
Recherche avancée
Médias (91)
-
Géodiversité
9 septembre 2011, par ,
Mis à jour : Août 2018
Langue : français
Type : Texte
-
USGS Real-time Earthquakes
8 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
-
SWFUpload Process
6 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
-
La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
-
Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
-
Creativecommons informational flyer
16 mai 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (35)
-
List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...)
Sur d’autres sites (10352)
-
Révision 18407 : #2267 : intégrer un champ ’profondeur’ sur la table des rubriques qui permet de ...
31 août 2011, par cedric -racine est équivalent à profondeur=0 et la profondeur s’incrémente de 1 à chaque fois qu’on descend dans une rubrique fille.
-
Anomalie #2250 (Nouveau) : Un bouton pour envoyer les identifiants
25 août 2011, par r o m yLes auteurs SPIP peuvent cliquer sur « mot de passe oublié » pour se faire ré-envoyer un accès au site. L’équivalent serait bienvenu dans l’espace privé, pour le webmestre, afin qu’il puisse envoyer facilement un mail à tel ou tel utilisateur pour l’inviter à accéder au site. On peut imaginer un (...)
-
Basic Video Palette Conversion
How do you take a 24-bit RGB image and convert it to an 8-bit paletted image for the purpose of compression using a codec that requires 8-bit input images ? Seems simple enough and that’s what I’m tackling in this post.
Ask FFmpeg/Libav To Do It
Ideally, FFmpeg / Libav should be able to handle this automatically. Indeed, FFmpeg used to be able to, at least at the time I wrote this post about ZMBV and was unhappy with FFmpeg’s default results. Somewhere along the line, FFmpeg and Libav lost the ability to do this. I suspect it got removed during some swscale refactoring.Still, there’s no telling if the old system would have computed palettes correctly for QuickTime files.
Distance Approach
When I started writing my SMC video encoder, I needed to convert RGB (from PNG files) to PAL8 colorspace. The path of least resistance was to match the pixels in the input image to the default 256-color palette that QuickTime assumes (and is hardcoded into FFmpeg/Libav).How to perform the matching ? Find the palette entry that is closest to a given input pixel, where "closest" is the minimum distance as computed by the usual distance formula (square root of the sum of the squares of the diffs of all the components).
That means for each pixel in an image, check the pixel against 256 palette entries (early termination is possible if an acceptable threshold is met). As you might imagine, this can be a bit time-consuming. I wondered about a faster approach...
Lookup Table
I think this is the approach that FFmpeg used to use, but I went and derived it for myself after studying the default QuickTime palette table. There’s a pattern there— all of the RGB entries are comprised of combinations of 6 values — 0x00, 0x33, 0x66, 0x99, 0xCC, and 0xFF. If you mix and match these for red, green, and blue values, you come up with6 * 6 * 6 = 216
different colors. This happens to be identical to the web-safe color palette.The first (0th) entry in the table is (FF, FF, FF), followed by (FF, FF, CC), (FF, FF, 99), and on down to (FF, FF, 00) when the green component gets knocked down and step and the next color is (FF, CC, FF). The first 36 palette entries in the table all have a red component of 0xFF. Thus, if an input RGB pixel has a red color closest to 0xFF, it must map to one of those first 36 entries.
I created a table which maps indices 0..215 to values from 5..0. Each of the R, G, and B components of an input pixel are used to index into this table and derive 3 indices ri, gi, and bi. Finally, the index into the palette table is given by :
index = ri * 36 + gi * 6 + bi
For example, the pixel (0xFE, 0xFE, 0x01) would yield ri, gi, and bi values of 0, 0, and 5. Therefore :
index = 0 * 36 + 0 * 6 + 5
The palette index is 5, which maps to color (0xFF, 0xFF, 0x00).
