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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (111)
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Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...) -
Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs
12 avril 2011, parLa manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras. -
Librairies et binaires spécifiques au traitement vidéo et sonore
31 janvier 2010, parLes logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
Binaires complémentaires et facultatifs flvtool2 : (...)
Sur d’autres sites (6945)
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delphi firemonkey + FFmpeg Fill image/Tbitmap with data of AVFRAME->pixelformat->YUV420P
9 février 2020, par cobanI have managed to create a simple Video player using SDL2 + FFmpeg libraries with Delphi VCL. It’s about the same as ffplay.exe but not a Console app.
I’ve noticed that FFmpeg (I might be wrong) converts/scales (sws_scale) source pixelformat(any) -> to destination -> YUV420P faster than to any other format.What I want to achieve is some kind of a (video)surface, where over I can put other components, like for example a TProgressbar. SDL has a function sdl_createwindowfrom which can turn a tpanel into video(surface/window) where it is possible to put any component over it. But this function is only for windows.
Maybe I am looking in the wrong direction to achieve what I want, if so, any hint is welcome.
I was thinkin of drawing the data retrieved in pixelformat yuv420p to a TBitmap of a Timage, this way I won’t need SDL2 library, and I will be able to put any other component above, in this case, Timage. Or another component which might be faster.It seems like I need to convert the YUV420P into BGRA format, because TBitmap does not seem to support any YUV format, worse is FIREMONKEY tbitmap is always BGRA format, changing to other format is not possible.
In first case, I need a function to convert yuv420 to BGRA, can anyone help with this, is there a component/package/function for this which I could use ? Or maybe is it anyhow possible to use yuv420p format directly without converting ?
I tried to convert some SDL2 functions from SDL2 source (C/C++) to Delphi functions but it’s to complicate for me, specially with my knowledge of C/C++. In SDL2 there are methods/functions implemented for converting RGB <-> YUV. (Why did I ever start Delphi programming ? my mistake).BTW, I already tried TMediaplayer, it’s drawing video(picture) above everything, nothing else than the video is visible.
I’ve made an attempt, what I don’t understand is where to get/what is "y_stride, uv_stride and rgb_stride"
Some variable declarations and/or assignments can be incorrect, need to debug the values, but first I need to know what to pass for the above variables.procedure STD_FUNCTION_NAME(width, height:Cardinal;Y, U, V:PByte; Y_stride, UV_stride:Cardinal;
RGB:PByte; RGB_stride:Cardinal;yuv_type:YCbCrType;
YUV_FORMAT,RGB_FORMAT:Word);
var param:PYUV2RGBParam;
y_pixel_stride,
uv_pixel_stride,
uv_x_sample_interval,
uv_y_sample_interval:Word;
x, ys:Cardinal;
y_ptr1,y_ptr2,u_ptr,v_ptr:PByte;
rgb_ptr1,rgb_ptr2:PByte;
u_tmp,v_tmp,r_tmp,
g_tmp,b_tmp:Cardinal;
y_tmp:Integer;
begin
param := @(YUV2RGB[integer( yuv_type)]);
if YUV_FORMAT = YUV_FORMAT_420
then begin
y_pixel_stride := 1;
uv_pixel_stride := 1;
