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    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
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  • Qualité du média après traitement

    21 juin 2013, par

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    13 juin 2013, par

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Sur d’autres sites (4741)

  • image sequence to Video. Faster Way to Render "Hold" frames in FFMPEG (without duplicating image)

    11 septembre 2014, par dprogramz

    I’m working on a project that converts a Flash Movie with dynamic input to Apple Animation Codec.

    It’s to generate messaging, so there is some animation, then the message holds, then animation resumes, etc. The hold times are user variable.

    I’m first converting the SWF to PNGs by sending a bitstream via the actionscript3 PNGEncoder library, and using a PHP script to save the bitstream to the server as a series of temp png files. This is working very fast.

    from flash ill get an image sequence like this :

    frame000.png-frame014.png

    frame0200.png-frame250.png

    frame350.png-frame400.png

    frames 15-199 are all the same image holding. I’m not sending bitstreams for the holding images to save bandwidth and time, it would be redundant to send the same image file 185 times. Right now I am copying frame14.png with incrementing file numbers. I have to do this for each instance there is a hold frame.

    After all the hold frame holes are filled I then run FFMPEG on the complete image sequence to generate the video.

    Is there any faster way to do this ? The longer the hold (which is variable by the user) the longer it takes to render. I understand that there will be some extra render time, but it’s a repeated image and in other conversion programs does not take nearly as long. Or is my current way of doing it the only way in this instance ?

    When rendering out of a program like after effects, the animation codec seems to dynamically adjust the frame rate for hold frames.

    Thanks for the help and insight !!

  • ffmpeg drops time delay on last frame of animated GIF

    13 août 2014, par Austin

    I am trying to convert animated GIFs to MP4 files using ffmpeg and x264. However, I seem be suffering from the effects of this bug in ffmpeg that causes the delay time of the last frame of the GIF to be ignored. For very short GIFs, this is quite a problem.

    As a work around, I was thinking that I should be able to manually tell ffmpeg to freeze on the last frame for a certain amount of time, specifically the proper duration of that frame (which I can extract from the GIF). However, I can’t seem to find a good way to do this. Any suggestions ? I would really like to be able to do this without having to split to the GIF into frames before putting it into ffmpeg since that will mess up GIFs with a non-constant framerate (in addition to being much slower).

    I am using ffmpeg version 2.3, though I have also tried this with the latest git code without any improvement. The full ffmpeg commands I’m using look like this :

    ffmpeg -i animation.gif -vf "scale=trunc(in_w/2)*2:trunc(in_h/2)*2" -c:v libx264 -b:v 2000k -y -pix_fmt yuv420p -f mp4 animation.mp4

    Here is some console output :

    ffmpeg version 2.3 Copyright (c) 2000-2014 the FFmpeg developers
     built on Aug 11 2014 21:19:46 with gcc 4.8 (Ubuntu 4.8.2-19ubuntu1)
     configuration: --enable-gpl --enable-libass --enable-libfreetype --enable-libtheora --enable-libvorbis --enable-libx264
     libavutil      52. 92.100 / 52. 92.100
     libavcodec     55. 69.100 / 55. 69.100
     libavformat    55. 48.100 / 55. 48.100
     libavdevice    55. 13.102 / 55. 13.102
     libavfilter     4. 11.100 /  4. 11.100
     libswscale      2.  6.100 /  2.  6.100
     libswresample   0. 19.100 /  0. 19.100
     libpostproc    52.  3.100 / 52.  3.100
    Input #0, gif, from 'animation.gif':
     Duration: N/A, bitrate: N/A
       Stream #0:0: Video: gif, bgra, 500x375, 100 tbr, 100 tbn, 100 tbc
    [libx264 @ 0x239ea00] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX
    [libx264 @ 0x239ea00] profile High, level 3.1
    [libx264 @ 0x239ea00] 264 - core 142 - H.264/MPEG-4 AVC codec - Copyleft 2003-2014 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=6 lookahead_threads=1 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=abr mbtree=1 bitrate=2000 ratetol=1.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00
    Output #0, mp4, to 'animation.mp4':
     Metadata:
       encoder         : Lavf55.48.100
       Stream #0:0: Video: h264 (libx264) ([33][0][0][0] / 0x0021), yuv420p, 500x374, q=-1--1, 2000 kb/s, 100 fps, 12800 tbn, 100 tbc
       Metadata:
         encoder         : Lavc55.69.100 libx264
    Stream mapping:
     Stream #0:0 -> #0:0 (gif (native) -> h264 (libx264))
    Press [q] to stop, [?] for help
    frame=    7 fps=0.0 q=-1.0 Lsize=       7kB time=00:00:00.05 bitrate=1222.1kbits/s dup=5 drop=0    
    video:7kB audio:0kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 13.542441%
    [libx264 @ 0x239ea00] frame I:1     Avg QP:34.86  size:  3657
    [libx264 @ 0x239ea00] frame P:3     Avg QP:30.86  size:   744
    [libx264 @ 0x239ea00] frame B:3     Avg QP:33.33  size:    49
    [libx264 @ 0x239ea00] consecutive B-frames: 42.9%  0.0%  0.0% 57.1%
    [libx264 @ 0x239ea00] mb I  I16..4: 10.2% 78.3% 11.6%
    [libx264 @ 0x239ea00] mb P  I16..4:  1.2%  5.0%  0.8%  P16..4: 11.7%  3.3%  1.2%  0.0%  0.0%    skip:76.8%
    [libx264 @ 0x239ea00] mb B  I16..4:  0.0%  0.1%  0.0%  B16..8:  3.7%  0.0%  0.0%  direct: 0.0%  skip:96.2%  L0:23.5% L1:76.5% BI: 0.0%
    [libx264 @ 0x239ea00] final ratefactor: 20.31
    [libx264 @ 0x239ea00] 8x8 transform intra:77.0% inter:79.4%
    [libx264 @ 0x239ea00] coded y,uvDC,uvAC intra: 39.5% 0.0% 0.0% inter: 2.7% 0.0% 0.0%
    [libx264 @ 0x239ea00] i16 v,h,dc,p: 38% 27%  7% 28%
    [libx264 @ 0x239ea00] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 35% 12% 13%  7%  6% 10%  4%  8%  5%
    [libx264 @ 0x239ea00] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 38% 11% 14%  5%  8% 10%  5%  7%  2%
    [libx264 @ 0x239ea00] i8c dc,h,v,p: 100%  0%  0%  0%
    [libx264 @ 0x239ea00] Weighted P-Frames: Y:0.0% UV:0.0%
    [libx264 @ 0x239ea00] ref P L0: 99.1%  0.7%  0.3%
    [libx264 @ 0x239ea00] ref B L0: 85.0% 15.0%
    [libx264 @ 0x239ea00] ref B L1: 95.4%  4.6%
    [libx264 @ 0x239ea00] kb/s:689.83
  • FFMPEG GIF with transparency from png image sequence

    11 février 2020, par Nick S

    I’ve been trying to use ffmpeg to create a gif with a transparent background, but whenever the movement goes on top of the background, the pixels stay there. It’s a tree with a wind animation, this is how it ends up : https://i.imgur.com/pq4ArBG.png

    I first try to create the palette, and then the gif :

    ffmpeg -i Tree_%04d.png -vf palettegen=reserve_transparent=1 palette.png

    ffmpeg -framerate 30 -i Tree_%04d.png -i palette.png -lavfi paletteuse=alpha_threshold=128 treegif.gif

    It seems the previous frames simply stay there, but I can’t figure out how to dispose of them.