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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (56)
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Création définitive du canal
12 mars 2010, parLorsque votre demande est validée, vous pouvez alors procéder à la création proprement dite du canal. Chaque canal est un site à part entière placé sous votre responsabilité. Les administrateurs de la plateforme n’y ont aucun accès.
A la validation, vous recevez un email vous invitant donc à créer votre canal.
Pour ce faire il vous suffit de vous rendre à son adresse, dans notre exemple "http://votre_sous_domaine.mediaspip.net".
A ce moment là un mot de passe vous est demandé, il vous suffit d’y (...) -
Mise à disposition des fichiers
14 avril 2011, parPar défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...) -
(Dés)Activation de fonctionnalités (plugins)
18 février 2011, parPour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...)
Sur d’autres sites (7017)
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Call to avformat_find_stream_info prevents decoding of simple PNG image ?
10 avril 2014, par kloffyI am running into a problem decoding a simple PNG image with libav. The
decode_ok
flag after the call toavcodec_decode_video2
is set to0
, even though the packet contains the entire image. Through some experimentation, I have managed to pinpoint the issue and it seems related to callingavformat_find_stream_info
. If the call is removed, the example runs successfully. However, I would like to use the same code for other media, and callingavformat_find_stream_info
is recommended in the documentation.The following minimal example illustrates the behavior (unfortunately still a bit lengthy) :
#include <iostream>
extern "C"
{
#include <libavformat></libavformat>avformat.h>
#include <libavcodec></libavcodec>avcodec.h>
}
// Nothing to see here, it's just a helper function
AVCodecContext* open(AVMediaType mediaType, AVFormatContext* formatContext)
{
auto ret = 0;
if ((ret = av_find_best_stream(formatContext, mediaType, -1, -1, nullptr, 0)) < 0)
{
std::cerr << "Failed to find video stream." << std::endl;
return nullptr;
}
auto codecContext = formatContext->streams[ret]->codec;
auto codec = avcodec_find_decoder(codecContext->codec_id);
if (!codec)
{
std::cerr << "Failed to find codec." << std::endl;
return nullptr;
}
if ((ret = avcodec_open2(codecContext, codec, nullptr)) != 0)
{
std::cerr << "Failed to open codec context." << std::endl;
return nullptr;
}
return codecContext;
}
// All the interesting bits are here
int main(int argc, char* argv[])
{
auto path = "/path/to/test.png"; // Replace with valid path to PNG
auto ret = 0;
av_log_set_level(AV_LOG_DEBUG);
av_register_all();
avcodec_register_all();
auto formatContext = avformat_alloc_context();
if ((ret = avformat_open_input(&formatContext, path, NULL, NULL)) != 0)
{
std::cerr << "Failed to open input." << std::endl;
return -1;
}
av_dump_format(formatContext, 0, path, 0);
//*/ Info is successfully found, but interferes with decoding
if((ret = avformat_find_stream_info(formatContext, nullptr)) < 0)
{
std::cerr << "Failed to find stream info." << std::endl;
return -1;
}
av_dump_format(formatContext, 0, path, 0);
//*/
auto codecContext = open(AVMEDIA_TYPE_VIDEO, formatContext);
AVPacket packet;
av_init_packet(&packet);
if ((ret = av_read_frame(formatContext, &packet)) < 0)
{
std::cerr << "Failed to read frame." << std::endl;
return -1;
}
auto frame = av_frame_alloc();
auto decode_ok = 0;
if ((ret = avcodec_decode_video2(codecContext, frame, &decode_ok, &packet)) < 0 || !decode_ok)
{
std::cerr << "Failed to decode frame." << std::endl;
return -1;
}
av_frame_free(&frame);
av_free_packet(&packet);
avcodec_close(codecContext);
avformat_close_input(&formatContext);
av_free(formatContext);
return 0;
}
</iostream>The format dump before
avformat_find_stream_info
prints :Input #0, image2, from '/path/to/test.png' : Duration : N/A, bitrate : N/A Stream #0:0, 0, 1/25 : Video : png, 25 tbn
The format dump after
avformat_find_stream_info
prints :Input #0, image2, from '/path/to/test.png' : Duration : 00:00:00.04, start : 0.000000, bitrate : N/A Stream #0:0, 1, 1/25 : Video : png, rgba, 512x512 [SAR 3780:3780 DAR 1:1], 1/25, 25 tbr, 25 tbn, 25 tbc
So it looks like the search yields potentially useful information. Can anybody shed some light on this problem ? Other image formats seem to work fine. I assume that this is a simple user error rather than a bug.
