736, crop-left=0, width=1280, crop-bottom=719, crop-top=0, mime=video/raw, stride=1280, crop-right=1279}
10-15 16:40:04.005: E/OMX-VDEC-1080P(288): set_frame_rate: frm_int(4966) fps(201.369308)
10-15 16:40:04.015: W/IInputConnectionWrapper(1069): showStatusIcon on inactive InputConnection
10-15 16:40:04.025: I/ActivityManager(698): Displayed com.mathieu.alloclient.javadecoder/.MainActivity: +617ms
10-15 16:40:04.025: E/OMX-VDEC-1080P(288): set_frame_rate: frm_int(4766) fps(209.819550)
10-15 16:40:04.125: E/OMX-VDEC-1080P(288): set_frame_rate: frm_int(4733) fps(211.282486)
10-15 16:40:04.445: E/OMX-VDEC-1080P(288): set_frame_rate: frm_int(4711) fps(212.269150)
10-15 16:40:04.495: E/OMX-VDEC-1080P(288): set_frame_rate: frm_int(4700) fps(212.765961)
10-15 16:40:05.676: E/OMX-VDEC-1080P(288): set_frame_rate: frm_int(4688) fps(213.310577)
10-15 16:40:06.087: D/dalvikvm(698): WAIT_FOR_CONCURRENT_GC blocked 1ms
10-15 16:40:06.207: D/dalvikvm(698): GC_EXPLICIT freed 4120K, 39% free 24216K/39664K, paused 7ms+9ms, total 117ms
10-15 16:40:06.537: D/ALSADevice(288): standby: handle 0x40024450 h 0x0
10-15 16:40:06.577: D/alsa_ucm(288): snd_use_case_set(): uc_mgr 0x400fbfb0 identifier _verb value Inactive
10-15 16:40:06.577: D/alsa_ucm(288): Set mixer controls for HiFi Lowlatency enable 0
10-15 16:40:06.577: D/alsa_ucm(288): Setting mixer control: SLIMBUS_0_RX Audio Mixer MultiMedia5, value: 0
10-15 16:40:06.577: D/alsa_ucm(288): snd_use_case_set(): uc_mgr 0x400fbfb0 identifier _disdev value Line
10-15 16:40:06.577: D/alsa_ucm(288): disdev: device Line not enabled, no need to disable
10-15 16:40:06.577: D/alsa_ucm(288): snd_use_case_set(): uc_mgr 0x400fbfb0 identifier _disdev value Speaker
10-15 16:40:06.577: D/alsa_ucm(288): Set mixer controls for Speaker enable 0
10-15 16:40:06.577: D/alsa_ucm(288): Setting mixer control: RX5 MIX1 INP1, value: ZERO
10-15 16:40:06.587: D/alsa_ucm(288): Setting mixer control: RX5 MIX1 INP2, value: ZERO
10-15 16:40:06.587: D/alsa_ucm(288): Setting mixer control: LINEOUT2 Volume, value: 0
10-15 16:40:06.587: D/alsa_ucm(288): Setting mixer control: LINEOUT4 Volume, value: 0
10-15 16:40:06.587: D/alsa_ucm(288): Setting mixer control: RX5 Digital Volume, value: 0
10-15 16:40:06.587: D/AudioUsbALSA(288): exitPlaybackThread, mproxypfdPlayback: -1
10-15 16:40:06.587: D/AudioUsbALSA(288): closeDevice handle 0x0
10-15 16:40:06.587: D/AudioUsbALSA(288): closeDevice handle 0x0
10-15 16:40:17.638: E/OMX-VDEC-1080P(288): set_frame_rate: frm_int(4677) fps(213.812271)
10-15 16:40:17.698: E/OMX-VDEC-1080P(288): set_frame_rate: frm_int(4644) fps(215.331604)
10-15 16:40:20.681: E/OMX-VDEC-1080P(288): set_frame_rate: frm_int(4633) fps(215.842865)
10-15 16:40:21.111: E/OMX-VDEC-1080P(288): set_frame_rate: frm_int(4611) fps(216.872696)
10-15 16:40:25.746: D/dalvikvm(698): GC_CONCURRENT freed 5829K, 41% free 23778K/39664K, paused 10ms+24ms, total 165ms
