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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (107)
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Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Other interesting software
13 avril 2011, parWe don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
We don’t know them, we didn’t try them, but you can take a peek.
Videopress
Website : http://videopress.com/
License : GNU/GPL v2
Source code : (...)
Sur d’autres sites (17858)
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How to reduce audio delay in FFmpeg using HTTP FLV stream ?
20 février 2018, par albert200000I have problem with live http flv stream. I’m using the following command and it works great except for the audio. Audio has delay that increasing over time. I can fix the this by removing refresh rate option on the output (-r 30) but then stream latency goes higher for about half second.
ffmpeg -f v4l2 -threads 0 -video_size 672X420 -i /dev/video1 -f alsa -thread_queue_size 512 -i hw:1,0 -c:a aac -ar 44100 -b:a 128k -c:v libx264 -s 672x420 -r 30 -g 60 -preset superfast -tune zerolatency -strict -2 -f flv rtmp://localhost/live/primary
Can someone explain why this happening and what possible fixes are ?
On the client I’m using Chrome with flv.js library.
On the server Node-Media-Server. -
How to extract video clip from larger video based on specific time and duration
26 juillet 2022, par user19019404I have video clips that get created. Each video is recorded for 5 minutes and starts at a time e.g. 10:01:20 to 10:06:19 then the next video from 10:06:20 etc. These videos are recorded at a specific frame rate, be it 5 frames or 30 frames (its dependent on the platform making the recording). The net result is NOT a 5 minute video clip but might be a 2 minute video clip (where everyone moves very quickly in the view as a result of the frame rates). I cannot restrict a 1 to 1 recording as these are generated by external systems.


I need to extract specific portions out of the video. For example I need to extract from 10:03:10 to 10:03:35 (25 seconds). This would equate to 10 seconds into the video up to 14 seconds into the video, in those 4 seconds of video, 25 real world seconds are displayed.


My question is do you have any guidance as to how I can calculate that each second of recording actually means 10 or 12 seconds in real life, therefore go to this frame and record to this frame for example.


I have been looking at cv2.CAP_PROP_FPS to get the video frame rates, CAP_PROP_POS_MSEC and CAP_PROP_FRAME_COUNT and believe the answer might lie there, but not sure.


The thinking being if I work out the frame rate of the video, the total frames then I can divide the one by the other to get to how many frames make up real world seconds (this is where I fail). This way I can run from frame to frame as a result.


Thank you


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Seamlessly switching from streaming one video to another
28 octobre 2018, par mustangSuppose I have two videos :
Video A is of a ball going through one full cycle of a bounce and is 30 frames long. At frame 1, the ball is at the top. On frame 15, the ball hits the floor, and on frame 30 the ball is back up at the same position as it started (suppose zero energy loss).
Video B is of the same ball drifting to the right and it is 30 frames long too. At frame 1, the ball is in the same position as it is in Video A. On frame 15, it is half way to the right and down. n frame 30, it is all the way right and on the ground.
I want a way to stream video A indefinitely. Then, when some event occurs, I want to be able to wait until video A is on frame 1 and seamlessly change over to streaming video B. How would I perform that ?