Edit : Debug logging was already enabled, but the PNG decoder does not produce a lot of output. I have also tried setting a custom logging callback.
Here is what I get without the call to
avformat_find_stream_info
, when decoding succeeds :Statistics : 52125 bytes read, 0 seeks
And here is what I get with the call to
avformat_find_stream_info
, when decoding fails :Statistics : 52125 bytes read, 0 seeks
detected 8 logical cores
The image is 52125 bytes, so the whole file is read. I am not sure what the logical cores are referring to.
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FFMPEG to create an MPEG-DASH stream with VP8
24 avril 2017, par Kenneth WordenI’m trying to use FFMPEG to stream a live video feed from my webcam
/dev/video0
. Following scattered tutorials and scarce documentation (is this a known problem for the encoding community ?) I arrived at the following bash script :#!/bin/bash
ffmpeg \
-y \
-f v4l2 \
-i /dev/video0 \
-s 640x480 \
-input_format mjpeg \
-r 24 \
-map 0:0 \
-pix_fmt yuv420p \
-codec:v libvpx \
-s 640x480 \
-threads 4 \
-b:v 50k \
-tile-columns 4 \
-frame-parallel 1 \
-keyint_min 24 -g 24 \
-f webm_chunk \
-header "stream.hdr" \
-chunk_start_index 1 \
stream_%d.chk &
sleep 2
ffmpeg \
-f webm_dash_manifest -live 1 \
-i stream.hdr \
-c copy \
-map 0 \
-f webm_dash_manifest -live 1 \
-adaptation_sets "id=0,streams=0" \
-chunk_start_index 1 \
-chunk_duration_ms 1000 \
-time_shift_buffer_depth 30000 \
-minimum_update_period 60000 \
stream_manifest.mpdWhen I run this script, my webcam light turns on, the
stream.hdr
andstream_manifest.mpd
files are written, and chunks start to be created (i.e.stream_1.chk
,stream_2.chk
, etc...). However, FFMPEG throws the following error :Could not write header for output file #0 (incorrect codec parameters
?) : Invalid data found when processing inputI will explain what I think I am doing with this script, and hopefully this will expose any errors in my thinking.
First, we invoke FFMPEG to use Video for Linux 2 (v4l2) to read from my webcam (
/dev/video0
) of a resolution 640x480. The input format ismjpeg
with a framerate of 24fps.I then declare that FFMPEG should "map" (copy) the video stream output by v4l2 to a file. I specify the pixel format (YUV420P) and use libvpx (VP8 encoding) to encode the video stream. I set the size to be 640x480, use 4 threads, set the bitrate to be 50kbps, do some magic with tile-columns and frame-parallel options, and set the I-frames to be 24 frames apart.
I then create a
stream.hdr
file. The starting index is 1. This command continues to run infinitely until I kill it, grabbing new video from my webcam and outputting it into chunks.I then sleep for 2 seconds to give the previous command time to generate a header file.
And that’s really it. The next invocation of FFMPEG simply creates the MPEG-DASH manifest file given the header generated in the previous step.
So what’s going on ? Why can I not view the video in a web browser (I’m using Dash.js) ? I serve the manifest, header, and chunks on a Node.js server so that trivial issue is not the problem.
