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  • Pas question de marché, de cloud etc...

    10 avril 2011

    Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
    sur le web 2.0 et dans les entreprises qui en vivent.
    Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
    Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
    le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
    Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Selection of projects using MediaSPIP

    2 mai 2011, par

    The examples below are representative elements of MediaSPIP specific uses for specific projects.
    MediaSPIP farm @ Infini
    The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)

Sur d’autres sites (4528)

  • creating video from images with FFmpeg with android and FFmpeg integrate it with my windows environment,

    2 janvier 2015, par Hussnain Muavia

    Excuse me i have setup my eclipse with android NDK r10d, install CDT, and also GIT. I have search a lot about FFmpeg to integrate it with my windows environment, and i have found so many solutions for linux platforms, but failed to set it on windows. I also search some source with guardian project from GITHub and found very useful information from there about how to implement source of ffmpeg on android.
    I don’t want to install linux on my PC or other such solutions to getting my point because i have already wasted my a lot of time. So i just download a project from GITHub and copy all necessary files that can use for building app with ffmpeg on android correctly, like JNI folder *.so files, Android.mk file , build.sh file and such other necessary files. And i replace NDK root path from my directory in Build.sh
    So i just want to ask from you guys, is this thing OK for Windows to do this ? because i never run any cmd command to get these files
    I mean i have found so many solutions where every one mentions that we have to run some terminal commands on linux to setup and produce these files for android environment. So please guide me.

  • Decoding Raw H264 stream in android ?

    14 février 2019, par will

    I have a project where I have been asked to display a video stream in android, the stream is raw H.264 and I am connecting to a server and will receive a byte stream from the server.

    Basically I’m wondering is there a way to send raw bytes to a decoder in android and display it on a surface ?

    I have been successful in decoding H264 wrapped in an mp4 container using the new MediaCodec and MediaExtractor API in android 4.1, unfortunately I have not found a way to decode a raw H264 file or stream using these API’s.

    I understand that one way is to compile and use FFmpeg but I’d rather use a built in method that can use HW acceleration. I also understand RTSP streaming is supported in android but this is not an option. Android version is not an issue.

  • Decoding Raw H264 stream in android ?

    9 décembre 2014, par will

    I have a project where I have been asked to display a video stream in android, the stream is raw H.264 and I am connecting to a server and will receive a byte stream from the server.

    Basically I’m wondering is there a way to send raw bytes to a decoder in android and display it on a surface ?

    I have been successful in decoding H264 wrapped in an mp4 container using the new MediaCodec and MediaExtractor API in android 4.1, unfortunately I have not found a way to decode a raw H264 file or stream using these API’s.

    I understand that one way is to compile and use FFmpeg but I’d rather use a built in method that can use HW acceleration. I also understand RTSP streaming is supported in android but this is not an option. Android version is not an issue.