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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (84)
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MediaSPIP Player : problèmes potentiels
22 février 2011, parLe lecteur ne fonctionne pas sur Internet Explorer
Sur Internet Explorer (8 et 7 au moins), le plugin utilise le lecteur Flash flowplayer pour lire vidéos et son. Si le lecteur ne semble pas fonctionner, cela peut venir de la configuration du mod_deflate d’Apache.
Si dans la configuration de ce module Apache vous avez une ligne qui ressemble à la suivante, essayez de la supprimer ou de la commenter pour voir si le lecteur fonctionne correctement : /** * GeSHi (C) 2004 - 2007 Nigel McNie, (...) -
Contribute to documentation
13 avril 2011Documentation is vital to the development of improved technical capabilities.
MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
To contribute, register to the project users’ mailing (...) -
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
Sur d’autres sites (10162)
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libfdk-aacdec : Enable Decoder Downmix including Downmix Metadata Support
14 octobre 2014, par Omer Osmanlibfdk-aacdec : Enable Decoder Downmix including Downmix Metadata Support
The FDK decoder is capable of producing mono and stereo downmix from
multichannel streams. These streams may contain metadata that control
the downmix process. The decoder requires an Ancillary Buffer in order to
correctly apply downmix in streams containing downmix Metadata. The
decoder does not have an API interface to inform of the presence of
Metadata in the stream, and therefore the Ancillary Buffer is always
allocated whenever a downmix is requested.When downmixing multichannel streams, the decoder requires the output
buffer in aacDecoder_DecodeFrame call to be of fixed size in order to
hold the actual number of channels contained in the stream. For example,
for a 5.1ch to stereo downmix, the decoder requires that the output buffer
is allocated for 6 channels, regardless of the fact that the output is in
fact two channels.Due to this requirement, the output buffer is allocated for the maximum
output buffer size in case a downmix is requested (and also during
decoder init). When a downmix is requested, the buffer used for output
during init will also be used for the entire duration the decoder is open.
Otherwise, the initial decoder output buffer is freed and the decoder
decodes straight into the output AVFrame.Signed-off-by : Martin Storsjö <martin@martin.st>
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FFMPEG fails while processing MOV files
29 septembre 2020, par TomI'm trying to convert video files to DASH format. All videos work great except MOV videos.


I'm using the following command :


/usr/local/bin/ffmpeg -y -i /path/to/mov/video.mov -c:v libx264 -c:a aac -bf 1 -keyint_min 25 -g 250 -sc_threshold 40 -use_timeline 1 -use_template 1 -init_seg_name 'video_init_$RepresentationID$.$ext$' -media_seg_name 'video_chunk_$RepresentationID$_$Number%05d$.$ext$' -seg_duration 10 -hls_playlist 0 -f dash -adaptation_sets -0:s -map 0 -s:v:0 854x480 -b:v:0 750k -strict -2 -threads 12 /output/path/video.mpd



I get the error :


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Could not write header for output file #0 (incorrect codec parameters ?): Invalid argument ... Error initializing output stream 0:1




The full command output is :