Edit : Here is my full console output.
ffmpeg version 3.0.7-0ubuntu0.16.10.1 Copyright (c) 2000-2017 the FFmpeg developers
built with gcc 6.2.0 (Ubuntu 6.2.0-5ubuntu12) 20161005
configuration: --prefix=/usr --extra-version=0ubuntu0.16.10.1 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --cc=cc --cxx=g++ --enable-gpl --enable-shared --disable-stripping --disable-decoder=libopenjpeg --disable-decoder=libschroedinger --enable-avresample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmodplug --enable-libmp3lame --enable-libopenjpeg --enable-libopus --enable-libpulse --enable-librubberband --enable-librtmp --enable-libschroedinger --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxvid --enable-libzvbi --enable-openal --enable-opengl --enable-x11grab --enable-libdc1394 --enable-libiec61883 --enable-libzmq --enable-frei0r --enable-chromaprint --enable-libx264
libavutil 55. 17.103 / 55. 17.103
libavcodec 57. 24.102 / 57. 24.102
libavformat 57. 25.100 / 57. 25.100
libavdevice 57. 0.101 / 57. 0.101
libavfilter 6. 31.100 / 6. 31.100
libavresample 3. 0. 0 / 3. 0. 0
libswscale 4. 0.100 / 4. 0.100
libswresample 2. 0.101 / 2. 0.101
libpostproc 54. 0.100 / 54. 0.100
[video4linux2,v4l2 @ 0x55847e244ea0] The driver changed the time per frame from 1/24 to 1/30
[mjpeg @ 0x55847e245c00] Changing bps to 8
Input #0, video4linux2,v4l2, from '/dev/video0':
Duration: N/A, start: 64305.102081, bitrate: N/A
Stream #0:0: Video: mjpeg, yuvj422p(pc, bt470bg/unknown/unknown), 640x480, -5 kb/s, 30 fps, 30 tbr, 1000k tbn, 1000k tbc
Codec AVOption frame-parallel (Enable frame parallel decodability features) specified for output file #0 (stream_%d.chk) has not been used for any stream. The most likely reason is either wrong type (e.g. a video option with no video streams) or that it is a private option of some encoder which was not actually used for any stream.
Codec AVOption tile-columns (Number of tile columns to use, log2) specified for output file #0 (stream_%d.chk) has not been used for any stream. The most likely reason is either wrong type (e.g. a video option with no video streams) or that it is a private option of some encoder which was not actually used for any stream.
[swscaler @ 0x55847e24b720] deprecated pixel format used, make sure you did set range correctly
[libvpx @ 0x55847e248a20] v1.5.0
Output #0, webm_chunk, to 'stream_%d.chk':
Metadata:
encoder : Lavf57.25.100
Stream #0:0: Video: vp8 (libvpx), yuv420p, 640x480, q=-1--1, 50 kb/s, 30 fps, 30 tbn, 30 tbc
Metadata:
encoder : Lavc57.24.102 libvpx
Side data:
unknown side data type 10 (24 bytes)
Stream mapping:
Stream #0:0 -> #0:0 (mjpeg (native) -> vp8 (libvpx))
Press [q] to stop, [?] for help
frame= 21 fps=0.0 q=0.0 size=N/A time=00:00:00.70 bitrate=N/A dup=5 drop=frame= 36 fps= 35 q=0.0 size=N/A time=00:00:01.20 bitrate=N/A dup=5 drop=frame= 51 fps= 33 q=0.0 size=N/A time=00:00:01.70 bitrate=N/A dup=5 drop=ffmpeg version 3.0.7-0ubuntu0.16.10.1 Copyright (c) 2000-2017 the FFmpeg developers
built with gcc 6.2.0 (Ubuntu 6.2.0-5ubuntu12) 20161005
configuration: --prefix=/usr --extra-version=0ubuntu0.16.10.1 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --cc=cc --cxx=g++ --enable-gpl --enable-shared --disable-stripping --disable-decoder=libopenjpeg --disable-decoder=libschroedinger --enable-avresample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmodplug --enable-libmp3lame --enable-libopenjpeg --enable-libopus --enable-libpulse --enable-librubberband --enable-librtmp --enable-libschroedinger --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxvid --enable-libzvbi --enable-openal --enable-opengl --enable-x11grab --enable-libdc1394 --enable-libiec61883 --enable-libzmq --enable-frei0r --enable-chromaprint --enable-libx264
libavutil 55. 17.103 / 55. 17.103
libavcodec 57. 24.102 / 57. 24.102
libavformat 57. 25.100 / 57. 25.100
libavdevice 57. 0.101 / 57. 0.101
libavfilter 6. 31.100 / 6. 31.100
libavresample 3. 0. 0 / 3. 0. 0
libswscale 4. 0.100 / 4. 0.100
