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Xbox Sphinx Protocol
I’ve gone down the rabbit hole of trying to read the Xbox DVD drive from Linux. Honestly, I’m trying to remember why I even care at this point. Perhaps it’s just my metagame of trying to understand how games and related technologies operate. In my last post of the matter, I determined that it is possible to hook an Xbox drive up to a PC using a standard 40-pin IDE interface and read data sectors. However, I learned that just because the Xbox optical drive is reading an Xbox disc, that doesn’t mean it’s just going to read the sectors in response to a host request.
Oh goodness, no. The drive is going to make the host work for those sectors.
To help understand the concept of locked/unlocked sectors on an Xbox disc, I offer this simplistic diagram :
Any DVD drive (including the Xbox drive) is free to read those first 6992 sectors (about 14 MB of data) which just contain a short DVD video asking the user to insert the disc into a proper Xbox console. Reading the remaining sectors involves performing a sequence of SCSI commands that I have taken to calling the “Sphinx Protocol” for reasons I will explain later in this post.
References
Doing a little Googling after my last post on the matter produced this site hosting deep, technical Xbox information. It even has a page about exactly what I am trying to achieve : Use an Xbox DVD Drive in Your PC. The page provides a tool named dvdunlocker written by “The Specialist” to perform the necessary unlocking. The archive includes a compiled Windows binary as well as its source code. The source code is written in Delphi Pascal and leverages Windows SCSI APIs. Still, it is well commented and provides a roadmap, which I will try to describe in this post.Sphinx Protocol
Here is a rough flowchart of the steps that are (probably) involved in the unlocking of those remaining sectors. I reverse engineered this based on the Pascal tool described in the previous section. Disclaimer : at the time of this writing, I haven’t tested all of the steps due to some Linux kernel problems, described later.
Concerning the challenge/response table that the drive sends back, it’s large (0×664 / 1636 bytes), and not all of the bytes’ meanings are known. However, these are the bytes that seem to be necessary (all multi-byte numbers are big endian) :
bytes 0-1 Size of mode page payload data (should be 0x0662) bytes 2-771 Unknown byte 772 Should be 1 byte 773 Number of entries in challenge/response table bytes 774-1026 Encrypted challenge/response table bytes 1027-1186 Unknown bytes 1187-1230 Key basis (44 bytes) bytes 1231-1635 Unknown
The challenge/response table is the interesting part, but it’s encrypted with RC4 a.k.a. ARCFOUR. The key is derived from the 44 bytes I have labeled “key basis”– cryptographic literature probably has a better term for it ; chime in if you know what that might be. An SHA-1 hash is computed over the 44 bytes.
The resulting SHA-1 hash — the first part of it, to be exact — is fed as the key into the RC4 decryption. The output of SHA-1 contains 160 bits of information. 160 / 8 = 20 bytes of information. To express this as a printable hex digest requires 40 characters. The SHA-1 hash is converted to a hex digest and then the first 7 of the characters are fed into the RC4 initialization function as the key. Then, the RC4 decrypter does its work on the 253 bytes of the challenge/response table.
So that’s why I took to calling this the “Sphinx Protocol” — I felt like I was being challenged with a bizarre riddle. Perhaps that describes a lot of cryptosystems, though You have to admit it sounds kind of cool.
