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Médias (1)
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Somos millones 1
21 juillet 2014, par
Mis à jour : Juin 2015
Langue : français
Type : Video
Autres articles (77)
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Déploiements possibles
31 janvier 2010, parDeux types de déploiements sont envisageable dépendant de deux aspects : La méthode d’installation envisagée (en standalone ou en ferme) ; Le nombre d’encodages journaliers et la fréquentation envisagés ;
L’encodage de vidéos est un processus lourd consommant énormément de ressources système (CPU et RAM), il est nécessaire de prendre tout cela en considération. Ce système n’est donc possible que sur un ou plusieurs serveurs dédiés.
Version mono serveur
La version mono serveur consiste à n’utiliser qu’une (...) -
Changer son thème graphique
22 février 2011, parLe thème graphique ne touche pas à la disposition à proprement dite des éléments dans la page. Il ne fait que modifier l’apparence des éléments.
Le placement peut être modifié effectivement, mais cette modification n’est que visuelle et non pas au niveau de la représentation sémantique de la page.
Modifier le thème graphique utilisé
Pour modifier le thème graphique utilisé, il est nécessaire que le plugin zen-garden soit activé sur le site.
Il suffit ensuite de se rendre dans l’espace de configuration du (...) -
Ajout d’utilisateurs manuellement par un administrateur
12 avril 2011, parL’administrateur d’un canal peut à tout moment ajouter un ou plusieurs autres utilisateurs depuis l’espace de configuration du site en choisissant le sous-menu "Gestion des utilisateurs".
Sur cette page il est possible de :
1. décider de l’inscription des utilisateurs via deux options : Accepter l’inscription de visiteurs du site public Refuser l’inscription des visiteurs
2. d’ajouter ou modifier/supprimer un utilisateur
Dans le second formulaire présent un administrateur peut ajouter, (...)
Sur d’autres sites (12407)
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Making Sure The PNG Gets There
14 juin 2013, par Multimedia Mike — GeneralRewind to 1999. I was developing an HTTP-based remote management interface for an embedded device. The device sat on an ethernet LAN and you could point a web browser at it. The pitch was to transmit an image of the device’s touch screen and the user could click on the picture to interact with the device. So we needed an image format. If you were computing at the time, you know that the web was insufferably limited back then. Our choice basically came down to GIF and JPEG. Being the office’s annoying free software zealot, I was championing a little known up and coming format named PNG.
So the challenge was to create our own PNG encoder (incorporating a library like libpng wasn’t an option for this platform). I seem to remember being annoyed at having to implement an integrity check (CRC) for the PNG encoder. It’s part of the PNG spec, after all. It just seemed so redundant. At the time, I reasoned that there were 5 layers of integrity validation in play.
I don’t know why, but I was reflecting on this episode recently and decided to revisit it. Here are all the encapsulation layers of a PNG file when flung over an ethernet network :
So there are up to 5 encapsulations for the data in this situation. At the innermost level is the image data which is compressed with the zlib DEFLATE method. At first, I thought that this also had a CRC or checksum. However, in researching this post, I couldn’t find any evidence of such an integrity check. Further, I don’t think we bothered to compress the PNG data in this project long ago. It was a small image, monochrome, and transferring via LAN, so the encoder could get away with signaling uncompressed data.
The graphical data gets wrapped up in a PNG chunk and all PNG chunks have a CRC. To transmit via the network, it goes into a TCP frame, which also has a checksum. That goes into an IP packet. I previously believed that this represented another integrity check. While an IP frame does have a checksum, the checksum only covers the IP header and not the payload. So that doesn’t really count towards this goal.
Finally, the data gets encapsulated into an ethernet frame which has — you guessed it — a CRC.
I see that other link layer protocols like PPP and wireless ethernet (802.11) also feature frame CRCs. So I guess what I’m saying is that, if you transfer a PNG file over the network, you can be confident that the data will be free of any errors.
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swscale/x86/output : add AVX2 version of yuv2nv12cX
26 avril 2020, par Nelson Gomezswscale/x86/output : add AVX2 version of yuv2nv12cX
256 bits is just wide enough to fit all the operands needed to vectorize
the software implementation, but AVX2 is needed to for a couple of
instructions like cross-lane permutation.Output is bit-for-bit identical to C.
Signed-off-by : Nelson Gomez <nelson.gomez@microsoft.com>
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Are there people interested in converting ffmpeg source to Go ?
30 septembre 2018, par No OneAfter seeing that Go compiler have been converted from C to Go I thought same for ffmpeg ? Don’t want to go deep into reasons as I think they are obvious. It was very hard to be so close to the have rich library as ffmpeg in other language. It was even hard to make bindings for that scale of library. I’m not enough advanced to start something like this myself, so is there anybody else interested in this ? If yes then where this question worth to be addressed, so people interested in this may have discussion ?
(Seems not enough obvious so adding some details.)
For applications which use large amount of commands with different complexity it is hard to read the code as it’s not actually a code. Instead, it’s commands which you will need to understand by reading docs from ffmpeg’s docs page. I had used ffmpeg before in Nodejs and there was lots of logic of manipulating command string. Also sometimes in windows it was ending with cmd limitations error. When you are working with some language it is nice to see whole logic in that language. So you know go ? than you know everything that is happening with this code without even going off from code and reading docs of another application.
There may be some benefits from executing stuff in goroutines so you can handle concurrency in the way you want not in the way it is implemented in ffmpeg.
Build faster with Go.
Less code.
Possibility to split code into smaller packages.
Also if you are familiar why community converted compiler from C to Go than I think some reasons will fit too.