libswresample 2. 0.101 / 2. 0.101
libpostproc 54. 0.100 / 54. 0.100
Input #0, webm_dash_manifest, from 'stream.hdr':
Metadata:
encoder : Lavf57.25.100
Duration: N/A, bitrate: N/A
Stream #0:0: Video: vp8, yuv420p, 640x480, SAR 1:1 DAR 4:3, 30 fps, 30 tbr, 1k tbn, 1k tbc (default)
Metadata:
webm_dash_manifest_file_name: stream.hdr
webm_dash_manifest_track_number: 1
Output #0, webm_dash_manifest, to 'stream_manifest.mpd':
Metadata:
encoder : Lavf57.25.100
Stream #0:0: Video: vp8, yuv420p, 640x480 [SAR 1:1 DAR 4:3], q=2-31, 30 fps, 30 tbr, 1k tbn, 1k tbc (default)
Metadata:
webm_dash_manifest_file_name: stream.hdr
webm_dash_manifest_track_number: 1
Stream mapping:
Stream #0:0 -> #0:0 (copy)
Could not write header for output file #0 (incorrect codec parameters ?): Invalid data found when processing input
frame= 67 fps= 33 q=0.0 size
frame= 82 fps= 32 q=0.0 size=N/A time=00:00:02.73 bitrate=N/A dup=5 drop=
frame= 97 fps= 32 q=0.0 size=N/A time=00:00:03.23 bitrate=N/A dup=5 drop=
frame= 112 fps= 32 q=0.0 size=N/A time=00:00:03.73 bitrate=N/A dup=5 ... -
Dreamcast SD Adapter and DreamShell
31 décembre 2014, par Multimedia Mike — Sega DreamcastNope ! I’m never going to let go of the Sega Dreamcast hacking. When I was playing around with Dreamcast hacking early last year, I became aware that there is such a thing as an SD card adapter for the DC that plugs into the port normally reserved for the odd DC link cable. Of course I wanted to see what I could do with it.
The primary software that leverages the DC SD adapter is called DreamShell. Working with this adapter and the software requires some skill and guesswork. Searching for these topics tends to turn up results from various forums where people are trying to cargo-cult their way to solutions. I have a strange feeling that this post might become the unofficial English-language documentation on the matter.
Use Cases
What can you do with this thing ? Undoubtedly, the primary use is for backing up (ripping) the contents of GD-ROMs (the custom optical format used for the DC) and playing those backed up (ripped) copies. Presumably, users of this device leverage the latter use case more than the former, i.e., download ripped games, load them on the SD card, and launch them using DreamShell.However, there are other uses such as multimedia playback, system exploration, BIOS reprogramming, high-level programming, and probably a few other things I haven’t figured out yet.
Delivery
I put in an order via the dc-sd.com website and in about 2 short months, the item arrived from China. This marked my third lifetime delivery from China and curiously, all 3 of the shipments have pertained to the Sega Dreamcast.
I thought it was very interesting that this adapter came in such complete packaging. The text is all in Chinese, though the back states “Windows 98 / ME / 2000 / XP, Mac OS 9.1, LINUX2.4”. That’s what tipped me off that they must have just cannibalized some old USB SD card readers and packaging in order to create these. Closer inspection of the internals through the translucent pink case confirms this.
Usage
According to its change log, DreamShell has been around for a long time with version 1.0.0 released in February of 2004. The current version is 4.0.0 RC3. There are several downloads available :- DreamShell 4.0 RC 3 CDI Image
- DreamShell 4.0 RC 3 + Boot Loader
- DreamShell 4.0 RC 3 + Core CDI image
Option #2 worked for me. It contains a CDI disc image and the DreamShell files in a directory named DS/.
Burn the CDI to a CD-R in the normal way you would burn a bootable Dreamcast disc from a CDI image. This is open-ended and left as an exercise to the reader, since there are many procedures depending on platform. On Linux, I used a small script I found once called burncdi-dc.sh.
Then, copy the contents of the DS/ folder to an SD card. As for filesystem, FAT16 and FAT32 are both known to work. The files in DS/ should land in the root of the SD card ; the folder DS/ should not be in the root.