The challenge/response table contains 23 11-byte records. The format of this table is (again, multi-byte numbers are big-endian) :
byte 0 This is 1 if this challenge/response pair is valid byte 1 Challenge ID bytes 2-5 Challenge byte 6 Response ID bytes 7-10 Response
Example
It’s useful to note that the challenge/response table and associated key is different for every disc (at least all the ones I have looked at). So this might be data that comes from the disc, since the values will always be the same for a given disc.Let’s examine Official Xbox Magazine disc #16 (Indiana Jones and The Emperor’s Tomb) :
Before I decrypt the challenge/response table, it looks like this :
0 : 180, 172 : 0xEB100059 ; 66 : 0xD56AFB56 1 : 34, 71 : 0x8F9BF03A ; 192 : 0xC32CBDF8 2 : 226, 216 : 0xA29B77F2 ; 12 : 0x4474A6F1 3 : 72, 122 : 0x9F5ABF33 ; 255 : 0xC5E3C304 4 : 1, 103 : 0x76142ADA ; 233 : 0xDE145D42 **** 5 : 49, 193 : 0xA1CD6192 ; 189 : 0x2169DBA5 6 : 182, 250 : 0x9977894F ; 96 : 0x5A929E2B 7 : 148, 71 : 0x6DD10A54 ; 115 : 0xF0BDAC4F 8 : 12, 45 : 0x5D5EB6FD ; 148 : 0x84E60A00 9 : 99, 121 : 0xFEAED372 ; 201 : 0xDA9986F9 10 : 172, 230 : 0xE6C0D0B4 ; 214 : 0x9050C250 11 : 84, 65 : 0x95CB8775 ; 104 : 0x550886C6 12 : 210, 65 : 0x1ED23619 ; 171 : 0x6DF4A35B 13 : 2, 155 : 0xD0AAE1E0 ; 130 : 0x00D1FFCF 14 : 40, 2 : 0x172EFEB8 ; 159 : 0x37E03E50 15 : 49, 15 : 0x43E5E378 ; 223 : 0x267F9C9A 16 : 240, 173 : 0x357D5D1C ; 250 : 0x24965D67 17 : 80, 184 : 0x5E7AF1A3 ; 81 : 0x3A8F69A7 18 : 154, 186 : 0x6626BEAC ; 245 : 0xE639540A 19 : 231, 249 : 0xFABAAFB7 ; 227 : 0x4C686A07 20 : 150, 186 : 0x9A6D7AA3 ; 133 : 0x25971CF0 21 : 236, 192 : 0x5CD97DD4 ; 247 : 0x26655EFB 22 : 68, 173 : 0xE2D372E4 ; 207 : 0x103FBF94 there are 1 valid pairs in the list : 4
My best clue that it’s not right is that there is only 1 valid entry (denoted by my tool using ****). The source I reverse engineered for this data indicates that there needs to be at least 2 valid pairs. After running the RC4 decryption on the table, it looks like this and I get far more valid pairs :
0 : 1, 174 : 0xBD628255 ; 0 : 0x9F0A31AF **** 1 : 2, 176 : 0x3151B341 ; 2 : 0x9C87C180 2 : 3, 105 : 0x018879E5 ; 1 : 0xFF068B5C 3 : 2, 7 : 0x1F316AAF ; 3 : 0xF420D3ED 4 : 3, 73 : 0xC2EBFBE9 ; 0 : 0x17062B5B 5 : 252, 163 : 0xFF14B5CB ; 236 : 0xAF813FBC 6 : 2, 233 : 0x5EE95C49 ; 1 : 0x37AA5511 7 : 1, 126 : 0xBD628255 ; 0 : 0x5BA3FBD4 **** 8 : 3, 4 : 0xB68BFEE6 ; 3 : 0xA8F3B918 9 : 3, 32 : 0xEA614943 ; 2 : 0xA678D715 10 : 2, 248 : 0x1BDD374E ; 0 : 0x8D2AC2C7 11 : 3, 17 : 0x0EABCE81 ; 2 : 0xC90A7242 12 : 1, 186 : 0xBD628255 ; 0 : 0xC4820242 **** 13 : 3, 145 : 0xB178F942 ; 3 : 0x4D78AD62 14 : 3, 37 : 0x4A6CE5E2 ; 2 : 0xBF94E1C6 15 : 1, 102 : 0xBD628255 ; 0 : 0xFFB83D8D **** 16 : 3, 122 : 0xF97B0905 ; 1 : 0x38533125 17 : 3, 197 : 0x57A6865D ; 2 : 0xA61D31EF 18 : 3, 27 : 0xC7227D7C ; 2 : 0xA3F9BA1E 19 : 1, 16 : 0xBD628255 ; 0 : 0x8557CCC8 **** 20 : 2, 53 : 0x1DA9D156 ; 3 : 0xC9051754 21 : 2, 90 : 0x3CD66BEE ; 3 : 0xFD851D3E 22 : 1, 252 : 0xBD628255 ; 0 : 0xB3F22701 **** there are 6 valid pairs in the list : 0 7 12 15 19 22
So, hopefully, I have the decryption correct.
