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Mot : - Tags -/open film making

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  • Installation en mode ferme

    4 février 2011, par

    Le mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
    C’est la méthode que nous utilisons sur cette même plateforme.
    L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
    Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • La gestion des forums

    3 novembre 2011, par

    Si les forums sont activés sur le site, les administrateurs ont la possibilité de les gérer depuis l’interface d’administration ou depuis l’article même dans le bloc de modification de l’article qui se trouve dans la navigation de la page.
    Accès à l’interface de modération des messages
    Lorsqu’il est identifié sur le site, l’administrateur peut procéder de deux manières pour gérer les forums.
    S’il souhaite modifier (modérer, déclarer comme SPAM un message) les forums d’un article particulier, il a à sa (...)

Sur d’autres sites (2771)

  • x86 : h264 : Don’t keep data in the redzone across function calls on 64 bit unix

    20 février 2012, par Martin Storsjö
    x86 : h264 : Don’t keep data in the redzone across function calls on 64 bit unix
    

    We know that the called function (ff_chroma_inter_body_mmxext)
    doesn’t touch the redzone, and thus will be kept intact - thus,
    this doesn’t fix any bug per se.

    However, valgrind’s memcheck tool intentionally assumes that the
    redzone is clobbered on every function call and function return
    (see a long comment in valgrind/memcheck/mc_main.c). This avoids
    false positives in that tool, at the cost of an extra stack pointer
    adjustment.

    The other alternative would be a valgrind suppression for this issue,
    but that’s an extra burden for everybody that wants to run libavcodec
    within valgrind.

    Signed-off-by : Martin Storsjö <martin@martin.st>

    • [DH] libavcodec/x86/h264_deblock.asm
  • avformat/internal : Hide BSF stuff only used by the core APIs

    10 mai 2022, par Andreas Rheinhardt
    avformat/internal : Hide BSF stuff only used by the core APIs
    

    The general demuxing API uses bitstream filters to extract extradata
    and the muxing API uses them in order to transform packets into
    the format desired by the target format. Therefore FFStream contains
    pointers to AVBSFContexts and lavf/internal.h includes lavc/bsf.h.

    Yet actually, only a few files files are supposed to use these,
    namely avformat.c, demux.c and mux.c. For all the other files,
    it should be an opaque type that they should not touch and that
    they need not know anything about. This can be achieved by not
    including these headers and using the structs instead of the
    corresponding typedefs.
    This also forces translation units that really use the BSF API
    themselves to include lavc/bsf.h directly instead of relying on
    indirect inclusions (a few other files also use the BSF API ;
    they already abided by this).
    Of course, it also avoids unnecessary rebuilds when bsf.h changes.

    Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>

    • [DH] libavformat/internal.h
  • avcodec/sanm : better ANIMv1 engine support

    11 mars, par Manuel Lauss
    avcodec/sanm : better ANIMv1 engine support
    

    - clear the front buffer with color 0 on the first FOBJ.
    Fixes a lot of Rebel Assault 1 videos and Rebel Assault 2 space
    scenes (e.g. 08PLAY.SAN which consists only of codec1/2/21 objects
    which only ever touch parts of the buffer).
    - for ANIMv1 (Rebel Assault 1) : set palette index 0 to all zeroes.
    This fixes a lot of stray colors in e.g L1HANGAR.ANM, L2INTRO.ANM,
    space scenes.
    - Esp in RA1, there are a lot of FRME objects which don't contain
    any video data (prebuffering some audio only). Account for that.
    - In RA1 L2PLAY.ANM there are a few unaligned FOBJs, handle this
    in a generic way.

    Signed-off-by : Manuel Lauss <manuel.lauss@gmail.com>

    • [DH] libavcodec/sanm.c