10-15 16:40:28.448: E/MP-Decision(1385): num online cores: 4 reqd : 3 available : 4 rq_depth:2.800000 hotplug_avg_load_dw: 74
10-15 16:40:28.448: E/MP-Decision(1385): DOWN cpu:3 core_idx:3 Ns:3.100000 Ts:240 total_time_down:243.000000
10-15 16:40:30.841: W/SystemClock(698): time going backwards: prev 16555345563411(ioctl) vs now 16555345441341(ioctl), tid=764
10-15 16:40:44.684: D/dalvikvm(698): GC_CONCURRENT freed 5302K, 41% free 23774K/39664K, paused 6ms+9ms, total 107ms
10-15 16:40:57.467: E/OMX-VDEC-1080P(288): set_frame_rate: frm_int(4577) fps(218.483719)
10-15 16:41:14.383: D/dalvikvm(698): GC_CONCURRENT freed 5371K, 41% free 23768K/39664K, paused 7ms+8ms, total 146ms
10-15 16:41:14.403: E/MP-Decision(1385): num online cores: 3 reqd : 4 available : 4 rq_depth:4.500000 hotplug_avg_load_dw: 89
10-15 16:41:14.403: E/MP-Decision(1385): UP cpu:1 core_idx:1 Nw:1.900000 Tw:140 total_time_up:0.000000
10-15 16:41:14.403: E/MP-Decision(1385): UP cpu:2 core_idx:2 Nw:2.700000 Tw:90 total_time_up:0.000000
10-15 16:41:14.403: E/MP-Decision(1385): UP cpu:3 core_idx:3 Nw:3.500000 Tw:90 total_time_up:922.000000
10-15 16:41:27.466: E/kickstart(862): Total bytes received so far: 48
10-15 16:41:27.466: E/kickstart(862): EVENT: RECEIVED <-- SAHARA_HELLO
10-15 16:41:27.466: E/kickstart(862): EVENT: SENDING --> SAHARA_HELLO_RESPONSE
10-15 16:41:27.466: E/kickstart(862): EVENT: sahara_mode = 2
10-15 16:41:27.466: E/kickstart(862): EVENT: m_comm->sahara_hello_packet_rx.mode = 2
10-15 16:41:27.466: E/kickstart(862): EVENT: helloRx.mode = 2
10-15 16:41:27.466: E/kickstart(862): Total bytes received so far: 64
10-15 16:41:27.466: E/kickstart(862): EVENT: RECEIVED <-- SAHARA_MEMORY_DEBUG
10-15 16:41:27.466: E/kickstart(862): Total bytes received so far: 116
10-15 16:41:27.466: E/kickstart(862): EVENT: 0x46980000, len=000C0000, "m9kefs1", ""
10-15 16:41:27.466: E/kickstart(862): EVENT: STATE <-- SAHARA_WAIT_MEMORY_REGION
10-15 16:41:27.466: E/kickstart(862): EVENT: Saving "/dev/block/platform/msm_sdcc.1/by-name/m9kefs1"
10-15 16:41:27.526: E/kickstart(862): Total bytes received so far: 786548
10-15 16:41:27.526: E/kickstart(862): EVENT: Received: 786432 bytes
10-15 16:41:27.526: E/kickstart(862): EVENT: Writing to disk
10-15 16:41:27.526: E/kickstart(862): EVENT: Successfully wrote to disk
10-15 16:41:27.526: E/kickstart(862): Received file "m9kefs1"
10-15 16:41:27.576: E/kickstart(862): Sync finish Received file "m9kefs1"
10-15 16:41:27.576: E/kickstart(862): 786432 bytes transferred in 0.106s (7.10 MBps)
10-15 16:41:27.576: E/kickstart(862): EVENT: num_debug_entries not >=0
10-15 16:41:27.576: E/kickstart(862): Successfully downloaded files from target
10-15 16:41:27.576: E/kickstart(862): EVENT: SENDING --> SAHARA_RESET
10-15 16:41:27.576: E/kickstart(862): Total bytes received so far: 786556