uv_x_sample_interval:= 2;
uv_y_sample_interval:= 2;
end;
if YUV_FORMAT = YUV_FORMAT_422
then begin
y_pixel_stride := 2;
uv_pixel_stride := 4;
uv_x_sample_interval := 2;
uv_y_sample_interval := 1;
end;
if YUV_FORMAT = YUV_FORMAT_NV12
then begin
y_pixel_stride := 1;
uv_pixel_stride := 2;
uv_x_sample_interval := 2;
uv_y_sample_interval := 2;
end;
//for(y=0; y<(height-(uv_y_sample_interval-1)); y+=uv_y_sample_interval)
ys := 0;
while ys < height-(uv_y_sample_interval-1) do
begin
y_ptr1 := Y+ys*Y_stride;
y_ptr2 := Y+(ys+1)*Y_stride;
u_ptr := U+(ys div uv_y_sample_interval)*UV_stride;
v_ptr := V+(ys div uv_y_sample_interval)*UV_stride;
rgb_ptr1:=RGB+ys*RGB_stride;
if uv_y_sample_interval > 1
then rgb_ptr2:=RGB+(ys+1)*RGB_stride;
//for(x=0; x<(width-(uv_x_sample_interval-1)); x+=uv_x_sample_interval)
x := 0;
while x<(width-(uv_x_sample_interval-1)) do
begin
// Compute U and V contributions, common to the four pixels
u_tmp := (( u_ptr^)-128);
v_tmp := (( v_ptr^)-128);
r_tmp := (v_tmp*param.v_r_factor);
g_tmp := (u_tmp*param.u_g_factor + v_tmp*param.v_g_factor);
b_tmp := (u_tmp*param.u_b_factor);
// Compute the Y contribution for each pixel
y_tmp := ((y_ptr1[0]-param.y_shift)*param.y_factor);
PACK_PIXEL(RGB_FORMAT,y_tmp,r_tmp, g_tmp, b_tmp, rgb_ptr1);
y_tmp := ((y_ptr1[y_pixel_stride]-param.y_shift)*param.y_factor);
PACK_PIXEL(RGB_FORMAT,y_tmp,r_tmp, g_tmp, b_tmp, rgb_ptr1);
if uv_y_sample_interval > 1
then begin
y_tmp := ((y_ptr2[0]-param.y_shift)*param.y_factor);
PACK_PIXEL(RGB_FORMAT,y_tmp,r_tmp, g_tmp, b_tmp, rgb_ptr2);
y_tmp := ((y_ptr2[y_pixel_stride]-param.y_shift)*param.y_factor);
PACK_PIXEL(RGB_FORMAT,y_tmp,r_tmp, g_tmp, b_tmp, rgb_ptr2);
end;
y_ptr1 := y_ptr1 + 2*y_pixel_stride;
y_ptr2 := y_ptr2 + 2*y_pixel_stride;
u_ptr := u_ptr + 2*uv_pixel_stride div uv_x_sample_interval;
v_ptr := v_ptr + 2*uv_pixel_stride div uv_x_sample_interval;
x := x + uv_x_sample_interval
end;
//* Catch the last pixel, if needed */
if (uv_x_sample_interval = 2) and (x = (width-1))
then begin
// Compute U and V contributions, common to the four pixels
u_tmp := (( u_ptr^)-128);
v_tmp := (( v_ptr^)-128);
r_tmp := (v_tmp*param.v_r_factor);
g_tmp := (u_tmp*param.u_g_factor + v_tmp*param.v_g_factor);
b_tmp := (u_tmp*param.u_b_factor);
// Compute the Y contribution for each pixel
y_tmp := ((y_ptr1[0]-param.y_shift)*param.y_factor);
PACK_PIXEL(RGB_FORMAT,y_tmp,r_tmp, g_tmp, b_tmp, rgb_ptr1);
if uv_y_sample_interval > 1
then begin
y_tmp := ((y_ptr2[0]-param.y_shift)*param.y_factor);
PACK_PIXEL(RGB_FORMAT,y_tmp,r_tmp, g_tmp, b_tmp, rgb_ptr2);
//PACK_PIXEL(rgb_ptr2);
end;
end;
ys := ys +uv_y_sample_interval;
end;
//* Catch the last line, if needed */
if (uv_y_sample_interval = 2) and (ys = (height-1))
then begin
y_ptr1 :=Y+ys*Y_stride;
u_ptr :=U+(ys div uv_y_sample_interval)*UV_stride;
v_ptr :=V+(ys div uv_y_sample_interval)*UV_stride;
rgb_ptr1:=RGB+ys*RGB_stride;
//for(x=0; x<(width-(uv_x_sample_interval-1)); x+=uv_x_sample_interval)
x := 0;
while x < (width-(uv_x_sample_interval-1)) do
begin
// Compute U and V contributions, common to the four pixels
u_tmp := (( u_ptr^)-128);
v_tmp := (( v_ptr^)-128);
r_tmp := (v_tmp*param.v_r_factor);
g_tmp := (u_tmp*param.u_g_factor + v_tmp*param.v_g_factor);
b_tmp := (u_tmp*param.u_b_factor);
// Compute the Y contribution for each pixel
y_tmp := ((y_ptr1[0]-param.y_shift)*param.y_factor);
//PACK_PIXEL(rgb_ptr1);
