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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Mise à disposition des fichiers
14 avril 2011, parPar défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...) -
Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...)
Sur d’autres sites (7595)
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ffmpeg trouble with NetMaui and Android [closed]
15 juin 2024, par Billy VanegasI find myself in a following predicament. While I work with Visual Studio 2022, ffmpeg performs flawlessly on Windows platform. However, I'm encountering difficulties when attempting to replicate this functionality on Android. Despite exploring NuGet packages like FFMpegCore, which seem to be ffmpeg wrappers but lack ffmpeg itself, I'm still struggling to find a clear path forward. I've even tried integrating ffmpeg-kit for Android as per the instructions, only to face repeated failures and a sense of confusion. I must admit my puzzlement : why isn't there a straightforward method to seamlessly add ffmpeg to a .NET MAUI project that functions consistently across both iOS and Android platforms ?


I want to convert MP3 files to WAV format using FFmpeg on the Android platform within a .NET MAUI project.


I am using the FFmpegCore library and have downloaded the FFmpeg binaries from the official FFmpeg website. However, I encountered issues when attempting to pass the binary folder on the emulator, when I try to pass it, I get
permission denied
in working folder :
/data/user/0/com.companyname.projectname/files/ffmpeg
on this part of code :

await FFMpegArguments
 .FromFileInput(mp3Path)
 .OutputToFile(wavPath, true, options => options
 .WithAudioCodec("pcm_s16le")
 .WithAudioSamplingRate(44100)
 .WithAudioBitrate(320000)
 )
 .ProcessAsynchronously();



This is the
AndroidManifest.xml


<?xml version="1.0" encoding="utf-8"?>
<manifest>
 <application></application>
 
 
 
 
</manifest>



private async Task ConvertMp3ToWav(string mp3Path, string wavPath)
 {
 try
 {
 var directory = Path.GetDirectoryName(wavPath);
 if (!Directory.Exists(directory))
 Directory.CreateDirectory(directory!);
 if (!File.Exists(wavPath))
 Console.WriteLine($"File not found {wavPath}, creating empty file.");
 using var fs = new FileStream(wavPath, FileMode.CreateNew);
 if (!File.Exists(mp3Path))
 Console.WriteLine($"File not found {mp3Path}");

 string? ffmpegBinaryPath = await ExtractFFmpegBinaries(Platform.AppContext);
 FFMpegCore.GlobalFFOptions.Configure(new FFOptions { BinaryFolder = Path.GetDirectoryName(ffmpegBinaryPath!)! });

 await FFMpegArguments
 .FromFileInput(mp3Path)
 .OutputToFile(wavPath, true, options => options
 .WithAudioCodec("pcm_s16le")
 .WithAudioSamplingRate(44100)
 .WithAudioBitrate(320000)
 )
 .ProcessAsynchronously();
 }
 catch (Exception ex)
 {
 Console.WriteLine($"An error occurred during the conversion process: {ex.Message}");
 throw;
 }
 }



private async Task<string> ExtractFFmpegBinaries(Context context)
 {
 var architectureFolder = "x86"; // "armeabi-v7a";
 var ffmpegBinaryName = "ffmpeg"; 
 var ffmpegBinaryPath = Path.Combine(context.FilesDir!.AbsolutePath, ffmpegBinaryName);
 var tempFFMpegFileName = Path.Combine(FileSystem.AppDataDirectory, ffmpegBinaryName);

 if (!File.Exists(ffmpegBinaryPath))
 {
 try
 {
 var assetPath = $"Libs/{architectureFolder}/{ffmpegBinaryName}";
 using var assetStream = context.Assets!.Open(assetPath);
 
 await using var tempFFMpegFile = File.OpenWrite(tempFFMpegFileName);
 await assetStream.CopyToAsync(tempFFMpegFile);

 //new MainActivity().RequestStoragePermission();
 Java.Lang.Runtime.GetRuntime()!.Exec($"chmod 755 {tempFFMpegFileName}");
 }
 catch (Exception ex)
 {
 Console.WriteLine($"An error occurred while extracting FFmpeg binaries: {ex.Message}");
 throw;
 }
 }
 else
 {
 Console.WriteLine($"FFmpeg binaries already extracted to: {ffmpegBinaryPath}");
 }