10-15 16:41:27.576: E/kickstart(862): EVENT: RECEIVED <-- SAHARA_RESET_RESP
10-15 16:41:27.576: E/kickstart(862): Sahara protocol completed
10-15 16:41:27.576: E/kickstart(862): EVENT: STATE <-- SAHARA_WAIT_HELLO
10-15 16:41:27.746: E/MP-Decision(1385): num online cores: 4 reqd : 3 available : 4 rq_depth:2.100000 hotplug_avg_load_dw: 79
10-15 16:41:27.746: E/MP-Decision(1385): DOWN cpu:3 core_idx:3 Ns:3.100000 Ts:240 total_time_down:244.000000
10-15 16:41:49.598: D/dalvikvm(698): GC_CONCURRENT freed 5339K, 41% free 23775K/39664K, paused 10ms+7ms, total 134ms
10-15 16:42:17.225: I/ActivityManager(698): Start proc com.cyanogenmod.lockclock for service com.cyanogenmod.lockclock/.weather.WeatherUpdateService: pid=18954 uid=10028 gids={50028, 3003, 1028}
10-15 16:42:17.865: D/WeatherXmlParser(18954): Weather updated: WeatherInfo for Santa Barbara@ Tue Oct 15 16:42:17 PDT 2013: Fair(34), temperature 29°C, low 11°, high 27°, humidity 14%, wind 11km/h at W
10-15 16:42:17.945: I/ActivityManager(698): No longer want com.google.android.apps.uploader (pid 13565): empty #17
10-15 16:42:24.021: D/dalvikvm(698): GC_CONCURRENT freed 5277K, 41% free 23770K/39664K, paused 8ms+11ms, total 106ms
10-15 16:42:35.983: W/ThrottleService(698): unable to find stats for iface rmnet0
10-15 16:42:59.476: D/dalvikvm(698): GC_CONCURRENT freed 5345K, 41% free 23770K/39664K, paused 6ms+13ms, total 168ms
10-15 16:43:02.098: E/kickstart(862): Total bytes received so far: 48
10-15 16:43:02.098: E/kickstart(862): EVENT: RECEIVED <-- SAHARA_HELLO
10-15 16:43:02.098: E/kickstart(862): EVENT: SENDING --> SAHARA_HELLO_RESPONSE
10-15 16:43:02.098: E/kickstart(862): EVENT: sahara_mode = 2
10-15 16:43:02.098: E/kickstart(862): EVENT: m_comm->sahara_hello_packet_rx.mode = 2
10-15 16:43:02.098: E/kickstart(862): EVENT: helloRx.mode = 2
10-15 16:43:02.098: E/kickstart(862): Total bytes received so far: 64
10-15 16:43:02.098: E/kickstart(862): EVENT: RECEIVED <-- SAHARA_MEMORY_DEBUG
10-15 16:43:02.108: E/kickstart(862): Total bytes received so far: 116
10-15 16:43:02.108: E/kickstart(862): EVENT: 0x46980000, len=000C0000, "m9kefs2", ""
10-15 16:43:02.108: E/kickstart(862): EVENT: STATE <-- SAHARA_WAIT_MEMORY_REGION
10-15 16:43:02.108: E/kickstart(862): EVENT: Saving "/dev/block/platform/msm_sdcc.1/by-name/m9kefs2"
10-15 16:43:02.158: E/kickstart(862): Total bytes received so far: 786548
10-15 16:43:02.158: E/kickstart(862): EVENT: Received: 786432 bytes
10-15 16:43:02.158: E/kickstart(862): EVENT: Writing to disk
10-15 16:43:02.168: E/kickstart(862): EVENT: Successfully wrote to disk
10-15 16:43:02.168: E/kickstart(862): Received file "m9kefs2"
10-15 16:43:02.218: E/kickstart(862): Sync finish Received file "m9kefs2"
10-15 16:43:02.218: E/kickstart(862): 786432 bytes transferred in 0.113s (6.65 MBps)
10-15 16:43:02.218: E/kickstart(862): EVENT: num_debug_entries not >=0
