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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
Autres articles (46)
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Selection of projects using MediaSPIP
2 mai 2011, parThe examples below are representative elements of MediaSPIP specific uses for specific projects.
MediaSPIP farm @ Infini
The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...) -
Sélection de projets utilisant MediaSPIP
29 avril 2011, parLes exemples cités ci-dessous sont des éléments représentatifs d’usages spécifiques de MediaSPIP pour certains projets.
Vous pensez avoir un site "remarquable" réalisé avec MediaSPIP ? Faites le nous savoir ici.
Ferme MediaSPIP @ Infini
L’Association Infini développe des activités d’accueil, de point d’accès internet, de formation, de conduite de projets innovants dans le domaine des Technologies de l’Information et de la Communication, et l’hébergement de sites. Elle joue en la matière un rôle unique (...) -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...)
Sur d’autres sites (6657)
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Revision 81761 : Attention : on ne veut poser la class extra que sur le premier niveau ...
11 juin 2018, par cedric@… — LogAttention : on ne veut poser la class extra que sur le premier niveau du menu. On passe donc un argument niveau que l’on incremente (compatibilite BootStrap ? ou autre)
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Android. Problems with AudioTrack class. Sound sometimes lost
6 juin 2018, par bukka.whI have found open source video player for Android, which uses ffmpeg to decode video.
I have some problems with audio, that sometimes plays with jerks, but video picture is shown well. The basic idea of player is that audio and video are decoded in two different streams, and then in the third stream the are passed back, video picture is shown on SurfaceView and video sound is passed in byte array to AudioTrack and then plays. But sometimes sound is lost or playing with jerks. Can anyone give me start point for what to do (some basic concepts). May be I should change buffer size for AudioTrack or add some flags to it. Here is a piece of code, where AudioTrack class is created.private AudioTrack prepareAudioTrack(int sampleRateInHz,
int numberOfChannels) {
for (;;) {
int channelConfig;
if (numberOfChannels == 1) {
channelConfig = AudioFormat.CHANNEL_OUT_MONO;
} else if (numberOfChannels == 2) {
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
} else if (numberOfChannels == 3) {
channelConfig = AudioFormat.CHANNEL_OUT_FRONT_CENTER
| AudioFormat.CHANNEL_OUT_FRONT_RIGHT
| AudioFormat.CHANNEL_OUT_FRONT_LEFT;
} else if (numberOfChannels == 4) {
channelConfig = AudioFormat.CHANNEL_OUT_QUAD;
} else if (numberOfChannels == 5) {
channelConfig = AudioFormat.CHANNEL_OUT_QUAD
| AudioFormat.CHANNEL_OUT_LOW_FREQUENCY;
} else if (numberOfChannels == 6) {
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
} else if (numberOfChannels == 8) {
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1;
} else {
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
}
try {
Log.d("MyLog","Creating Audio player");
int minBufferSize = AudioTrack.getMinBufferSize(sampleRateInHz,
channelConfig, AudioFormat.ENCODING_PCM_16BIT);
AudioTrack audioTrack = new AudioTrack(
AudioManager.STREAM_MUSIC, sampleRateInHz,
channelConfig, AudioFormat.ENCODING_PCM_16BIT,
minBufferSize, AudioTrack.MODE_STREAM);
return audioTrack;
} catch (IllegalArgumentException e) {
if (numberOfChannels > 2) {
numberOfChannels = 2;
} else if (numberOfChannels > 1) {
numberOfChannels = 1;
} else {
throw e;
}
}
}
}And this is a piece of native code where sound bytes are written to AudioTrack
int player_write_audio(struct DecoderData *decoder_data, JNIEnv *env,
int64_t pts, uint8_t *data, int data_size, int original_data_size) {
struct Player *player = decoder_data->player;
int stream_no = decoder_data->stream_no;
int err = ERROR_NO_ERROR;
int ret;
AVCodecContext * c = player->input_codec_ctxs[stream_no];
AVStream *stream = player->input_streams[stream_no];
LOGI(10, "player_write_audio Writing audio frame")
jbyteArray samples_byte_array = (*env)->NewByteArray(env, data_size);
if (samples_byte_array == NULL) {
err = -ERROR_NOT_CREATED_AUDIO_SAMPLE_BYTE_ARRAY;
goto end;
}
if (pts != AV_NOPTS_VALUE) {
player->audio_clock = av_rescale_q(pts, stream->time_base, AV_TIME_BASE_Q);
LOGI(9, "player_write_audio - read from pts")
} else {
int64_t sample_time = original_data_size;
sample_time *= 1000000ll;
sample_time /= c->channels;
sample_time /= c->sample_rate;
sample_time /= av_get_bytes_per_sample(c->sample_fmt);
player->audio_clock += sample_time;
LOGI(9, "player_write_audio - added")
}
enum WaitFuncRet wait_ret = player_wait_for_frame(player,
player->audio_clock + AUDIO_TIME_ADJUST_US, stream_no);
if (wait_ret == WAIT_FUNC_RET_SKIP) {
goto end;
}
LOGI(10, "player_write_audio Writing sample data")
jbyte *jni_samples = (*env)->GetByteArrayElements(env, samples_byte_array,
NULL);
memcpy(jni_samples, data, data_size);
(*env)->ReleaseByteArrayElements(env, samples_byte_array, jni_samples, 0);
LOGI(10, "player_write_audio playing audio track");
ret = (*env)->CallIntMethod(env, player->audio_track,
player->audio_track_write_method, samples_byte_array, 0, data_size);
jthrowable exc = (*env)->ExceptionOccurred(env);
if (exc) {
err = -ERROR_PLAYING_AUDIO;
LOGE(3, "Could not write audio track: reason in exception");
// TODO maybe release exc
goto free_local_ref;
}
if (ret < 0) {
err = -ERROR_PLAYING_AUDIO;
LOGE(3,
"Could not write audio track: reason: %d look in AudioTrack.write()", ret);
goto free_local_ref;
}
free_local_ref:
LOGI(10, "player_write_audio releasing local ref");
(*env)->DeleteLocalRef(env, samples_byte_array);
end: return err;}
I will be pleased for any help !!!! Thank you very much !!!!
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Revision 62891 : Ici aussi on ajoute les class editer
11 juin 2018, par kent1@… — LogIci aussi on ajoute les class editer