Validation
So I was pretty pleased with myself for coming up with that. Now, ideally, swapping out one algorithm for another in my SMC encoder should yield identical results. That wasn’t the case, initially.One problem is that the regulation QuickTime palette actually has 40 more entries above and beyond the typical 216-entry color cube (rounding out the grand total of 256 colors). Thus, using the distance approach with the full default table provides for a little more accuracy.
However, there still seems to be a problem. Let’s check our old standby, the Big Buck Bunny logo image :
Distance approach using the full 256-color QuickTime default palette
Distance approach using the 216-color palette
Table lookup approach using the 216-color palette
I can’t quite account for that big red splotch there. That’s the most notable difference between images 1 and 2 and the only visible difference between images 2 and 3.
To prove to myself that the distance approach is equivalent to the table approach, I wrote a Python script to iterate through all possible RGB combinations and verify the equivalence. If you’re not up on your base 2 math, that’s 224 or 16,777,216 colors to run through. I used Python’s multiprocessing module to great effect and really maximized a Core i7 CPU with 8 hardware threads.
So I’m confident that the palette conversion techniques are sound. The red spot is probably attributable to a bug in my WIP SMC encoder.
Source Code
Update August 23, 2011 : Here’s the Python code I used for proving equivalence between the 2 approaches. In terms of leveraging multiple CPUs, it’s possibly the best program I have written to date.PYTHON :-
# !/usr/bin/python
-
-
from multiprocessing import Pool
-
-
palette = []
-
pal8_table = []
-
-
def process_r(r) :
-
counts = []
-
-
for i in xrange(216) :
-
counts.append(0)
-
-
print "r = %d" % (r)
-
for g in xrange(256) :
-
for b in xrange(256) :
-
min_dsqrd = 0xFFFFFFFF
-
best_index = 0
-
for i in xrange(len(palette)) :
-
dr = palette[i][0] - r
-
dg = palette[i][1] - g
-
db = palette[i][2] - b
-
dsqrd = dr * dr + dg * dg + db * db
-
if dsqrd <min_dsqrd :
-
min_dsqrd = dsqrd
-
best_index = i
-
counts[best_index] += 1
-
-
# check if the distance approach deviates from the table-based approach
-
i = best_index
-
r = palette[i][0]
-
g = palette[i][1]
-
b = palette[i][2]
-
ri = pal8_table[r]
-
gi = pal8_table[g]
-
bi = pal8_table[b]
-
table_index = ri * 36 + gi * 6 + bi ;
-
if table_index != best_index :
-
print "(0x%02X 0x%02X 0x%02X) : distance index = %d, table index = %d" % (r, g, b, best_index, table_index)
-
-
return counts
-
-
if __name__ == ’__main__’ :
-
counts = []
-
for i in xrange(216) :
-
counts.append(0)
-
-
# initialize reference palette
-
color_steps = [ 0xFF, 0xCC, 0x99, 0x66, 0x33, 0x00 ]
-
for r in color_steps :
-
for g in color_steps :
-
for b in color_steps :
-
palette.append([r, g, b])
-
-
# initialize palette conversion table
-
for i in range(0, 26) :
-
pal8_table.append(5)
-
for i in range(26, 77) :
-
pal8_table.append(4)
-
for i in range(77, 128) :
-
pal8_table.append(3)
-
for i in range(128, 179) :
-
pal8_table.append(2)
-
for i in range(179, 230) :
-
pal8_table.append(1)
-
for i in range(230, 256) :
-
pal8_table.append(0)
-
-
# create a pool of worker threads and break up the overall job
-
pool = Pool()
-
it = pool.imap_unordered(process_r, range(256))
-
try :
-
while 1 :
-
partial_counts = it.next()
-
for i in xrange(216) :
-
counts[i] += partial_counts[i]
-
except StopIteration :
-
pass
-
-
print "index, count, red, green, blue"
-
for i in xrange(len(counts)) :
-
print "%d, %d, %d, %d, %d" % (i, counts[i], palette[i][0], palette[i][1], palette[i][2])
-