10-15 16:43:02.218: E/kickstart(862): Successfully downloaded files from target
10-15 16:43:02.218: E/kickstart(862): EVENT: SENDING --> SAHARA_RESET
10-15 16:43:02.218: E/kickstart(862): Total bytes received so far: 786556
10-15 16:43:02.218: E/kickstart(862): EVENT: RECEIVED <-- SAHARA_RESET_RESP
10-15 16:43:02.218: E/kickstart(862): Sahara protocol completed
10-15 16:43:02.218: E/kickstart(862): EVENT: STATE <-- SAHARA_WAIT_HELLO
10-15 16:43:17.563: W/SystemClock(698): time going backwards: prev 16722067121029(ioctl) vs now 16722066968441(ioctl), tid=764
10-15 16:43:34.610: D/dalvikvm(698): GC_CONCURRENT freed 5359K, 41% free 23772K/39664K, paused 9ms+9ms, total 113ms
10-15 16:43:36.452: E/MP-Decision(1385): num online cores: 3 reqd : 4 available : 4 rq_depth:3.900000 hotplug_avg_load_dw: 100
10-15 16:43:36.452: E/MP-Decision(1385): UP cpu:1 core_idx:1 Nw:1.900000 Tw:140 total_time_up:0.000000
10-15 16:43:36.452: E/MP-Decision(1385): UP cpu:2 core_idx:2 Nw:2.700000 Tw:90 total_time_up:0.000000
10-15 16:43:36.452: E/MP-Decision(1385): UP cpu:3 core_idx:3 Nw:3.500000 Tw:90 total_time_up:194.000000
10-15 16:44:09.965: D/dalvikvm(698): GC_CONCURRENT freed 5369K, 41% free 23779K/39664K, paused 8ms+8ms, total 103ms
10-15 16:44:09.965: D/dalvikvm(698): WAIT_FOR_CONCURRENT_GC blocked 30ms
10-15 16:44:10.605: E/MP-Decision(1385): num online cores: 4 reqd : 3 available : 4 rq_depth:2.800000 hotplug_avg_load_dw: 133
10-15 16:44:10.605: E/MP-Decision(1385): DOWN cpu:3 core_idx:3 Ns:3.100000 Ts:240 total_time_down:244.000000
10-15 16:44:12.707: E/MP-Decision(1385): num online cores: 3 reqd : 4 available : 4 rq_depth:4.100000 hotplug_avg_load_dw: 116
10-15 16:44:12.707: E/MP-Decision(1385): UP cpu:1 core_idx:1 Nw:1.900000 Tw:140 total_time_up:0.000000
10-15 16:44:12.707: E/MP-Decision(1385): UP cpu:2 core_idx:2 Nw:2.700000 Tw:90 total_time_up:0.000000
10-15 16:44:12.707: E/MP-Decision(1385): UP cpu:3 core_idx:3 Nw:3.500000 Tw:90 total_time_up:97.000000
10-15 16:44:14.008: E/MP-Decision(1385): num online cores: 4 reqd : 3 available : 4 rq_depth:1.700000 hotplug_avg_load_dw: 140
10-15 16:44:14.008: E/MP-Decision(1385): DOWN cpu:3 core_idx:3 Ns:3.100000 Ts:240 total_time_down:240.000000
10-15 16:44:14.759: E/MP-Decision(1385): num online cores: 3 reqd : 4 available : 4 rq_depth:4.900000 hotplug_avg_load_dw: 132
10-15 16:44:14.759: E/MP-Decision(1385): UP cpu:1 core_idx:1 Nw:1.900000 Tw:140 total_time_up:0.000000
10-15 16:44:14.759: E/MP-Decision(1385): UP cpu:2 core_idx:2 Nw:2.700000 Tw:90 total_time_up:0.000000
10-15 16:44:14.759: E/MP-Decision(1385): UP cpu:3 core_idx:3 Nw:3.500000 Tw:90 total_time_up:97.000000
10-15 16:44:15.360: E/MP-Decision(1385): num online cores: 4 reqd : 3 available : 4 rq_depth:2.300000 hotplug_avg_load_dw: 139
10-15 16:44:15.360: E/MP-Decision(1385): DOWN cpu:3 core_idx:3 Ns:3.100000 Ts:240 total_time_down:243.000000
