Recherche avancée

Médias (1)

Mot : - Tags -/école

Autres articles (89)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Les tâches Cron régulières de la ferme

    1er décembre 2010, par

    La gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
    Le super Cron (gestion_mutu_super_cron)
    Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

Sur d’autres sites (10850)

  • Copy ffmpeg d3dva texture resource to shared rendering texture

    10 juin 2020, par Teamol

    I'm using ffmpeg to decode video via d3dva based on this example https://github.com/FFmpeg/FFmpeg/blob/master/doc/examples/hw_decode.c. I'm able to succesfully decode video. What I need to do next is to render decoded NV12 frame. I have created directx rendering texture based on this example https://github.com/balapradeepswork/D3D11NV12Rendering and set it as shared.

    



        D3D11_TEXTURE2D_DESC texDesc;
    texDesc.Format = DXGI_FORMAT_NV12;              // Pixel format
    texDesc.Width = width;                          // Width of the video frames
    texDesc.Height = height;                        // Height of the video frames
    texDesc.ArraySize = 1;                          // Number of textures in the array
    texDesc.MipLevels = 1;                          // Number of miplevels in each texture
    texDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE; // We read from this texture in the shader
    texDesc.Usage = D3D11_USAGE_DEFAULT;
    texDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
    texDesc.CPUAccessFlags = 0;

    hr = device.CreateTexture2D(&texDesc, null, &nv12Texture);
    if (FAILED(hr))
    {
        error("Failed to create NV12 texture (hr: %s)", hr);
        return false;
    }

    // QI IDXGIResource interface to synchronized shared surface.
    IDXGIResource dxgiResource;
    nv12Texture.QueryInterface(&IID_IDXGIResource, cast(void**)&dxgiResource);

    // obtain handle to IDXGIResource object.
    hr = dxgiResource.GetSharedHandle(&sharedHandle);
    dxgiResource.Release();
    dxgiResource = null;

    if (FAILED(hr))
    {
        error("Failed to create NV12 texture shared handle (hr: %s)", hr);
        return false;
    }


    



    I'm then trying to copy nv12 from ffmpeg texture to my rendering texture. exactly as ffmpeg does in function d3d11va_transfer_data.

    



        ID3D11Texture2D hwTexture = cast(ID3D11Texture2D)frame.data[0];

    ID3D11Device hwDevice;
    hwTexture.GetDevice(&hwDevice);

    ID3D11DeviceContext hwDeviceCtx;
    hwDevice.GetImmediateContext(&hwDeviceCtx);

    ID3D11Texture2D sharedTexture;

    HRESULT hr = device.OpenSharedResource(sharedHandle, &IID_ID3D11Texture2D,cast(void**) &sharedTexture);
    if(FAILED(hr))
    {
        error("Failed to obtaion open shared resource.");
        return;
    }

    int index = cast(int)frame.data[1];
    hwDeviceCtx.CopySubresourceRegion(sharedTexture, 0, 0, 0, 0, hwTexture, index, null);


    



    But the rendering window is just green no error no FAILED hr result nothing. I'm able render frames when I'm using sw decoder I just create texture with D3D11_USAGE_DYNAMIC and D3D11_CPU_ACCESS_WRITE.

    



    Here us desc of each texture.

    



    hwTexture desc D3D11_TEXTURE2D_DESC(1280, 720, 1, 20, 103, DXGI_SAMPLE_DESC(1, 0), 0, 512, 0, 0)
nv12Texture desc D3D11_TEXTURE2D_DESC(1280, 720, 1, 1, 103, DXGI_SAMPLE_DESC(1, 0), 0, 8, 0, 2)
sharedTexture desc D3D11_TEXTURE2D_DESC(1280, 720, 1, 1, 103, DXGI_SAMPLE_DESC(1, 0), 0, 8, 0, 2)


    



    Any idea what I'm missing ?

    


  • php ffmpeg exec & shell_exec process stops after few seconds

    6 octobre 2019, par Salem

    I’m using PHP script file with simple html interface to control FFMPEG process start and stop from the browser , the script goal is start live streaming on my server that usually runs for hours without stop (using ffmpeg and nginx-rtmp )
    my script were working perfectly until I notice recently This is strange behaviors
    here is my php script variables

    $cast =" /usr/sbin/ffmpeg -loglevel 0 -thread_queue_size 32768 -re -i '".$src."' -i /var/www/example/logo.png -r 23.976 -strict -2 480x360 -aspect 16:9 -filter_complex 'overlay=x=(main_w-overlay_w)/2:y=(main_h-overlay_h)-23' -vcodec libx264 -x264opts colormatrix=bt709 -profile:v high444 4 -b:v 290k -maxrate 290k -bufsize 250k  -af "aresample=async=1:min_hard_comp=0.100000:first_pts=0" -acodec libfdk_aac -profile:a aac_he_v2 -b:a 16k -map_metadata -1 -f flv  rtmp://localhost/hls/live 2>/dev/null >/dev/null  & " ;
    $output =  shell_exec( $cast   )    ;

    It’s like FFMPEG process continue until original php process ( that call it ) die , at first I thought this issue with the sorce or ffmpeg command but I test the same command on the sell and it works perfectly .
    My suspicion are with on STDIO etc were not redirected right . even when I excute the same php script from the shell it’s do the same stops after few seconds .

    =Edit=

    Even when I tried to run ffmpeg from the command line and make it run on the background , I got same behavior the process stop after few seconds , ffmpeg continue running only if I wait for it output .

    Here my OS details :-

    DISTRIB_DESCRIPTION="Ubuntu 18.04.3 LTS"
    NAME="Ubuntu"
    VERSION="18.04.3 LTS (Bionic Beaver)"
  • How i can add logo on any location on ffmpeg stream ? This is my command :

    9 décembre 2017, par Jond David

    ffmpeg -y -i input.mp4 -i "logo2.png" -filter_complex "[0:v]setpts=PTS/1.15,boxblur=2:1,scale=iw/1.75 :-1,pad=iw+26:ih+26:13:13:color=blue [v1] ; movie=bgmu.mp4:loop=999,setpts=N/(FRAME_RATE*TB) [v2] ; [v2][v1]overlay=shortest=1:x=W-w-30:y=H-h-22 [v3] ; [v3][1:v]overlay=0:0,setdar=16/9 ; [0:a]atempo=1.15, aecho=0.4:0.66:2:0.2, chorus=0.5:0.9:50|80:0.4|0.42:0.25|0.4:2|1.4, firequalizer=gain_entry=’entry(100,0) ; entry(400, -4) ; entry(1000, -6) ; entry(2000, 0)’,equalizer = f = 1000 : width_type = q : width = 1 : g = 2, equalizer = f = 100 : width_type = q : width = 2 : g = 5,pan=stereo|c0