Also of note is that you only get one chance to get this unlocking correct– fail, and the drive won’t return a valid DVD structure block again. You will either need to reboot the Xbox or eject & close the tray before you get to try again.
Problems Making It Work In Linux
There are a couple of ways to play with SCSI protocols under Linux. In more recent kernels, block devices are named /dev/sda, /dev/sdb, etc. Each of these block devices has a corresponding character device named /dev/sg0, /dev/sg1, etc. ‘sg’ stands for SCSI generic. This character devices can be opened as readable and/or writable and SCSI commands can be freely written with write() and data retrieved with read(). Pretty powerful.Except that the one machine I still possess which supports 40-pin IDE/ATAPI devices is running Linux kernel 2.6.24 which dates back to early 2008 and it still enumerates the IDE block devices as /dev/hda, /dev/hdb, etc. There are no corresponding /dev/sgX character devices. What to do ? It seems that a program can still issue SCSI commands using an ioctl() facility named SG_IO.
I was able to make the SG_IO ioctl() work for the most part (except for the discovery that the Xbox drive doesn’t respond to a basic SCSI Inquiry command). However, I ran into a serious limitation– a program can only open a /dev/hdX block device in read-only mode if the device corresponds to a read-only drive like, for example, a DVD-ROM drive. This means that a program can’t issue SCSI mode select commands to the drive, which counts as writing. This means that my tool can’t unlock the drive.
Current Status
So this is where my experiment is blocked right now. I have been trying to compile various Linux kernels to remedy the situation. But I always seem to find myself stuck in one of 2 situations, depending on the configuration options I choose : Either the drives are enumerated with the /dev/hdX convention and I am stuck in read-only mode (with no mode select) ; or the drives are enumerated with /dev/sdX along with corresponding /dev/sgN character devices, in which case the kernel does not recognize the Xbox DVD-ROM drive.This makes me wonder if there’s a discrepancy between the legacy ATA/ATAPI drivers (which sees the drive) and the newer SATA/PATA subsystem (which doesn’t see the drive). I also wonder about hacking the kernel logic to allow SCSI mode select logic to proceed to the device for a read-only file handle.
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FFMPEG latest version for Wamp or Xampp
28 septembre 2014, par Ÿüšhä KĥãnI have seen the php ffmpeg project
http://sourceforge.net/projects/ffmpeg-php/files/
the last version was 0.6 in 2008 but I need ffmpeg 1.8 to work on a video sharing script. SO I googled it but came with no results. Anyone know how can I get the php_ffmpeg.dll (for windows i mean) latest version for working with it on my localhost on wamp or xampp ? -
Saying Goodbye To Old Machines
I recently sent a few old machines off for recycling. Both had relevance to the early days of the FATE testing effort. As is my custom, I photographed them (poorly, of course).
First, there’s the PowerPC-based Mac Mini I procured thanks to a Craigslist ad in late 2006. I had plans to develop automated FFmpeg building and testing and was already looking ahead toward testing multiple CPU architectures. Again, this was 2006 and PowerPC wasn’t completely on the outs yet– although Apple’s MacTel transition was in full swing, the entire new generation of video game consoles was based on PowerPC.
I remember trying to find a Mac Mini PPC on Craigslist. Many were to be found, but all asked more than the price of even a new Mac Mini Intel, always because the seller was leaving all of last year’s applications and perhaps including a monitor, neither of which I needed. Fortunately, I found this bare Mac Mini. Also fortunate was the fact that it was far easier to install Linux on it than the first PowerPC machine I owned.
After FATE operation transitioned away from me, I still kept the machine in service as an edge server and automated backup machine. That is, until the hard drive failed on reboot one day. Thus, when it was finally time to recycle the computer, I felt it necessary to disassemble the machine and remove the hard drive for possible salvage and then for destruction.
If you’ve ever attempted to upgrade or otherwise service this style of Mac Mini, you will no doubt recognize the pictured paint scraper tool as standard kit. I have had that tool since I first endeavored to upgrade the RAM to 1 GB from the standard 1/2 GB. Performing such activities on a Mac Mini is tedious, but only if you care about putting it back together afterwards.
