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  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

  • XMP PHP

    13 mai 2011, par

    Dixit Wikipedia, XMP signifie :
    Extensible Metadata Platform ou XMP est un format de métadonnées basé sur XML utilisé dans les applications PDF, de photographie et de graphisme. Il a été lancé par Adobe Systems en avril 2001 en étant intégré à la version 5.0 d’Adobe Acrobat.
    Étant basé sur XML, il gère un ensemble de tags dynamiques pour l’utilisation dans le cadre du Web sémantique.
    XMP permet d’enregistrer sous forme d’un document XML des informations relatives à un fichier : titre, auteur, historique (...)

Sur d’autres sites (10909)

  • Concat two videos in android application [on hold]

    23 novembre 2013, par ishan jain

    I am creating an android application and I want to join two video files to create a concatenated one file, which runs video one after another.

    I also wants to trim the video.

    Can any one help me to achieve this functionality ?

    Thanks

  • Is 'Android+FFMpeg' friendship really available ?

    26 janvier 2016, par vold_by

    The question does not mean that I’m interested if ffmpeg code can be used on Andoid. I know that it can. I’m just asking if somebody has the real performance progress with that stuff.
    I’ve created the question after several weeks of experiments with the stuff and I’ve had enough...
    I do not want to write to branches where people even do not say what kind of video they decode (resolution, codec) and talk only about some mystical FPS. I just don’t understand what they want to do. Also I’m not going to develop application only for my phone or for Android 2.2++ phones that have some extended OpenGL features. I have quite popular phone HTC Desire so if the application does not work on it, so what’s next ?

    Well, what do I have ?

    1. FFMpeg source from the latest HEAD branch. Actually I could not buld it with NDK5 so I decided to use stolen one.

    2. Bambuser’s build script (bash) with appropriate ffmpeg source ([web] : http://bambuser.com/r/opensource/ffmpeg-4f7d2fe-android-2011-03-07.tar.gz).
      It builds well after some corrections by using NDK5.

    3. Rockplayer’s gelded ffmpeg source code with huge Android.mk in the capacity of build script ([web] : http://www.rockplayer.com/download/rockplayer_ffmpeg_git_20100418.zip).
      It builds by NDK3 and NDK5 after some corrections. Rockplayer is probably the most cool media player for Android and I supposed that I would have some perks using it’s build.

    I had suitable video for a project (is not big and is not small) : 600x360 H.264.

    Both libraries we got from clauses 2 and 3 provide us possibility to get frames from video (frame-by-frame, seek etc.). I did not try to get an audio track because I did not need one for the project. I’m not publishing my source here because I think that’s traditional and it’s easy to find.

    Well, what’s the results with video ?
    HTC Desire, Android 2.2
    600x360, H.264
    decoding and rendering are in different threads

    1. Bambuser (NDK5 buld for armv5te, RGBA8888) : 33 ms/frame average.
    2. Rockplayer (NDK3 build for neon, RGB565) : 27 ms/frame average.

    It’s not bad for the first look, but just think that these are results only to decode frames.
    If somebody has much better results with decoding time, let me know.

    The most hard thing for a video is rendering. If we have bitmap 600x360 we should scale one somehow before painting because different phones have different screen sizes and we can not expect that our video will be the same size as screen.

    What options do we have to rescale a frame to fit it to screen ?
    I was able to check (the same phone and video source) those cases :

    1. sws_scale() C function in Bambuser’s build : 70 ms/frame. Unacceptable.
    2. Stupid bitmap rescaling in Android (Bitmap.createScaledBitmap) : 65 ms/frame. Unacceptable.
    3. OpenGL rendering in ortho projection on textured quad. In this case I did not need to scale frame. I just needed to prepare texture 1024x512 (in my case it was RGBA8888) containig frame pixels and than load it in GPU (gl.glTexImage2D). Result : 220 ms/frame to render. Unacceptable. I did not expect that glTexImage2D just sucked on Snapdragon CPU.

    That’s all.
    I know that there is some way to use fragment shader to convert YUV pixels using GPU, but we will have the same glTexImage2D and 200 ms just to texture loading.

    But this is not the end. ...my only friend the end... :)
    It’s not hopeless condition.

    Trying to use RockPlayer you definitely will wonder how they do that damn frame scaling so fast. I suppose that they have really good experience in ARM achitecture. They most probably use avcodec_decode_video2 and than img_convert (as I did in RP version), but then they use some tricks (depends of ARM version) for scaling.
    Maybe they also have some "magic" buld configuration for ffmpeg decreasing decoding time but Android.mk that they published is not THE Android.mk they use. Dunno...

    So, now it looks like you can not just buld some easy JNI bridge for ffmpeg and than have real media player for Android platform. You can do this only if you have suitable video that you do not need to scale.

    Any ideas ? I hope for you ;)

  • How to stream to ffserver from android

    8 mars 2013, par kev

    I need to stream from an android camera/ file to a remote ffserver which will broadcast my video. I can do this on the desktop in ubuntu by issuing a command like :

    ffmpeg -f video4linux2 -s 640x480 -r 25 -i /dev/video0 http://192.168.0.20:8090/cam1.ffm

    or stream a file like this :

    ffmpeg -i /home/kev/share/movie.mp4 http://192.168.0.20:8090/cam1.ffm

    So basically i want to be able to do the above from android. After several searches this is what i've done so far - i came across this link http://bambuser.com/opensource from which i downloaded the ffmpeg source and built it. The build outputs several things :
    1. shared libs [libavcodec, libavcore, libavdevice, libavfilter,libavformat,libavutil,libswscale]
    2. executables [ffmpeg,ffprobe]

    Not sure how to plug my functionality with these resources this is what i've tried so far :
    1. loaded the libs in my Activity using System.loadLibrary() then copied the ffmpeg executable to the assets folder which at runtime i copied to my application's "files" directory i then set permissions for the executable using Runtime.getRuntime().exec(). then the last step was to execute it in java with the following statement :

    Runtime.getRuntime().exec("ffmpeg -i file:///android_asset/movie.mp4http://<server>:8090/cam1.ffm");
    </server>

    2. copied ffmpeg.c,the shared libraries and the "include" folder that was generated by the build to my jni folder and added a jni function that wraps around the main() function in ffmpeg.c. With this approach i've found myself having to copy several header files from the ffmpeg source for the ndk-build to succeed and i highly doubt if this is the way to go.

    The above two approaches havnt worked for me, i'm not sure where i'm going wrong, so any help on how to do a simple ffmpeg streaming like an mp4 file from android would be highly appreciated.