 return tempFFMpegFileName!;
 }
</string>


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Mix additional audio file with video(+audio) in ffmpeg
21 mai 2019, par SergI’m trying to mix additional audio file with video which has also audio within. But the problem is that I already have complex ffmpeg command and don’t know how to combine them together.
This is my existing ffmpeg command which uses some offsets and replaces additional audio file with embedded one (audio inside video) and also overlays few gauges and watermark to the video.
ffmpeg -y
-ss 00:00:01:213 -i videoFile.mp4
-ss 00:00:03:435 -i audioFile.wav
-i watermark.png
-framerate 6 -i gauge1_path/img-%04d.png
-framerate 1 -i gauge2_path/img-%04d.png
-framerate 2 -i gauge3_path/img-%04d.png
-framerate 2 -i gauge4_path/img-%04d.png
-framerate 2 -i gauge5_path/img-%04d.png
-framerate 2 -i gauge6_path/img-%04d.png
-filter_complex [0][2]overlay=(21):(H-h-21)[ovr0];
[ovr0][3]overlay=(W-w-21):(H-h-21)[ovr1];
[ovr1][4]overlay=(W-w-21):(H-h-333)[ovr2];
[ovr2][5]overlay=(W-w-21):(H-h-418)[ovr3];
[ovr3][6]overlay=(W-w-21):(H-h-503)[ovr4];
[ovr4][7]overlay=(W-w-21):(H-h-588)[ovr5];
[ovr5][8]overlay=(W-w-21):(H-h-673)
-map 0:v -map 1:a -c:v libx264 -preset ultrafast -crf 23 -t 00:5:10:000 output.mp4Now I would like to use
ffmpeg's amix
in order to mix both audios instead of replacing them, if possible with ability to set volumes. But official documentation amix says nothing about volume.Separately both seems to work ok.
ffmpeg -y -i video.mp4 -i audio.mp3 -filter_complex [0][1]amix=inputs=2[a] -map 0:v -map [a] -c:v copy output.mp4
and
ffmpeg -y -i video.mp4 -i audio.mp3 -i watermark.png -filter_complex [0][2]overlay=(21):(H-h-21)[ovr0] -map [ovr0]:v -map 1:a -c:v libx264 -preset ultrafast -crf 23 output.mp4
but together
ffmpeg -y -i video.mp4 -i audio.mp3 -i watermark.png -filter_complex [0][1]amix=inputs=2[a];[a][2]overlay=(21):(H-h-21)[ovr0] -map [ovr0]:v -map [a] -c:v libx264 -preset ultrafast -crf 23 output.mp4
I’m getting an error :
ffmpeg version N-93886-gfbdb3aa179 Copyright (c) 2000-2019 the FFmpeg developers
built with gcc 8.3.1 (GCC) 20190414
configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --enable-libmfx --enable-amf --enable-ffnvcodec --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt
libavutil 56. 28.100 / 56. 28.100
libavcodec 58. 52.101 / 58. 52.101
libavformat 58. 27.103 / 58. 27.103
libavdevice 58. 7.100 / 58. 7.100
libavfilter 7. 53.101 / 7. 53.101
libswscale 5. 4.101 / 5. 4.101
libswresample 3. 4.100 / 3. 4.100
libpostproc 55. 4.100 / 55. 4.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'video.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
creation_time : 1970-01-01T00:00:00.000000Z
encoder : Lavf53.24.2
Duration: 00:00:29.57, start: 0.000000, bitrate: 1421 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1280x720 [SAR 1:1 DAR 16:9], 1032 kb/s, 25 fps, 25 tbr, 12800 tbn, 50 tbc (default)
Metadata:
creation_time : 1970-01-01T00:00:00.000000Z
handler_name : VideoHandler
Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, 5.1, fltp, 383 kb/s (default)
Metadata:
creation_time : 1970-01-01T00:00:00.000000Z
handler_name : SoundHandler
[mp3 @ 0000015e2f934ec0] Estimating duration from bitrate, this may be inaccurate
Input #1, mp3, from 'audio.mp3':
Duration: 00:00:45.33, start: 0.000000, bitrate: 128 kb/s
Stream #1:0: Audio: mp3, 44100 Hz, stereo, fltp, 128 kb/s
Input #2, png_pipe, from 'watermark.png':
Duration: N/A, bitrate: N/A
Stream #2:0: Video: png, rgb24(pc), 100x56 [SAR 3779:3779 DAR 25:14], 25 tbr, 25 tbn, 25 tbc
[Parsed_amix_0 @ 0000015e2ff2e940] Media type mismatch between the 'Parsed_amix_0' filter output pad 0 (audio) and the 'Parsed_overlay_1' filter input pad 0 (video)
[AVFilterGraph @ 0000015e2f91c600] Cannot create the link amix:0 -> overlay:0
Error initializing complex filters.
Invalid argumentSo my question : whether it’s possible to combine
amix
andoverlay
together and how and in which order they should be used ? Or should I look something different becauseamix
unable to set volume levels ?Thanks in advance !
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Use Google Analytics and risk fines, after CJEU ruling on Privacy Shield
27 août 2020, par Joselyn Khor — Privacy