PACK_PIXEL(RGB_FORMAT,y_tmp,r_tmp, g_tmp, b_tmp, rgb_ptr1);
y_tmp := ((y_ptr1[y_pixel_stride]-param.y_shift)*param.y_factor);
//PACK_PIXEL(rgb_ptr1);
PACK_PIXEL(RGB_FORMAT,y_tmp,r_tmp, g_tmp, b_tmp, rgb_ptr1);
y_ptr1 := y_ptr1 + 2*y_pixel_stride;
u_ptr := u_ptr + 2*uv_pixel_stride div uv_x_sample_interval;
v_ptr := v_ptr + 2*uv_pixel_stride div uv_x_sample_interval;
x := x + uv_x_sample_interval
end;
//* Catch the last pixel, if needed */
if (uv_x_sample_interval = 2) and (x = (width-1))
then begin
// Compute U and V contributions, common to the four pixels
u_tmp := (( u_ptr^)-128);
v_tmp := (( v_ptr^)-128);
r_tmp := (v_tmp*param.v_r_factor);
g_tmp := (u_tmp*param.u_g_factor + v_tmp*param.v_g_factor);
b_tmp := (u_tmp*param.u_b_factor);
// Compute the Y contribution for each pixel
y_tmp := ((y_ptr1[0]-param.y_shift)*param.y_factor);
//PACK_PIXEL(rgb_ptr1);
PACK_PIXEL(RGB_FORMAT,y_tmp,r_tmp, g_tmp, b_tmp, rgb_ptr1);
end;
end;end ;
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Discord.js Music bot "TypeError" when playing audio with dispatcher
21 février 2020, par Cole PerryI’m new to Discord.js and I’m trying to have the bot join a voice channel and play an audio file on my computer. I have been following this guide : https://discord.js.org/#/docs/main/stable/topics/voice . Here is the Index.js page :
Colesbot.on('message', message=>{
if (message.content === '/join') {
// Only try to join the sender's voice channel if they are in one themselves
if (message.member.voiceChannel) {
message.member.voiceChannel.join().then(connection => {
message.reply('I have successfully connected to the channel!');
// To play a file, we need to give an absolute path to it
const dispatcher = connection.playFile('C:\Users\bobal\Documents\GitHub\Spotify-Playlist-Discord-bot\Assets\Glory.mp3');
dispatcher.on('end', () => {
// The song has finished
console.log('Finished playing!');
});
dispatcher.on('error', e => {
// Catch any errors that may arise
console.log(e);
});
dispatcher.setVolume(0.5); // Set the volume to 50%
}).catch(console.log);
} else {
message.reply('You need to join a voice channel first!');
}
}
});
exports.run = (client, message, args) => {
let user = message.mentions.users.first || message.author;
}FFMPEG is installed and I have set the environment path for it. When I type FFMPEG in the command line I get the proper response.
Some have said I need to install the ffmpeg binaries but when I run npm install ffmpeg-binaries I get an error message that is here
So then I tried installing an older version and I’m now using ffmpeg-binaries@3.2.2-3 but when I type /join I get the error
[ERR_INVALID_ARG_TYPE]: The "file" argument must be of type string. Received type object
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php-fpm freeze user session on ffmpeg exec
21 janvier 2014, par ayaI'm have some problem with php-fpm and ffmpeg.
If i'm launching encoding from php just with simple exec, then for this certain user who initiate encoding all other php responses seems like a frozen(timeout or ignored). So for this user site becomes fully unresponsable.
If i'm launching encoding from php but with "&" on the end of command, then all comes fine, encoding still eats cpu but site fully responsible for user.
So maybe there is some docs or info about this behavior so i'm can get why it work this way, so where exactly it gets stuck.
Thank you