ffmpeg version 4.3.1 Copyright (c) 2000-2020 the FFmpeg developers
built with Apple clang version 11.0.3 (clang-1103.0.32.62)
configuration: --prefix=/usr/local/Cellar/ffmpeg/4.3.1 --enable-shared --enable-pthreads --enable-version3 --enable-avresample --cc=clang --host-cflags= --host-ldflags= --enable-ffplay --enable-gnutls --enable-gpl --enable-libaom --enable-libbluray --enable-libdav1d --enable-libmp3lame --enable-libopus --enable-librav1e --enable-librubberband --enable-libsnappy --enable-libsrt --enable-libtesseract --enable-libtheora --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libxvid --enable-lzma --enable-libfontconfig --enable-libfreetype --enable-frei0r --enable-libass --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-librtmp --enable-libspeex --enable-libsoxr --enable-videotoolbox --disable-libjack --disable-indev=jack
libavutil 56. 51.100 / 56. 51.100
libavcodec 58. 91.100 / 58. 91.100
libavformat 58. 45.100 / 58. 45.100
libavdevice 58. 10.100 / 58. 10.100
libavfilter 7. 85.100 / 7. 85.100
libavresample 4. 0. 0 / 4. 0. 0
libswscale 5. 7.100 / 5. 7.100
libswresample 3. 7.100 / 3. 7.100
libpostproc 55. 7.100 / 55. 7.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/path/to/file.mov':
Metadata:
major_brand : qt
minor_version : 0
compatible_brands: qt
creation_time : 2020-09-21T09:45:27.000000Z
com.apple.quicktime.make: Apple
com.apple.quicktime.model: iPhone 7
com.apple.quicktime.software: 13.4.1
com.apple.quicktime.creationdate: 2020-06-15T11:59:36+0200
com.apple.photos.originating.signature: AXfhZgW4nrUdSusOMUuJRarfxD7R
Duration: 00:01:13.40, start: 0.000000, bitrate: 10616 kb/s
Stream #0:0(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, mono, fltp, 96 kb/s (default)
Metadata:
creation_time : 2020-09-21T09:45:27.000000Z
handler_name : Core Media Audio
Stream #0:1(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p(tv, bt709), 1920x1080 [SAR 1:1 DAR 16:9], 10514 kb/s, 30 fps, 30 tbr, 600 tbn, 1200 tbc (default)
Metadata:
creation_time : 2020-09-21T09:45:27.000000Z
handler_name : Core Media Video
encoder : H.264
Stream #0:2(und): Data: none (mebx / 0x7862656D) (default)
Metadata:
creation_time : 2020-09-21T09:45:27.000000Z
handler_name : Core Media Metadata
Stream #0:3(und): Data: none (mebx / 0x7862656D), 0 kb/s (default)
Metadata:
creation_time : 2020-09-21T09:45:27.000000Z
handler_name : Core Media Metadata
Stream mapping:
Stream #0:0 -> #0:0 (aac (native) -> aac (native))
Stream #0:1 -> #0:1 (h264 (native) -> h264 (libx264))
Stream #0:2 -> #0:2 (copy)
Stream #0:3 -> #0:3 (copy)
Press [q] to stop, [?] for help
[libx264 @ 0x7f7f2600e000] using SAR=1280/1281
[libx264 @ 0x7f7f2600e000] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX FMA3 BMI2 AVX2
[libx264 @ 0x7f7f2600e000] profile High, level 3.1, 4:2:0, 8-bit
[libx264 @ 0x7f7f2600e000] 264 - core 160 r3011 cde9a93 - H.264/MPEG-4 AVC codec - Copyleft 2003-2020 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=12 lookahead_threads=2 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=1 b_pyramid=0 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=abr mbtree=1 bitrate=750 ratetol=1.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00
Could not write header for output file #0 (incorrect codec parameters ?): Invalid argument
Error initializing output stream 0:1 --
[aac @ 0x7f7f2600c000] Qavg: 880.111
[aac @ 0x7f7f2600c000] 2 frames left in the queue on closing
[libx264 @ 0x7f7f2600e000] final ratefactor: 28.97
Conversion failed!



Stream #0:2 -> #0:2 (copy)
Stream #0:3 -> #0:3 (copy)



I guess the problem is that the file contains two not audio/video streams :
I can not find a way to exclude or ignore or copy without processing those last two streams (#2 and #3).


Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'IMG_3599.mov':
 Metadata:
 major_brand : qt
 minor_version : 0
 compatible_brands: qt
 creation_time : 2020-09-21T09:45:27.000000Z
 com.apple.quicktime.make: Apple
 com.apple.quicktime.model: iPhone 7
 com.apple.quicktime.software: 13.4.1
 com.apple.quicktime.creationdate: 2020-06-15T11:59:36+0200
 com.apple.photos.originating.signature: AXfhZgW4nrUdSusOMUuJRarfxD7R
 Duration: 00:01:13.40, start: 0.000000, bitrate: 10616 kb/s
 Stream #0:0(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, mono, fltp, 96 kb/s (default)
 Metadata:
 creation_time : 2020-09-21T09:45:27.000000Z
 handler_name : Core Media Audio
 Stream #0:1(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p(tv, bt709), 1920x1080 [SAR 1:1 DAR 16:9], 10514 kb/s, 30 fps, 30 tbr, 600 tbn, 1200 tbc (default)
 Metadata:
 creation_time : 2020-09-21T09:45:27.000000Z
 handler_name : Core Media Video
 encoder : H.264
 Stream #0:2(und): Data: none (mebx / 0x7862656D) (default)
 Metadata:
 creation_time : 2020-09-21T09:45:27.000000Z
 handler_name : Core Media Metadata
 Stream #0:3(und): Data: none (mebx / 0x7862656D), 0 kb/s (default)
 Metadata:
 creation_time : 2020-09-21T09:45:27.000000Z
 handler_name : Core Media Metadata