The next machine is a bit older. I put it together nearly a decade ago, early in 2005. This machine’s original duty was “download agent”– this would be more specifically called a BitTorrent machine in modern tech parlance. Back then, I placed it on someone else’s woefully underutilized home broadband connection (with their permission, of course) when I was too cheap to upgrade from dialup.
This is a small form factor system from VIA that was clearly designed with home theater PC (HTPC) use cases in mind. It has a VIA C3 x86-compatible CPU (according to my notes, Centaur VIA Samuel 2 stepping 03, flags : fpu de tsc msr cx8 mtrr pge mmx 3dnow) and 128 MB of RAM (initially ; I upgraded it to 512 MB some years later, just for the sake of doing it). And then there was the 120 GB PATA HD for all that downloaded goodness.
I have specific memories of a time when my main computer at home wasn’t working correctly for one reason or another. Instead, I logged into this machine remotely via SSH to make several optimizations and fixes on FFmpeg’s VP3/Theora video decoder, all from the terminal, without being able to see the decoded images with my own eyes (which is why I insist that even blind people could work on video codecs).
By the time I got my own broadband, I had become inspired to attempt the automated build and test system for FFmpeg. This was the machine I used for prototyping early brainstorms of FATE. By the time I put a basic build/test system into place in early 2008, I had much faster computers that could build and test the project– obvious limitation of this machine is that it could take at least 1/2 hour to build the entire codebase, and that was the project from 8 years ago.
So the machine got stuffed in a closet somewhere along the line. The next time I pulled it out was in 2010 when I wanted to toy with Dreamcast programming once more (the machine appears in one of the photos in this post). This was the only machine I still owned which still had an RS-232 serial port (I didn’t know much about USB serial converters yet), plus it still had a bunch of pre-compiled DC homebrew binaries (I was having trouble getting the toolchain to work right).
The next time I dusted off this machine was late last year when I was trying some experiments with the Microsoft Xbox’s IDE drive (a photo in that post also shows the machine ; this thing shows up a lot on this blog). The VIA machine was the only machine I still owned which had 40-pin IDE connectors which was crucial to my experiment.
At this point, I was trying to make the machine more useful which meant replacing the ancient Gentoo Linux distribution as well as simply interacting with it via a keyboard and mouse. I have a long Evernote entry documenting a comedy of errors revolving around this little box. The interaction troubles were due to the fact that I didn’t have any PS/2 keyboards left and I couldn’t make a USB keyboard work with it. Diego was able to explain that I needed to flip a bit in the BIOS to address this which worked. As for upgrading the OS, I tried numerous Linux distributions large and small, mostly focusing on the small. None worked. I eventually learned that, while I was trying to use i686 distributions, this machine did not actually qualify as an i686 CPU ; installations usually booted but failed because the default kernel required the cmov instruction. I was advised to try i386 distros instead. My notes don’t indicate whether I had any luck on this front before I gave up and moved on.
I just made the connection that this VIA machine has two 40-pin IDE connectors which means that the thing was technically capable of supporting up to 4 IDE devices. Obviously, the computer couldn’t really accommodate that in terms of space or power. When I wanted to try installing a new OS, I needed take off the top and connect a rather bulky IDE CD-ROM drive. This computer’s casing was supposed to be able to support a slimline optical drive (perhaps like the type found in laptops), but I could never quite visualize how that was supposed to work, space-wise. When I disassembled the PowerPC Mac Mini, I realized I might be able to repurpose that machines optical drive for this computer. Obviously, I thought better of trying since both machines are off to the recycle pile.
I would still like to work on the Xbox project a bit more, but I procured a different, unused, much more powerful yet still old computer that has a motherboard with 1 PATA connector in addition to 6 SATA connectors. If I ever get around to toying with Linux kernel development, this should be a much more appropriate platform to use.
I thought about turning this machine into an old Windows XP (and lower, down to Windows 3.1) gaming platform ; the capabilities of the machine would probably be perfect for a huge portion of my Windows game collection. But I think the lack of an optical drive renders this idea intractable. External USB drives are likely out of the question since there is very little chance that this motherboard featured USB 2.0 (the specs don’t mention 2.0, so the USB ports are probably 1.1).
So it is with fond memories that I send off both machines, sans hard drives, to the recycle pile. I’m still deciding on an appropriate course of action for failed hard drives, though.