10-15 16:44:15.560: E/MP-Decision(1385): num online cores: 3 reqd : 4 available : 4 rq_depth:3.900000 hotplug_avg_load_dw: 133
10-15 16:44:15.560: E/MP-Decision(1385): UP cpu:1 core_idx:1 Nw:1.900000 Tw:140 total_time_up:0.000000
10-15 16:44:15.560: E/MP-Decision(1385): UP cpu:2 core_idx:2 Nw:2.700000 Tw:90 total_time_up:0.000000
10-15 16:44:15.560: E/MP-Decision(1385): UP cpu:3 core_idx:3 Nw:3.500000 Tw:90 total_time_up:95.000000
10-15 16:44:16.361: E/MP-Decision(1385): num online cores: 4 reqd : 3 available : 4 rq_depth:2.500000 hotplug_avg_load_dw: 132
10-15 16:44:16.361: E/MP-Decision(1385): DOWN cpu:3 core_idx:3 Ns:3.100000 Ts:240 total_time_down:242.000000
10-15 16:44:16.661: E/MP-Decision(1385): num online cores: 3 reqd : 4 available : 4 rq_depth:3.700000 hotplug_avg_load_dw: 127
10-15 16:44:16.661: E/MP-Decision(1385): UP cpu:1 core_idx:1 Nw:1.900000 Tw:140 total_time_up:0.000000
10-15 16:44:16.661: E/MP-Decision(1385): UP cpu:2 core_idx:2 Nw:2.700000 Tw:90 total_time_up:0.000000
10-15 16:44:16.661: E/MP-Decision(1385): UP cpu:3 core_idx:3 Nw:3.500000 Tw:90 total_time_up:97.000000
10-15 16:44:20.605: E/MP-Decision(1385): num online cores: 4 reqd : 3 available : 4 rq_depth:1.700000 hotplug_avg_load_dw: 122
10-15 16:44:20.605: E/MP-Decision(1385): DOWN cpu:3 core_idx:3 Ns:3.100000 Ts:240 total_time_down:244.000000
10-15 16:44:20.615: W/ProcessStats(698): Skipping unknown process pid 19038
10-15 16:44:20.615: W/ProcessStats(698): Skipping unknown process pid 19041Garbage collector entries in Logcat :
10-15 16:40:06.087: D/dalvikvm(698): WAIT_FOR_CONCURRENT_GC blocked 1ms
10-15 16:40:06.207: D/dalvikvm(698): GC_EXPLICIT freed 4120K, 39% free 24216K/39664K, paused 7ms+9ms, total 117ms
10-15 16:40:25.746: D/dalvikvm(698): GC_CONCURRENT freed 5829K, 41% free 23778K/39664K, paused 10ms+24ms, total 165ms
10-15 16:40:44.684: D/dalvikvm(698): GC_CONCURRENT freed 5302K, 41% free 23774K/39664K, paused 6ms+9ms, total 107ms
10-15 16:41:14.383: D/dalvikvm(698): GC_CONCURRENT freed 5371K, 41% free 23768K/39664K, paused 7ms+8ms, total 146ms
10-15 16:41:49.598: D/dalvikvm(698): GC_CONCURRENT freed 5339K, 41% free 23775K/39664K, paused 10ms+7ms, total 134ms
10-15 16:42:24.021: D/dalvikvm(698): GC_CONCURRENT freed 5277K, 41% free 23770K/39664K, paused 8ms+11ms, total 106ms
10-15 16:42:59.476: D/dalvikvm(698): GC_CONCURRENT freed 5345K, 41% free 23770K/39664K, paused 6ms+13ms, total 168ms
10-15 16:43:34.610: D/dalvikvm(698): GC_CONCURRENT freed 5359K, 41% free 23772K/39664K, paused 9ms+9ms, total 113ms
10-15 16:44:09.965: D/dalvikvm(698): GC_CONCURRENT freed 5369K, 41% free 23779K/39664K, paused 8ms+8ms, total 103ms
10-15 16:44:09.965: D/dalvikvm(698): WAIT_FOR_CONCURRENT_GC blocked 30ms
10-15 16:44:24.389: D/dalvikvm(698): GC_EXPLICIT freed 3618K, 41% free 23768K/39664K, paused 12ms+11ms, total 123ms