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Salty Game Music
31 mai 2011, par Multimedia Mike — GeneralHave you heard of Google’s Native Client (NaCl) project ? Probably not. Basically, it allows native code modules to run inside a browser (where ‘browser’ is defined pretty narrowly as ‘Google Chrome’ in this case). Programs are sandboxed so they aren’t a security menace (or so the whitepapers claim) but are allowed to access a variety of APIs including video and audio. The latter API is significant because sound tends to be forgotten in all the hullabaloo surrounding non-Flash web technologies. At any rate, enjoy NaCl while you can because I suspect it won’t be around much longer.
After my recent work upgrading some old music synthesis programs to user more modern audio APIs, I got the idea to try porting the same code to run under NaCl in Chrome (first Nosefart, then Game Music Emu/GME). In this exercise, I met with very limited success. This blog post documents some of the pitfalls in my excursion.
Infrastructure
People who know me know that I’m rather partial — to put it gently — to straight-up C vs. C++. The NaCl SDK is heavily skewed towards C++. However, it does provide a Python tool called init_project.py which can create the skeleton of a project and can do so in C with the'-c'
option :./init_project.py -c -n saltynosefart
This generates something that can be built using a simple ‘make’. When I added Nosefart’s C files, I learned that the project Makefile has places for project-necessary CFLAGS but does not honor them. The problem is that the generated Makefile includes a broader system Makefile that overrides the CFLAGS in the project Makefile. Going into the system Makefile and changing
"CFLAGS ="
->"CFLAGS +="
solves this problem.Still, maybe I’m the first person to attempt building something in Native Client so I’m the first person to notice this ?
Basic Playback
At least the process to create an audio-enabled NaCl app is well-documented. Too bad it doesn’t seem to compile as advertised. According to my notes on the matter, I filled inPPP_InitializeModule()
with the appropriate boilerplate as outlined in the docs but got a linker error concerning get_browser_interface().Plan B : C++
Obviously, the straight C stuff is very much a second-class citizen in this NaCl setup. Fortunately, there is already that fully functional tone generator example program in the limited samples suite. Plan B is to copy that project and edit it until it accepts Nosefart/GME audio instead of a sine wave.The build system assumes all C++ files should have .cc extensions. I have to make some fixes so that it will accept .cpp files (either that, or rename all .cpp to .cc, but that’s not very clean).
Making Noise
You’ll be happy to know that I did successfully swap out the tone generator for either Nosefart or GME. Nosefart has a slightly fickle API that requires revving the emulator frame by frame and generating a certain number of audio samples. GME’s API is much easier to work with in this situation — just tell it how many samples it needs to generate and give it a pointer to a buffer. I played NES and SNES music play through this ad-hoc browser plugin, and I’m confident all the other supported formats would have worked if I went through the bother of converting the music data files into C headers to be included in the NaCl executable binaries (dynamically loading data via the network promised to be a far more challenging prospect reserved for phase 3 of the project).Portable ?
I wouldn’t say so. I developed it on Linux and things ran fine there. I tried to run the same binaries on the Windows version of Chrome to no avail. It looks like it wasn’t even loading the .nexe files (NaCl executables).Thinking About The (Lack Of A) Future
As I was working on this project, I noticed that the online NaCl documentation materialized explicit banners warning that my NaCl binaries compiled for Chrome 11 won’t work for Chrome 12 and that I need to code to the newly-released 0.3 SDK version. Not a fuzzy feeling. I also don’t feel good that I’m working from examples using bleeding edge APIs that feature deprecation as part of their naming convention, e.g., pp::deprecated::ScriptableObject().Ever-changing API + minimal API documentation + API that only works in one browser brand + requiring end user to explicitly enable feature = … well, that’s why I didn’t bother to release any showcase pertaining to this little experiment. Would have been neat, but I strongly suspect that this is yet another one of those APIs that Google decides to deprecate soon.
See Also :