Plug the SD card into the DC SD adapter and plug the adapter in the link cable port on the back of the Dreamcast. Then, boot the disc. If it works, you will see this minor corruption of the usual Sega licensing screen :
Then, there will be a brief white-on-black text screen that explains the booting process :
Then, there will be the main DreamShell logo :
Finally, you will land on the DreamShell main desktop :
Skepticism
At first, I was supremely skeptical of the idea that this SD adapter could perform speedily enough to play games reasonably. This was predicated on the observation that my DC coder’s cable that I used to use for homebrew development could not transfer faster than 115200 bits/second, amounting to about 11 kbytes/sec. I assumed that this was a fundamental limitation of the link port.In fact, I ripped a few of my Dreamcast discs over a decade ago and still have those rips lying around. So I copied the ISO image of Resident Evil : Code Veronica — the game I personally played most on the DC — to the SD card (anywhere works) and used the “ISO loader” icon seen on the desktop above to launch the game.
It works :
The opening FMV plays at full speed. Everything loads as fast as I remember. I was quite surprised.
Digression : My assumptions about serial speeds have often been mistaken. 10 years ago, I heard stories about how we would soon be able to watch streaming video on our cell phones. I scoffed because I thought the 56K limitation of dialup modems was some sort of fundamental speed-of-light type of limitation for telephony bandwidth, wired or wireless.
The desktop menu also includes a ‘speedtest’ tool that profiles the write and read performance of your preferred storage medium. For my fastest SD card (a PNY 2 GB card) :
This is probably more representative of the true adapter bandwidth as reading and writing is a good deal faster through more modern interfaces on PC and Mac with this same card.
Look at the other options on the speedtest console. Hard drive ? Apparently, it’s possible, but it requires a good deal more hardware hacking than just purchasing this SD adapter.
Ripping
As you can see from the Resident Evil screenshot, playing games works quite nicely. How about ripping ? I’m pleased to say that DreamShell has a beautiful ripping interface :
Enter a name for the disc (or read the disc label), select the storage medium, and let it, well, rip. It indicates which track it’s working on and the Sega logo acts as a progress bar, shading blue as the track rip progresses.
I’m finally, efficiently, archiving that collection of Sega Dreamcast demo discs ; I’m hoping they’ll eventually find a home at the Internet Archive. How is overall ripping performance ? Usually about 38-40 minutes to rip a full 900-1000 MB. That certainly beats the 27-28 hours that were required when I performed the ripping at 11 kbytes/sec via the DC coders cable.
All is well until I get a sector reading error :
That’s when it can come in handy to have 3 DC consoles (see ?! not crazy !).
Other Uses
There’s a file explorer. You can browse the filesystem of the SD card, visual memory unit, or the CD portion of the GD-ROM (would be more useful if it accessed the GD area). There are FFmpeg files included. So I threw a random Cinepak file and random MPEG-1 file at it to see what happens. MPEG-1 didn’t do anything, but this Cinepak file from some Sierra game played handily :
If you must enter strings, it helps to have a Dreamcast keyboard (which I do). Failing that, here’s a glimpse of the onscreen keyboard that DreamShell equips :
Learning to use it is a game in itself.
There is an option of installing DreamShell in the BIOS. I did not attempt this. I don’t know if it’s possible (not like there’s a lot of documentation)– perhaps a custom BIOS modchip is needed. But here’s what the screen looks like :
There is also a plain console to interact with (better have a physical keyboard). There are numerous file manipulation commands and custom system interaction commands. I see one interesting command called ‘addr’ that looks useful for dumping memory regions to a file.
A Lua language interpreter is also built in. I would love to play with this if I could ascertain whether DreamShell provided Dreamcast-specific APIs.
Tips And Troubleshooting
I have 3 Dreamcast consoles, affectionately named Terran, Protoss, and Zerg after the StarCraft II stickers with which they are adorned. Some seem to work better than others. Protoss seemed to be able to boot the DreamShell disc more reliably than the others. However, I was alarmed when it couldn’t boot one morning when it was churning the previous day.I think the problem is that it was just cold. That seemed to be the issue. I put in a normal GD-ROM and let it warm up on that disc for awhile and then DreamShell booted fine. So that’s my piece of cargo-culting troubleshooting advice.